Player Matchup

Gilgamesh
Gilgamesh
Silver I
 
Gilgamesh
Silver I
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sun Wukong
Sun Wukong
Silver IV
Kahuna VI
Sun Wukong
Silver IV
Level 126
God Stats
2W - 3L
1,500 SR
Queue Stats
210W - 220L
1,248 MMR
Solo
Mercury
Mercury
Gold II
Ntrtyzone
Mercury
Gold II
Level 169
God Stats
8W - 11L
1,404 SR
Queue Stats
334W - 331L
1,392 MMR
Party 2
Nox
Nox
Silver II
OnMyDolo_DG
Nox
Silver II
Level 69
God Stats
1W - 3L
1,500 SR
Queue Stats
140W - 151L
1,260 MMR
Solo
Freya
Freya
Silver I
Tacota-del-Norte
Freya
Silver I
Level 165
God Stats
0W - 2L
1,235 SR
Queue Stats
265W - 260L
1,251 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 148
1,428 SR
1,330 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 129
1,370 SR
1,302 MMR
Ravana
Ravana
Silver I
 
Ravana
Silver I
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver I
Agniell
Neith
Silver I
Level 155
God Stats
7W - 16L
1,266 SR
Queue Stats
55W - 62L
1,239 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
FoeFiveDuke
Kuzenbo
Silver I
Level 142
God Stats
16W - 12L
1,276 SR
Queue Stats
141W - 132L
1,242 MMR
Solo
Chang'e
Chang'e
Silver I
bwildin
Chang'e
Silver I
Level 118
God Stats
16W - 11L
1,479 SR
Queue Stats
211W - 221L
1,179 MMR
Party 1
Horus
Horus
Gold V
kiymei
Horus
Gold V
Level 147
God Stats
4W - 4L
1,327 SR
Queue Stats
139W - 136L
1,351 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
2 / 2 / 3
7,586
542
8,114
13,746
11,592
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
Kahuna VI
Sun Wukong
13
0 / 1 / 0
7,253
518
3,450
11,481
8,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
Ntrtyzone
Mercury
13
2 / 4 / 2
7,587
542
9,136
16,091
6,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 7 / 1
7,242
517
9,471
10,415
4,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

9
0 / 3 / 1
5,857
418
4,643
7,494
2,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
ThanatosChronosHe BoSurtr

VS

Bans
SolBaron SamediAwilixThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
14
3 / 2 / 7
8,425
602
5,248
8,261
4,156
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Neith
Agniell
Neith
15
5 / 2 / 2
8,991
642
9,437
9,923
4,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
FoeFiveDuke
Kuzenbo
11
2 / 0 / 3
7,353
525
5,746
13,958
17,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chang'e
bwildin
Chang'e
14
5 / 2 / 4
8,721
623
10,713
12,743
5,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
kiymei
Horus
15
2 / 0 / 1
9,018
644
9,973
11,930
12,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
6
Kills
17
17
Deaths
6
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
2
3
1.75
W
Ravana
 
Ravana
3
2
7
3.25
W
Neith
Agniell
Neith
5
2
2
3
W
Kuzenbo
FoeFiveDuke
Kuzenbo
2
0
3
3.5
L
Sun Wukong
Kahuna VI
Sun Wukong
0
1
0
0
L
Mercury
Ntrtyzone
Mercury
2
4
2
0.75
L
2
7
1
0.36
L
0
3
1
0.17
W
Chang'e
bwildin
Chang'e
5
2
4
3.5
W
Horus
kiymei
Horus
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,814
Damage
41,117
59,227
Taken
56,815
33,762
Mitigated
43,905
16,053
Healing
20,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
8,114
1,952
1,760
3,936
13,746
11,592
0
4,801
8,790
0
31,813
W
Ravana
 
Ravana
5,248
1,060
0
1,176
8,261
4,156
0
1,084
7,045
0
59,869
W
Neith
Agniell
Neith
9,437
2,938
0
2,234
9,923
4,030
5,427
3,211
6,431
0
64,813
W
Kuzenbo
FoeFiveDuke
Kuzenbo
5,746
2,446
411
3,879
13,958
17,995
343
4,852
8,655
23,386
0
L
Sun Wukong
Kahuna VI
Sun Wukong
3,450
425
0
4,581
11,481
8,395
0
0
10,732
0
62,941
L
Mercury
Ntrtyzone
Mercury
9,136
6,002
0
1,920
16,091
6,393
0
5,012
10,975
0
61,533
L
9,471
1,032
0
1,216
10,415
4,593
0
6,069
4,346
37,211
0
L
4,643
1,716
0
2,640
7,494
2,789
0
740
6,754
30,725
0
W
Chang'e
bwildin
Chang'e
10,713
794
1,589
5,039
12,743
5,310
426
3,693
8,640
53,568
0
W
Horus
kiymei
Horus
9,973
5,137
154
6,499
11,930
12,414
387
0
11,930
163
84,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,525
Gold Earned
42,508
371
Minions Killed
447
0
Camps Cleared
0
1,378,786
Distance Traveled
1,429,502
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,586
542
49
4
0
315,157
0
W
Ravana
8,425
602
86
6
0
307,226
2
W
Neith
8,991
642
110
8
0
281,418
4
W
Kuzenbo
7,353
525
31
2
0
303,609
2
L
Sun Wukong
7,253
518
112
8
0
231,438
4
L
Mercury
7,587
542
90
6
0
348,400
1
L
Nox
7,242
517
64
5
0
268,747
1
L
Freya
5,857
418
56
4
0
215,044
0
W
Chang'e
8,721
623
87
6
0
255,867
8
W
Horus
9,018
644
133
10
0
281,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role