Player Matchup

Cupid
Cupid
AlphaZelos
Cupid
Level 46
God Stats
6W - 3L
1,545 SR
Queue Stats
90W - 106L
1,387 Elo+
Solo
Fenrir
Fenrir
Keenando Reeves
Fenrir
Level 128
God Stats
2W - 0L
1,892 SR
Queue Stats
21W - 23L
1,173 Elo+
Party 1
Zeus
Zeus
SpotEmRedDotEm
Zeus
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 6L
1,087 Elo+
Party 1
Team Averages
Level 99
1,646 SR
1,216 Elo+

VS

Team Averages
Level 31
1,541 SR
1,235 Elo+
Kukulkan
Kukulkan
Hdmxrp454
Kukulkan
Level 25
God Stats
3W - 8L
1,359 SR
Queue Stats
6W - 12L
1,183 Elo+
Party 2
Sobek
Sobek
XCoachLockzX
Sobek
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,183 Elo+
Party 2
Mercury
Mercury
mrperro9902
Mercury
Level 35
God Stats
15W - 20L
1,765 SR
Queue Stats
159W - 160L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
15
1 / 0 / 11
8,992
749
10,774
8,923
3,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

14
6 / 0 / 7
9,848
821
6,426
11,503
11,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
7 / 0 / 7
9,493
791
14,547
6,420
2,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Hdmxrp454
Kukulkan
13
0 / 3 / 0
7,635
636
7,309
8,675
3,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 4 / 0
7,068
589
6,652
15,968
19,134
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Mercury
mrperro9902
Mercury
11
0 / 7 / 0
7,278
607
4,832
12,860
4,948
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
0
14
Kills
0
0
Deaths
14
25
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cupid
1
0
11
6.5
L
Kukulkan
Hdmxrp454
Kukulkan
0
3
0
0
W
6
0
7
9.5
W
7
0
7
10.5
L
0
4
0
0
L
Mercury
mrperro9902
Mercury
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,747
Damage
18,793
26,846
Taken
37,503
18,503
Mitigated
28,043
7,255
Healing
2,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
10,774
5,723
263
2,699
8,923
3,987
1,730
4,798
4,125
0
43,728
L
Kukulkan
Hdmxrp454
Kukulkan
7,309
824
0
29
8,675
3,961
0
2,302
6,373
34,294
0
W
6,426
1,262
0
3,173
11,503
11,947
185
6,419
5,084
0
18,320
W
14,547
2,702
87
1,033
6,420
2,569
146
2,771
3,649
43,415
0
L
6,652
1,305
140
1,833
15,968
19,134
0
7,740
8,228
13,213
0
L
Mercury
mrperro9902
Mercury
4,832
3,479
0
0
12,860
4,948
0
4,630
8,230
0
30,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,333
Gold Earned
21,981
154
Minions Killed
124
0
Camps Cleared
0
670,859
Distance Traveled
670,286
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
8,992
749
61
5
0
215,557
0
L
Kukulkan
7,635
636
68
6
0
216,289
0
W
Fenrir
9,848
821
17
1
0
239,210
0
W
Zeus
9,493
791
76
6
0
216,092
0
L
Sobek
7,068
589
13
1
0
200,491
0
L
Mercury
7,278
607
43
4
0
253,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role