Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Rylogomn
Mulan
Level 16
God Stats
6W - 3L
1,765 SR
Queue Stats
16W - 11L
1,567 Elo+
Party 1
Fenrir
Fenrir
Skullhead35
Fenrir
Level 25
God Stats
7W - 1L
1,805 SR
Queue Stats
92W - 69L
1,604 Elo+
Party 1
Team Averages
Level 37
1,690 SR
1,557 Elo+

VS

Team Averages
Level 37
1,436 SR
1,607 Elo+
Gilgamesh
Gilgamesh
JoePhillingham
Gilgamesh
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
13W - 10L
1,600 Elo+
Party 2
Tiamat
Tiamat
ToKSiiK
Tiamat
Level 75
God Stats
0W - 1L
1,309 SR
Queue Stats
14W - 12L
1,600 Elo+
Party 2
Ishtar
Ishtar
Wieler
Ishtar
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,622 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
16
17 / 0 / 6
10,424
1,042
18,505
7,253
3,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mulan
Rylogomn
Mulan
12
2 / 1 / 18
7,742
774
6,306
8,541
9,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
13
5 / 1 / 16
9,026
903
6,241
9,293
9,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
JoePhillingham
Gilgamesh
10
0 / 10 / 2
6,080
608
6,544
16,707
13,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
ToKSiiK
Tiamat
11
0 / 6 / 2
6,538
654
6,378
8,787
5,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Ishtar
Wieler
Ishtar
11
2 / 8 / 0
7,111
711
4,226
10,295
3,699
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
6
24
Kills
2
2
Deaths
24
40
Assists
4
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
17
0
6
20
L
Gilgamesh
JoePhillingham
Gilgamesh
0
10
2
0.1
W
Mulan
Rylogomn
Mulan
2
1
18
11
W
Fenrir
5
1
16
13
L
Tiamat
ToKSiiK
Tiamat
0
6
2
0.17
L
Ishtar
Wieler
Ishtar
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,052
Damage
17,148
25,087
Taken
35,789
23,194
Mitigated
23,235
6,166
Healing
2,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
18,505
3,952
170
2,149
7,253
3,769
828
2,117
4,976
47,543
5,421
L
Gilgamesh
JoePhillingham
Gilgamesh
6,544
1,783
0
914
16,707
13,906
0
7,102
8,576
0
16,557
W
Mulan
Rylogomn
Mulan
6,306
1,259
0
2,336
8,541
9,880
634
2,043
6,136
0
19,839
W
Fenrir
6,241
1,280
0
1,511
9,293
9,545
259
2,269
6,865
0
19,771
L
Tiamat
ToKSiiK
Tiamat
6,378
351
0
1,048
8,787
5,630
470
3,200
5,226
26,715
0
L
Ishtar
Wieler
Ishtar
4,226
2,415
0
402
10,295
3,699
0
4,779
4,970
0
20,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,192
Gold Earned
19,729
155
Minions Killed
97
0
Camps Cleared
0
558,061
Distance Traveled
441,683
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
10,424
1,042
103
10
0
170,480
0
L
Gilgamesh
6,080
608
14
1
0
151,035
0
W
Mulan
7,742
774
24
2
0
184,666
0
W
Fenrir
9,026
903
28
3
0
202,915
0
L
Tiamat
6,538
654
55
6
0
158,781
0
L
Ishtar
7,111
711
28
3
0
131,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role