Player Matchup

Hercules
Hercules
Silver IV
 
Hercules
Silver IV
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Silver II
Mordad_shang-
Xing Tian
Silver II
Level 155
God Stats
5W - 10L
1,440 SR
Queue Stats
222W - 236L
1,157 MMR
Solo
Tiamat
Tiamat
Platinum IV
MoscowMuIe
Tiamat
Platinum IV
Level 192
God Stats
2W - 4L
1,580 SR
Queue Stats
418W - 405L
1,594 MMR
Party 1
Serqet
Serqet
Gold II
Tyiu
Serqet
Gold II
Level 183
God Stats
17W - 29L
1,534 SR
Queue Stats
242W - 268L
1,536 MMR
Solo
Sol
Sol
Gold III
roaraward3
Sol
Gold III
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,563 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 154
1,511 SR
1,470 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,587 SR
1,436 MMR
King Arthur
King Arthur
Gold V
 
King Arthur
Gold V
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Silver I
BileTheBOY
Ne Zha
Silver I
Level 122
God Stats
7W - 7L
1,610 SR
Queue Stats
39W - 39L
1,352 MMR
Solo
Jing Wei
Jing Wei
Gold IV
MA77
Jing Wei
Gold IV
Level 152
God Stats
3W - 2L
1,721 SR
Queue Stats
149W - 144L
1,301 MMR
Party 2
Bakasura
Bakasura
Gold II
ref7
Bakasura
Gold II
Level 148
God Stats
3W - 2L
1,578 SR
Queue Stats
152W - 148L
1,442 MMR
Party 2
Agni
Agni
Gold IV
xJuicee
Agni
Gold IV
Level 159
God Stats
3W - 1L
1,528 SR
Queue Stats
20W - 19L
1,585 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
7
0 / 1 / 0
4,382
487
2,252
7,019
4,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
Mordad_shang-
Xing Tian
8
0 / 1 / 2
5,035
559
1,852
7,730
5,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
MoscowMuIe
Tiamat
9
1 / 3 / 0
5,363
596
4,605
5,859
3,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Serqet
Tyiu
Serqet
8
0 / 3 / 2
4,739
527
2,509
6,141
2,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
2 / 0 / 0
5,854
650
3,709
3,374
901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
BacchusGebAthena

VS

Bans
SylvanusHe BoSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
2 / 0 / 0
5,921
658
4,231
5,862
4,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ne Zha
BileTheBOY
Ne Zha
9
0 / 1 / 5
5,197
577
3,378
8,084
2,757
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
MA77
Jing Wei
10
0 / 1 / 0
5,027
559
1,899
5,155
1,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
ref7
Bakasura
10
2 / 0 / 2
5,581
620
3,781
5,825
2,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Agni
xJuicee
Agni
10
4 / 1 / 2
5,782
642
3,081
4,140
1,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
3
Kills
8
8
Deaths
3
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
1
0
0
W
King Arthur
 
King Arthur
2
0
0
2
W
Ne Zha
BileTheBOY
Ne Zha
0
1
5
2.5
W
Jing Wei
MA77
Jing Wei
0
1
0
0
L
Xing Tian
Mordad_shang-
Xing Tian
0
1
2
1
L
Tiamat
MoscowMuIe
Tiamat
1
3
0
0.33
L
Serqet
Tyiu
Serqet
0
3
2
0.33
W
Bakasura
ref7
Bakasura
2
0
2
3
L
2
0
0
2
W
Agni
xJuicee
Agni
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,927
Damage
16,370
30,123
Taken
29,066
16,962
Mitigated
12,556
8,617
Healing
9,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
2,252
961
0
786
7,019
4,617
0
363
6,408
0
23,682
W
King Arthur
 
King Arthur
4,231
391
0
1,495
5,862
4,669
0
0
5,694
1,370
37,544
W
Ne Zha
BileTheBOY
Ne Zha
3,378
304
985
2,967
8,084
2,757
0
4,250
3,759
0
20,575
W
Jing Wei
MA77
Jing Wei
1,899
1,401
0
2,292
5,155
1,671
0
2,549
2,606
0
35,275
L
Xing Tian
Mordad_shang-
Xing Tian
1,852
207
0
2,848
7,730
5,520
0
904
6,453
11,592
0
L
Tiamat
MoscowMuIe
Tiamat
4,605
604
0
1,054
5,859
3,763
0
1,391
4,375
37,557
0
L
Serqet
Tyiu
Serqet
2,509
682
0
1,816
6,141
2,161
0
985
5,154
0
23,310
W
Bakasura
ref7
Bakasura
3,781
2,676
0
1,863
5,825
2,092
0
936
4,843
0
33,646
L
3,709
1,858
0
2,113
3,374
901
222
0
3,374
52,754
0
W
Agni
xJuicee
Agni
3,081
269
0
210
4,140
1,367
0
2,197
1,830
37,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,373
Gold Earned
27,508
278
Minions Killed
320
0
Camps Cleared
0
880,929
Distance Traveled
1,072,338
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,382
487
42
5
0
146,195
0
W
King Arthur
5,921
658
73
8
0
199,714
3
W
Ne Zha
5,197
577
28
3
0
205,449
2
W
Jing Wei
5,027
559
76
8
0
215,342
1
L
Xing Tian
5,035
559
13
1
0
193,657
2
L
Tiamat
5,363
596
71
8
0
178,808
0
L
Serqet
4,739
527
50
6
0
177,131
2
W
Bakasura
5,581
620
77
9
0
244,487
1
L
Sol
5,854
650
102
11
0
185,138
3
W
Agni
5,782
642
66
7
0
207,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role