Player Matchup

Ah Puch
Ah Puch
DalinarKhölin
Ah Puch
Level 149
God Stats
1W - 6L
1,500 SR
Queue Stats
430W - 446L
1,499 Elo+
Solo
Ao Kuang
Ao Kuang
DeuxLux2
Ao Kuang
Level 88
God Stats
0W - 2L
1,065 SR
Queue Stats
44W - 41L
1,340 Elo+
Solo
Neith
Neith
HORAK13
Neith
Level 154
God Stats
1W - 3L
1,500 SR
Queue Stats
142W - 149L
1,528 Elo+
Solo
Rama
Rama
Santhorine
Rama
Level 149
God Stats
28W - 17L
1,490 SR
Queue Stats
154W - 149L
1,458 Elo+
Solo
Cthulhu
Cthulhu
fruizveloso
Cthulhu
Level 134
God Stats
4W - 5L
1,613 SR
Queue Stats
250W - 233L
1,524 Elo+
Solo
Team Averages
Level 135
1,434 SR
1,470 Elo+

VS

Team Averages
Level 122
1,613 SR
1,513 Elo+
Loki
Loki
 
Loki
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Mendjgo
Xing Tian
Level 131
God Stats
35W - 21L
1,699 SR
Queue Stats
386W - 374L
1,445 Elo+
Solo
Sol
Sol
NLE_k1ng0
Sol
Level 61
God Stats
8W - 4L
1,544 SR
Queue Stats
71W - 52L
1,471 Elo+
Solo
Fenrir
Fenrir
OlinaDSemel
Fenrir
Level 148
God Stats
6W - 8L
1,529 SR
Queue Stats
572W - 608L
1,513 Elo+
Solo
Ishtar
Ishtar
deirasteiranavó
Ishtar
Level 115
God Stats
3W - 0L
1,792 SR
Queue Stats
72W - 38L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 0
6,533
594
6,229
7,761
3,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ao Kuang
DeuxLux2
Ao Kuang
10
2 / 4 / 0
5,837
531
4,760
10,904
4,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
HORAK13
Neith
11
0 / 0 / 2
6,172
561
6,121
5,663
2,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 5 / 2
5,327
484
3,797
10,156
3,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
fruizveloso
Cthulhu
9
1 / 2 / 1
5,538
503
5,609
11,433
7,232
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
0 / 2 / 2
5,762
524
2,379
8,295
2,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
Mendjgo
Xing Tian
8
1 / 2 / 4
5,401
491
2,567
11,471
7,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 0 / 1
6,404
582
5,707
6,003
2,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
12
9 / 0 / 3
7,560
687
7,735
9,090
3,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
3 / 1 / 4
6,700
609
10,304
9,070
4,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
5
Kills
14
14
Deaths
5
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
0
2
2
0.5
L
2
3
0
0.67
L
Ao Kuang
DeuxLux2
Ao Kuang
2
4
0
0.5
L
Neith
HORAK13
Neith
0
0
2
1
W
Xing Tian
Mendjgo
Xing Tian
1
2
4
1.5
W
1
0
1
1.5
W
Fenrir
9
0
3
10.5
L
0
5
2
0.2
W
3
1
4
5
L
Cthulhu
fruizveloso
Cthulhu
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,516
Damage
28,692
45,917
Taken
43,929
21,035
Mitigated
20,266
13,572
Healing
15,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
2,379
236
0
1,452
8,295
2,953
0
5,063
2,738
0
41,212
L
6,229
1,370
0
3,703
7,761
3,773
0
0
7,761
50,586
0
L
Ao Kuang
DeuxLux2
Ao Kuang
4,760
1,389
0
1,542
10,904
4,119
0
1,787
9,117
43,257
0
L
Neith
HORAK13
Neith
6,121
2,076
0
1,762
5,663
2,243
0
3,831
1,832
0
53,683
W
Xing Tian
Mendjgo
Xing Tian
2,567
269
315
2,681
11,471
7,035
0
3,409
8,062
11,358
0
W
5,707
2,074
0
3,904
6,003
2,073
0
2,425
3,578
52,065
0
W
Fenrir
7,735
1,969
0
2,616
9,090
3,852
0
1,892
7,116
0
42,254
L
3,797
3,182
0
2,780
10,156
3,668
0
504
9,652
0
37,236
W
10,304
7,235
0
4,733
9,070
4,353
0
3,233
5,837
0
54,962
L
Cthulhu
fruizveloso
Cthulhu
5,609
723
1,218
2,567
11,433
7,232
0
2,152
9,281
22,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,407
Gold Earned
31,827
346
Minions Killed
303
0
Camps Cleared
0
1,112,765
Distance Traveled
1,134,620
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
5,762
524
65
6
0
241,778
3
L
Ah Puch
6,533
594
87
8
0
212,638
0
L
Ao Kuang
5,837
531
66
6
0
235,661
5
L
Neith
6,172
561
100
9
0
238,146
0
W
Xing Tian
5,401
491
12
1
0
232,488
5
W
Sol
6,404
582
83
8
0
202,913
0
W
Fenrir
7,560
687
60
5
0
240,419
2
L
Rama
5,327
484
61
6
0
207,084
1
W
Ishtar
6,700
609
83
8
0
217,022
0
L
Cthulhu
5,538
503
32
3
0
219,236
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role