Player Matchup

Yemoja
Yemoja
Silver I
 
Yemoja
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cerberus
Cerberus
Silver I
 
Cerberus
Silver I
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fenrir
Fenrir
Gold III
 
Fenrir
Gold III
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 96
1,500 SR
1,500 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 134
1,771 SR
1,550 MMR
Mulan
Mulan
Gold II
PipNalip
Mulan
Gold II
Level 156
God Stats
90W - 57L
1,710 SR
Queue Stats
226W - 246L
1,643 MMR
Solo
Sol
Sol
Gold V
Rylox11
Sol
Gold V
Level 118
God Stats
5W - 1L
1,844 SR
Queue Stats
22W - 26L
1,489 MMR
Party 1
Artio
Artio
Gold III
SuperRoj
Artio
Gold III
Level 128
God Stats
2W - 0L
1,758 SR
Queue Stats
37W - 21L
1,518 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
0 / 1 / 1
6,584
658
5,081
7,248
4,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
 
Cerberus
13
1 / 2 / 0
6,534
653
7,075
14,858
11,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
 
Fenrir
3
0 / 0 / 0
5,184
518
0
0
0
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AchillesAo KuangBaron SamediAtlasThoth

VS

Bans
AresNoxJanusScyllaBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
PipNalip
Mulan
13
2 / 0 / 1
7,810
781
5,470
8,314
6,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
13
1 / 1 / 1
7,474
747
7,912
6,240
1,987
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artio
SuperRoj
Artio
12
0 / 0 / 2
7,433
743
2,412
8,259
5,516
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
7
1
Kills
3
3
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
1
1
0.5
L
Cerberus
 
Cerberus
1
2
0
0.5
L
Fenrir
 
Fenrir
0
0
0
0
W
Mulan
PipNalip
Mulan
2
0
1
2.5
W
Sol
1
1
1
1.5
W
Artio
SuperRoj
Artio
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,156
Damage
15,794
22,106
Taken
22,813
16,253
Mitigated
13,676
5,720
Healing
10,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
5,081
482
941
1,509
7,248
4,816
0
3,510
3,613
22,948
0
L
Cerberus
 
Cerberus
7,075
83
0
3,270
14,858
11,437
0
6,829
7,551
20,414
0
L
Fenrir
 
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
Mulan
PipNalip
Mulan
5,470
445
0
3,563
8,314
6,173
143
3,167
4,347
0
31,526
W
Sol
7,912
2,809
0
1,466
6,240
1,987
2,417
3,798
1,951
38,388
0
W
Artio
SuperRoj
Artio
2,412
421
2,038
3,474
8,259
5,516
487
3,447
4,277
16,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,302
Gold Earned
22,717
105
Minions Killed
143
0
Camps Cleared
0
378,684
Distance Traveled
582,651
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,584
658
50
5
0
150,849
0
L
Cerberus
6,534
653
55
6
0
198,355
0
L
Fenrir
5,184
518
0
0
0
29,480
0
W
Mulan
7,810
781
54
5
0
203,105
0
W
Sol
7,474
747
62
6
0
179,215
0
W
Artio
7,433
743
27
3
0
200,331
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role