Player Matchup

Pele
Pele
HaZeyClouds
Pele
Level 64
God Stats
83W - 69L
1,624 SR
Queue Stats
478W - 428L
1,393 Elo+
Solo
Ishtar
Ishtar
Mean Stacks
Ishtar
Level 68
God Stats
5W - 10L
1,483 SR
Queue Stats
78W - 98L
1,444 Elo+
Solo
Ne Zha
Ne Zha
anthvarela
Ne Zha
Level 99
God Stats
1W - 3L
1,500 SR
Queue Stats
104W - 92L
1,449 Elo+
Party 1
Ra
Ra
arusch05
Ra
Level 88
God Stats
10W - 15L
1,447 SR
Queue Stats
227W - 199L
1,422 Elo+
Solo
Ymir
Ymir
godoyb2005
Ymir
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 22L
1,302 Elo+
Party 1
Team Averages
Level 67
1,511 SR
1,402 Elo+

VS

Team Averages
Level 66
1,638 SR
1,454 Elo+
Danzaburou
Danzaburou
C0LETHEGAMER
Danzaburou
Level 70
God Stats
22W - 10L
1,630 SR
Queue Stats
91W - 72L
1,465 Elo+
Party 2
Izanami
Izanami
Duris007
Izanami
Level 68
God Stats
8W - 2L
1,839 SR
Queue Stats
186W - 196L
1,481 Elo+
Solo
Ne Zha
Ne Zha
GHOST HEAD 126
Ne Zha
Level 64
God Stats
9W - 4L
1,709 SR
Queue Stats
58W - 44L
1,458 Elo+
Party 2
Cthulhu
Cthulhu
Mayhaps WM
Cthulhu
Level 62
God Stats
10W - 4L
1,515 SR
Queue Stats
58W - 53L
1,444 Elo+
Party 2
Janus
Janus
phoenix3r3
Janus
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 85L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 3
6,721
420
7,750
13,520
5,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ishtar
12
0 / 2 / 1
7,128
446
6,335
10,800
4,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
anthvarela
Ne Zha
14
5 / 2 / 1
8,900
556
10,296
11,223
4,415
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 7 / 1
8,143
509
10,018
13,449
5,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 3 / 4
6,675
417
3,565
16,059
14,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
C0LETHEGAMER
Danzaburou
12
2 / 0 / 3
8,102
506
7,740
10,143
4,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
Duris007
Izanami
13
3 / 3 / 6
8,594
537
9,549
15,144
5,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
2 / 4 / 4
7,612
476
4,362
13,745
5,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
Mayhaps WM
Cthulhu
12
2 / 0 / 8
8,252
516
11,252
13,627
12,361
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Janus
14
9 / 4 / 4
9,548
597
13,350
10,286
3,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
43
10
Kills
18
18
Deaths
11
10
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
C0LETHEGAMER
Danzaburou
2
0
3
3.5
W
Izanami
Duris007
Izanami
3
3
6
2
W
2
4
4
1
L
2
4
3
0.88
W
Cthulhu
Mayhaps WM
Cthulhu
2
0
8
6
L
Ishtar
0
2
1
0.25
L
Ne Zha
anthvarela
Ne Zha
5
2
1
2.75
L
3
7
1
0.5
L
0
3
4
0.67
W
Janus
9
4
4
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,964
Damage
46,253
65,051
Taken
62,945
35,128
Mitigated
31,088
16,506
Healing
20,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
C0LETHEGAMER
Danzaburou
7,740
3,844
0
4,017
10,143
4,530
936
1,815
8,328
0
54,539
W
Izanami
Duris007
Izanami
9,549
7,149
0
4,814
15,144
5,156
643
3,685
11,459
0
55,472
W
4,362
2,238
0
3,010
13,745
5,165
335
1,386
12,359
0
47,709
L
7,750
2,650
0
3,734
13,520
5,827
0
4,638
8,882
0
29,610
W
Cthulhu
Mayhaps WM
Cthulhu
11,252
644
2,706
4,200
13,627
12,361
133
3,350
10,277
36,186
1,125
L
Ishtar
6,335
3,927
0
4,341
10,800
4,330
0
5,357
5,443
0
49,933
L
Ne Zha
anthvarela
Ne Zha
10,296
3,465
0
3,136
11,223
4,415
433
401
10,822
0
63,718
L
10,018
481
204
3,898
13,449
5,864
0
7,096
6,353
55,037
0
L
3,565
754
0
1,193
16,059
14,692
0
5,985
10,074
13,904
0
W
Janus
13,350
1,368
0
2,136
10,286
3,876
0
4,145
6,141
66,250
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,567
Gold Earned
42,108
345
Minions Killed
371
0
Camps Cleared
0
1,542,358
Distance Traveled
1,572,302
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,102
506
87
5
0
309,173
0
W
Izanami
8,594
537
88
6
0
286,428
0
W
Ne Zha
7,612
476
49
3
0
332,101
1
L
Pele
6,721
420
42
3
0
347,107
0
W
Cthulhu
8,252
516
46
3
0
324,462
0
L
Ishtar
7,128
446
93
6
0
298,911
0
L
Ne Zha
8,900
556
89
6
0
329,510
3
L
Ra
8,143
509
97
6
0
254,752
0
L
Ymir
6,675
417
24
2
0
312,078
0
W
Janus
9,548
597
101
6
0
320,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role