Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Demaro1
Gilgamesh
Level 67
God Stats
7W - 4L
1,695 SR
Queue Stats
212W - 189L
1,533 Elo+
Party 2
Ra
Ra
Desavori
Ra
Level 144
God Stats
6W - 3L
1,500 SR
Queue Stats
320W - 310L
1,490 Elo+
Party 2
Hera
Hera
Floe
Hera
Level 171
God Stats
6W - 4L
1,470 SR
Queue Stats
190W - 183L
1,537 Elo+
Party 2
Ne Zha
Ne Zha
Triesteling
Ne Zha
Level 82
God Stats
14W - 7L
1,590 SR
Queue Stats
263W - 255L
1,488 Elo+
Party 2
Team Averages
Level 113
1,551 SR
1,510 Elo+

VS

Team Averages
Level 83
1,514 SR
1,514 Elo+
Neith
Neith
Hanyman12
Neith
Level 15
God Stats
0W - 1L
1,765 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Kraggenwagen
Kumbhakarna
Level 121
God Stats
2W - 3L
1,521 SR
Queue Stats
133W - 136L
1,530 Elo+
Party 1
Guan Yu
Guan Yu
Myp3uKaH
Guan Yu
Level 37
God Stats
1W - 2L
1,500 SR
Queue Stats
53W - 47L
1,664 Elo+
Party 1
Rama
Rama
Sharringan01
Rama
Level 179
God Stats
7W - 4L
1,500 SR
Queue Stats
293W - 296L
1,435 Elo+
Solo
He Bo
He Bo
megapixa
He Bo
Level 63
God Stats
0W - 3L
1,282 SR
Queue Stats
214W - 215L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
15
4 / 5 / 15
9,921
709
15,269
13,970
6,558
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
Demaro1
Gilgamesh
18
3 / 3 / 21
10,441
746
9,123
29,671
26,446
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
12 / 0 / 15
11,629
831
17,661
8,436
4,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Hera
Floe
Hera
20
10 / 1 / 28
11,919
851
28,867
10,450
5,344
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ne Zha
18
11 / 3 / 18
11,638
831
25,790
29,911
14,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Hanyman12
Neith
16
2 / 8 / 4
9,145
653
11,070
18,988
9,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
Kraggenwagen
Kumbhakarna
15
3 / 6 / 3
8,404
600
8,594
20,332
25,203
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Guan Yu
Myp3uKaH
Guan Yu
16
3 / 5 / 5
9,268
662
7,816
25,742
31,619
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
2 / 11 / 2
8,440
603
8,049
19,083
8,729
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
megapixa
He Bo
12
0 / 10 / 6
7,647
546
11,090
18,810
7,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
30
40
Kills
10
12
Deaths
40
97
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
4
5
15
2.3
W
Gilgamesh
Demaro1
Gilgamesh
3
3
21
4.5
W
12
0
15
19.5
W
Hera
Floe
Hera
10
1
28
24
L
Neith
Hanyman12
Neith
2
8
4
0.5
L
Kumbhakarna
Kraggenwagen
Kumbhakarna
3
6
3
0.75
L
Guan Yu
Myp3uKaH
Guan Yu
3
5
5
1.1
L
2
11
2
0.27
W
Ne Zha
11
3
18
6.67
L
He Bo
megapixa
He Bo
0
10
6
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,710
Damage
46,619
92,438
Taken
102,955
57,374
Mitigated
83,089
44,722
Healing
26,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
15,269
6,172
770
2,390
13,970
6,558
2,420
3,848
10,122
0
30,191
W
Gilgamesh
Demaro1
Gilgamesh
9,123
1,499
1,297
10,330
29,671
26,446
749
3,862
25,809
0
16,699
W
17,661
1,314
8,590
3,178
8,436
4,489
1,034
1,494
6,546
36,605
0
W
Hera
Floe
Hera
28,867
5,753
2,746
1,465
10,450
5,344
1,995
3,665
6,785
46,921
0
L
Neith
Hanyman12
Neith
11,070
2,967
1,036
2,875
18,988
9,568
0
8,769
10,219
0
27,798
L
Kumbhakarna
Kraggenwagen
Kumbhakarna
8,594
559
292
256
20,332
25,203
0
8,503
11,829
16,698
0
L
Guan Yu
Myp3uKaH
Guan Yu
7,816
706
8,703
9,041
25,742
31,619
0
11,341
14,401
0
18,676
L
8,049
6,258
437
364
19,083
8,729
0
9,358
9,725
0
25,175
W
Ne Zha
25,790
5,465
540
13,416
29,911
14,537
1,561
6,815
21,927
0
41,192
L
He Bo
megapixa
He Bo
11,090
240
1,356
1,825
18,810
7,970
0
8,557
10,253
13,987
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,548
Gold Earned
42,904
143
Minions Killed
91
0
Camps Cleared
0
1,349,355
Distance Traveled
1,040,429
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
9,921
709
38
3
0
236,502
0
W
Gilgamesh
10,441
746
11
1
0
259,824
0
W
Ra
11,629
831
39
3
0
297,635
0
W
Hera
11,919
851
37
3
0
268,970
0
L
Neith
9,145
653
26
2
0
209,175
0
L
Kumbhakarna
8,404
600
12
1
0
198,907
0
L
Guan Yu
9,268
662
16
1
0
252,778
0
L
Rama
8,440
603
30
2
0
167,587
0
W
Ne Zha
11,638
831
18
1
0
286,424
0
L
He Bo
7,647
546
7
1
0
211,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role