Player Matchup

Raijin
Raijin
 
Raijin
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Brutanis
Maui
Level 18
God Stats
0W - 3L
1,500 SR
Queue Stats
40W - 60L
1,206 Elo+
Party 3
Tyr
Tyr
CNazty69
Tyr
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Rama
Rama
Marik151
Rama
Level 48
God Stats
10W - 16L
1,323 SR
Queue Stats
50W - 73L
1,161 Elo+
Party 3
Bakasura
Bakasura
rimestre
Bakasura
Level 36
God Stats
7W - 9L
1,491 SR
Queue Stats
157W - 150L
1,547 Elo+
Solo
Team Averages
Level 74
1,463 SR
1,383 Elo+

VS

Team Averages
Level 68
1,457 SR
1,478 Elo+
Ymir
Ymir
JackFrst
Ymir
Level 62
God Stats
1W - 2L
1,237 SR
Queue Stats
233W - 226L
1,466 Elo+
Party 1
Anubis
Anubis
PlanetDruidia
Anubis
Level 27
God Stats
4W - 5L
1,824 SR
Queue Stats
220W - 222L
1,466 Elo+
Party 1
Olorun
Olorun
SlayerofThts
Olorun
Level 22
God Stats
4W - 2L
1,260 SR
Queue Stats
27W - 22L
1,489 Elo+
Party 2
Martichoras
Martichoras
TealTiru
Martichoras
Level 105
God Stats
55W - 34L
1,673 SR
Queue Stats
527W - 508L
1,499 Elo+
Solo
Hades
Hades
ThatWeebLime
Hades
Level 126
God Stats
8W - 4L
1,290 SR
Queue Stats
104W - 94L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
2 / 6 / 3
7,510
536
9,927
12,936
5,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 60 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Maui
10
0 / 7 / 5
6,388
456
2,415
15,661
11,040
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 4 / 0
7,113
508
8,158
18,452
17,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Rama
11
1 / 3 / 1
6,825
488
6,739
10,960
4,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Bakasura
rimestre
Bakasura
14
6 / 2 / 2
8,397
600
7,784
14,422
6,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
1 / 2 / 11
7,615
544
7,765
13,191
11,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

14
4 / 1 / 0
8,427
602
13,295
11,383
5,542
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Olorun
12
2 / 4 / 6
7,603
543
9,536
10,963
4,133
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Martichoras
TealTiru
Martichoras
14
9 / 1 / 6
8,963
640
17,382
10,151
4,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

14
6 / 2 / 3
8,817
630
8,579
13,126
5,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
48
10
Kills
22
22
Deaths
10
11
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
6
3
0.58
L
Maui
0
7
5
0.36
L
1
4
0
0.25
W
Ymir
1
2
11
3.25
L
Rama
1
3
1
0.5
W
4
1
0
4
W
Olorun
2
4
6
1.25
W
Martichoras
TealTiru
Martichoras
9
1
6
12
W
6
2
3
3.75
L
Bakasura
rimestre
Bakasura
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,023
Damage
56,557
72,431
Taken
58,814
45,616
Mitigated
31,074
22,645
Healing
24,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
9,927
879
0
1,248
12,936
5,523
0
6,276
6,660
49,420
0
L
Maui
2,415
894
1,576
2,695
15,661
11,040
0
9,724
5,937
10,918
0
L
8,158
961
0
8,515
18,452
17,888
0
13,905
4,547
0
44,875
W
Ymir
7,765
2,441
0
2,510
13,191
11,360
232
3,067
9,474
21,031
0
L
Rama
6,739
5,815
0
4,512
10,960
4,487
495
5,186
5,774
0
47,281
W
13,295
1,064
0
7,184
11,383
5,542
219
0
10,196
64,620
0
W
Olorun
9,536
7,018
226
4,270
10,963
4,133
1,934
2,491
8,276
44,074
0
W
Martichoras
TealTiru
Martichoras
17,382
7,331
0
4,667
10,151
4,669
31
2,116
7,792
0
69,244
W
8,579
777
256
4,891
13,126
5,370
1,525
4,149
7,942
61,866
0
L
Bakasura
rimestre
Bakasura
7,784
5,803
0
4,099
14,422
6,678
0
4,084
10,338
0
49,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,233
Gold Earned
41,425
364
Minions Killed
399
0
Camps Cleared
0
1,403,239
Distance Traveled
1,346,056
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,510
536
101
7
0
244,053
1
L
Maui
6,388
456
21
2
0
283,106
0
L
Tyr
7,113
508
69
5
0
285,313
0
W
Ymir
7,615
544
21
2
0
276,353
2
L
Rama
6,825
488
74
5
0
245,581
1
W
Anubis
8,427
602
104
7
0
222,514
0
W
Olorun
7,603
543
74
5
0
267,960
0
W
Martichoras
8,963
640
99
7
0
299,717
0
W
Hades
8,817
630
101
7
0
279,512
1
L
Bakasura
8,397
600
99
7
0
345,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role