Player Matchup

Set
Set
BlazinBro
Set
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 18L
1,621 Elo+
Party 1
Odin
Odin
KevÍnMcCallister
Odin
Level 28
God Stats
1W - 1L
1,308 SR
Queue Stats
91W - 86L
1,508 Elo+
Party 1
Chiron
Chiron
KrakenCR
Chiron
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,272 Elo+
Solo
Cthulhu
Cthulhu
NewSuggestion
Cthulhu
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
146W - 118L
1,544 Elo+
Party 1
Cupid
Cupid
WatchMeWaddle
Cupid
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 40L
1,577 Elo+
Party 1
Team Averages
Level 44
1,462 SR
1,505 Elo+

VS

Team Averages
Level 17
1,500 SR
1,431 Elo+
Ares
Ares
Bikuta1998
Ares
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,281 Elo+
Solo
Medusa
Medusa
Juanpablo112332
Medusa
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 20L
1,381 Elo+
Solo
Baron Samedi
Baron Samedi
Közz
Baron Samedi
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Osiris
Osiris
Nordaz8763
Osiris
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hou Yi
Hou Yi
SakuraWRX
Hou Yi
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 10
9,135
761
5,559
11,337
11,336
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 3 / 13
9,353
779
8,894
13,238
16,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
KrakenCR
Chiron
16
4 / 2 / 8
9,277
773
14,673
9,886
5,457
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cthulhu
17
6 / 2 / 11
10,632
886
19,981
14,591
19,105
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
5 / 0 / 10
10,037
836
12,345
7,820
4,653
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 5
8,701
725
8,539
16,689
22,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
0 / 4 / 5
6,925
577
3,797
11,163
6,507
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
Közz
Baron Samedi
15
2 / 4 / 6
7,938
662
12,500
14,669
9,471
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
Nordaz8763
Osiris
10
0 / 5 / 2
6,318
527
1,390
8,196
6,001
Hou Yi
SakuraWRX
Hou Yi
14
3 / 5 / 3
7,834
653
10,503
14,882
7,832
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
29
21
Kills
8
9
Deaths
21
52
Assists
21
Player
Kills
Deaths
Assists
KDA
L
3
3
5
1.83
W
2
2
10
3.5
L
0
4
5
0.63
W
4
3
13
3.5
W
Chiron
KrakenCR
Chiron
4
2
8
4
L
Baron Samedi
Közz
Baron Samedi
2
4
6
1.25
W
Cthulhu
6
2
11
5.75
L
Osiris
Nordaz8763
Osiris
0
5
2
0.2
L
Hou Yi
SakuraWRX
Hou Yi
3
5
3
0.9
W
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,452
Damage
36,729
56,872
Taken
65,599
56,684
Mitigated
51,835
25,650
Healing
15,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,539
957
952
2,675
16,689
22,024
0
5,624
11,065
12,897
0
W
5,559
2,168
1,341
1,212
11,337
11,336
1,912
4,591
6,746
0
13,110
L
3,797
1,636
235
1,213
11,163
6,507
0
3,244
7,919
0
11,098
W
8,894
1,125
1,062
952
13,238
16,133
579
5,270
7,968
1,749
13,055
W
Chiron
KrakenCR
Chiron
14,673
3,875
1,685
2,627
9,886
5,457
3,579
3,193
6,693
0
26,074
L
Baron Samedi
Közz
Baron Samedi
12,500
920
3,727
3,054
14,669
9,471
0
5,595
9,074
25,868
0
W
Cthulhu
19,981
1,605
4,370
5,620
14,591
19,105
118
4,947
9,644
34,812
374
L
Osiris
Nordaz8763
Osiris
1,390
320
0
0
8,196
6,001
0
2,404
5,792
0
2,967
L
Hou Yi
SakuraWRX
Hou Yi
10,503
4,788
459
3,606
14,882
7,832
0
3,914
10,968
0
20,001
W
12,345
8,073
3,127
3,654
7,820
4,653
1,528
3,038
4,782
0
28,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,434
Gold Earned
37,716
129
Minions Killed
75
0
Camps Cleared
0
1,152,941
Distance Traveled
839,887
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,701
725
8
1
0
204,331
0
W
Set
9,135
761
11
1
0
216,947
0
L
Medusa
6,925
577
19
2
0
157,866
0
W
Odin
9,353
779
14
1
0
237,067
0
W
Chiron
9,277
773
33
3
0
208,041
0
L
Baron Samedi
7,938
662
19
2
0
171,554
0
W
Cthulhu
10,632
886
21
2
0
251,367
0
L
Osiris
6,318
527
4
0
0
144,042
0
L
Hou Yi
7,834
653
25
2
0
162,094
0
W
Cupid
10,037
836
50
4
0
239,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role