Player Matchup

Achilles
Achilles
DrakoG0dFall
Achilles
Level 65
God Stats
1W - 3L
1,265 SR
Queue Stats
69W - 77L
1,392 Elo+
Party 2
Guan Yu
Guan Yu
GodKingDre
Guan Yu
Level 26
God Stats
3W - 0L
1,857 SR
Queue Stats
26W - 31L
1,400 Elo+
Party 2
Baron Samedi
Baron Samedi
PeachCobler3821
Baron Samedi
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 17L
1,856 Elo+
Party 1
Thor
Thor
RErocks89
Thor
Level 62
God Stats
7W - 1L
1,729 SR
Queue Stats
27W - 8L
1,877 Elo+
Party 1
Sol
Sol
YamotoNoKen
Sol
Level 69
God Stats
4W - 6L
1,377 SR
Queue Stats
250W - 221L
1,459 Elo+
Solo
Team Averages
Level 48
1,545 SR
1,597 Elo+

VS

Team Averages
Level 67
1,555 SR
1,489 Elo+
Bacchus
Bacchus
Bezulbub
Bacchus
Level 73
God Stats
2W - 3L
1,538 SR
Queue Stats
13W - 25L
1,389 Elo+
Party 3
Martichoras
Martichoras
GanjjaGhost
Martichoras
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 3
Mulan
Mulan
MrDeadxPool
Mulan
Level 62
God Stats
21W - 16L
1,699 SR
Queue Stats
358W - 341L
1,520 Elo+
Solo
Merlin
Merlin
Proto001
Merlin
Level 47
God Stats
52W - 46L
1,541 SR
Queue Stats
281W - 226L
1,521 Elo+
Solo
Tyr
Tyr
samz122
Tyr
Level 126
God Stats
2W - 4L
1,500 SR
Queue Stats
283W - 265L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DrakoG0dFall
Achilles
13
4 / 2 / 3
7,700
592
8,820
12,078
15,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
GodKingDre
Guan Yu
11
0 / 0 / 2
6,729
518
4,376
10,780
8,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
PeachCobler3821
Baron Samedi
13
2 / 4 / 6
7,961
612
8,943
11,196
5,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thor
16
15 / 0 / 0
9,725
748
14,051
9,673
4,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 2 / 0
7,739
595
5,086
6,046
2,108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bezulbub
Bacchus
10
1 / 3 / 3
6,348
488
3,711
11,117
10,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Martichoras
GanjjaGhost
Martichoras
11
1 / 3 / 1
5,931
456
3,449
9,031
3,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
1 / 4 / 1
6,478
498
5,761
13,254
9,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
Proto001
Merlin
11
0 / 7 / 2
6,300
485
4,870
9,673
3,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tyr
11
5 / 5 / 1
7,230
556
9,073
13,431
5,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
22
Kills
8
8
Deaths
22
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Bezulbub
Bacchus
1
3
3
0.83
W
Achilles
DrakoG0dFall
Achilles
4
2
3
2.75
L
Martichoras
GanjjaGhost
Martichoras
1
3
1
0.5
W
Guan Yu
GodKingDre
Guan Yu
0
0
2
1
L
1
4
1
0.38
W
Baron Samedi
PeachCobler3821
Baron Samedi
2
4
6
1.25
L
Merlin
Proto001
Merlin
0
7
2
0.14
W
Thor
15
0
0
15
W
1
2
0
0.5
L
Tyr
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,276
Damage
26,864
49,773
Taken
56,506
35,027
Mitigated
31,008
16,057
Healing
14,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Bezulbub
Bacchus
3,711
763
0
3,556
11,117
10,089
0
3,511
7,366
13,960
0
W
Achilles
DrakoG0dFall
Achilles
8,820
1,828
0
2,342
12,078
15,105
207
392
11,145
737
40,904
L
Martichoras
GanjjaGhost
Martichoras
3,449
1,928
0
2,411
9,031
3,336
0
2,771
6,191
0
37,325
W
Guan Yu
GodKingDre
Guan Yu
4,376
354
1,351
4,604
10,780
8,160
144
1,031
9,569
0
24,969
L
5,761
1,019
0
5,512
13,254
9,118
0
144
12,111
0
42,450
W
Baron Samedi
PeachCobler3821
Baron Samedi
8,943
1,099
276
4,171
11,196
5,568
48
5,005
6,191
52,513
0
L
Merlin
Proto001
Merlin
4,870
543
0
680
9,673
3,185
0
4,760
4,572
43,465
0
W
Thor
14,051
3,862
0
1,537
9,673
4,086
111
1,669
8,004
0
77,669
W
5,086
2,174
0
1,776
6,046
2,108
325
484
5,562
73,438
0
L
Tyr
9,073
1,375
0
2,320
13,431
5,280
0
2,982
10,318
0
46,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,854
Gold Earned
32,287
415
Minions Killed
287
0
Camps Cleared
0
1,361,801
Distance Traveled
1,304,126
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,348
488
26
2
0
263,228
0
W
Achilles
7,700
592
69
5
0
242,579
0
L
Martichoras
5,931
456
54
4
0
239,582
0
W
Guan Yu
6,729
518
31
2
0
277,252
0
L
Mulan
6,478
498
58
4
0
247,300
3
W
Baron Samedi
7,961
612
95
7
0
252,511
0
L
Merlin
6,300
485
80
6
0
237,835
2
W
Thor
9,725
748
101
8
0
340,526
0
W
Sol
7,739
595
119
9
0
248,933
2
L
Tyr
7,230
556
69
5
0
316,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role