Player Matchup

Vamana
Vamana
BEEFERSON
Vamana
Level 104
God Stats
2W - 3L
1,494 SR
Queue Stats
55W - 54L
1,616 Elo+
Party 2
Raijin
Raijin
BlackCyclone397
Raijin
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,245 Elo+
Solo
Ishtar
Ishtar
CookielessMan
Ishtar
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
189W - 163L
1,619 Elo+
Party 2
Xing Tian
Xing Tian
Desertghost224
Xing Tian
Level 143
God Stats
4W - 3L
1,420 SR
Queue Stats
136W - 134L
1,538 Elo+
Solo
Anhur
Anhur
lyrste
Anhur
Level 67
God Stats
3W - 1L
1,719 SR
Queue Stats
177W - 143L
1,634 Elo+
Party 2
Team Averages
Level 112
1,527 SR
1,530 Elo+

VS

Team Averages
Level 118
1,632 SR
1,561 Elo+
Izanami
Izanami
JohnSmith119
Izanami
Level 135
God Stats
1W - 1L
1,849 SR
Queue Stats
50W - 48L
1,617 Elo+
Party 1
Ne Zha
Ne Zha
MistaCapo
Ne Zha
Level 88
God Stats
2W - 2L
1,287 SR
Queue Stats
81W - 94L
1,445 Elo+
Solo
Atlas
Atlas
OgHubba6778
Atlas
Level 59
God Stats
3W - 0L
1,500 SR
Queue Stats
13W - 7L
1,637 Elo+
Solo
Maui
Maui
TewGenders
Maui
Level 154
God Stats
5W - 4L
1,816 SR
Queue Stats
418W - 436L
1,519 Elo+
Solo
Nu Wa
Nu Wa
soy54uce
Nu Wa
Level 153
God Stats
1W - 0L
1,707 SR
Queue Stats
35W - 29L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
BEEFERSON
Vamana
15
2 / 3 / 3
8,295
691
12,117
11,606
10,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
4 / 5 / 5
9,788
816
12,905
12,913
5,186
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 4 / 5
9,282
774
15,742
12,425
4,349
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xing Tian
Desertghost224
Xing Tian
17
1 / 3 / 9
8,812
734
6,301
15,898
15,581
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Anhur
lyrste
Anhur
12
0 / 7 / 10
7,854
655
9,691
14,314
4,600
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JohnSmith119
Izanami
19
10 / 1 / 10
11,330
944
15,854
12,297
5,839
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
MistaCapo
Ne Zha
17
6 / 3 / 9
10,241
853
16,119
10,926
5,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

16
2 / 5 / 17
10,130
844
8,536
15,365
16,844
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
1 / 1 / 21
10,595
883
6,173
24,832
21,000
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
soy54uce
Nu Wa
17
3 / 2 / 15
10,077
840
16,266
6,938
2,959
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
94
11
Kills
22
22
Deaths
12
32
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Vamana
BEEFERSON
Vamana
2
3
3
1.17
L
4
5
5
1.3
L
4
4
5
1.63
L
Xing Tian
Desertghost224
Xing Tian
1
3
9
1.83
W
Izanami
JohnSmith119
Izanami
10
1
10
15
W
Ne Zha
MistaCapo
Ne Zha
6
3
9
3.5
W
2
5
17
2.1
W
1
1
21
11.5
L
Anhur
lyrste
Anhur
0
7
10
0.71
W
Nu Wa
soy54uce
Nu Wa
3
2
15
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,756
Damage
62,948
67,156
Taken
70,358
40,373
Mitigated
52,466
19,694
Healing
36,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
BEEFERSON
Vamana
12,117
5,120
1,984
2,240
11,606
10,657
374
6,256
5,320
0
16,453
L
12,905
416
315
2,709
12,913
5,186
583
6,764
6,141
37,900
0
L
15,742
7,963
964
3,400
12,425
4,349
784
6,760
5,665
0
28,799
L
Xing Tian
Desertghost224
Xing Tian
6,301
191
1,456
2,753
15,898
15,581
0
4,903
10,989
21,781
0
W
Izanami
JohnSmith119
Izanami
15,854
9,917
3,490
7,024
12,297
5,839
3,907
3,830
8,377
0
38,659
W
Ne Zha
MistaCapo
Ne Zha
16,119
3,399
871
1,907
10,926
5,824
1,128
2,792
7,955
0
27,214
W
8,536
1,927
1,143
2,191
15,365
16,844
321
5,414
9,746
15,698
0
W
6,173
621
3,354
13,801
24,832
21,000
222
5,981
18,447
9,929
0
L
Anhur
lyrste
Anhur
9,691
5,507
1,245
2,628
14,314
4,600
0
6,248
8,066
0
23,538
W
Nu Wa
soy54uce
Nu Wa
16,266
4,743
1,538
941
6,938
2,959
2,150
1,189
5,564
33,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,031
Gold Earned
52,373
146
Minions Killed
155
0
Camps Cleared
0
1,115,141
Distance Traveled
1,185,894
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
8,295
691
8
1
0
274,497
0
L
Raijin
9,788
816
72
6
0
190,069
0
L
Ishtar
9,282
774
23
2
0
215,454
0
L
Xing Tian
8,812
734
19
2
0
243,626
0
W
Izanami
11,330
944
73
6
0
228,472
0
W
Ne Zha
10,241
853
23
2
0
256,847
0
W
Atlas
10,130
844
15
1
0
212,625
0
W
Maui
10,595
883
5
0
0
258,681
0
L
Anhur
7,854
655
24
2
0
191,495
0
W
Nu Wa
10,077
840
39
3
0
229,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role