Player Matchup

Hercules
Hercules
N0va7
Hercules
Level 54
God Stats
3W - 4L
1,540 SR
Queue Stats
12W - 11L
1,422 Elo+
Party 2
Olorun
Olorun
OneEyeWonder97
Olorun
Level 57
God Stats
2W - 1L
1,536 SR
Queue Stats
78W - 85L
1,473 Elo+
Party 3
Rama
Rama
iDragon555
Rama
Level 127
God Stats
4W - 4L
1,187 SR
Queue Stats
178W - 173L
1,399 Elo+
Solo
Cerberus
Cerberus
kyleyagi
Cerberus
Level 62
God Stats
29W - 27L
1,530 SR
Queue Stats
68W - 71L
1,475 Elo+
Party 3
Artio
Artio
teiflingclown
Artio
Level 65
God Stats
7W - 6L
1,451 SR
Queue Stats
12W - 10L
1,486 Elo+
Party 2
Team Averages
Level 73
1,449 SR
1,451 Elo+

VS

Team Averages
Level 67
1,484 SR
1,433 Elo+
Nu Wa
Nu Wa
CrepusRise
Nu Wa
Level 39
God Stats
33W - 39L
1,524 SR
Queue Stats
80W - 88L
1,467 Elo+
Solo
Guan Yu
Guan Yu
NchoMcBrain
Guan Yu
Level 127
God Stats
3W - 4L
1,593 SR
Queue Stats
94W - 116L
1,429 Elo+
Solo
Mercury
Mercury
Sgt tahco
Mercury
Level 28
God Stats
3W - 6L
1,500 SR
Queue Stats
216W - 258L
1,351 Elo+
Party 1
Medusa
Medusa
SlumberousSloth
Medusa
Level 89
God Stats
6W - 1L
1,500 SR
Queue Stats
93W - 103L
1,371 Elo+
Party 1
Tyr
Tyr
unremarkable0
Tyr
Level 50
God Stats
5W - 7L
1,302 SR
Queue Stats
143W - 114L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
N0va7
Hercules
14
0 / 3 / 2
8,166
430
6,071
20,365
19,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 6 / 2
9,210
485
9,333
15,389
6,593
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

18
15 / 0 / 2
12,025
633
24,042
19,185
8,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
kyleyagi
Cerberus
14
3 / 2 / 7
10,007
527
7,369
19,841
20,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
0 / 4 / 7
8,452
445
3,921
20,248
11,314
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
14
2 / 6 / 0
9,081
478
9,933
9,999
3,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
NchoMcBrain
Guan Yu
12
2 / 4 / 3
8,099
426
6,866
21,714
23,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Sgt tahco
Mercury
13
4 / 6 / 3
8,623
454
4,513
15,431
6,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
6 / 4 / 2
9,608
506
22,220
14,153
6,071
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 1 / 4
10,030
528
16,725
16,590
22,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
27
21
Kills
15
15
Deaths
21
20
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
2
6
0
0.33
W
Hercules
N0va7
Hercules
0
3
2
0.33
L
Guan Yu
NchoMcBrain
Guan Yu
2
4
3
0.88
W
3
6
2
0.67
L
Mercury
Sgt tahco
Mercury
4
6
3
0.92
L
6
4
2
1.75
W
15
0
2
16
W
Cerberus
kyleyagi
Cerberus
3
2
7
3.25
W
0
4
7
0.88
L
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,736
Damage
60,257
95,028
Taken
77,887
66,427
Mitigated
60,889
41,509
Healing
22,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
9,933
1,793
75
1,308
9,999
3,532
889
1,386
8,613
70,174
0
W
Hercules
N0va7
Hercules
6,071
1,226
0
10,760
20,365
19,138
0
1,614
18,656
128
49,409
L
Guan Yu
NchoMcBrain
Guan Yu
6,866
583
1,523
9,259
21,714
23,000
0
7,648
13,966
0
36,438
W
9,333
6,103
827
5,079
15,389
6,593
418
682
14,389
71,011
0
L
Mercury
Sgt tahco
Mercury
4,513
1,166
0
2,197
15,431
6,012
0
2,702
12,729
0
34,422
L
22,220
11,379
0
1,879
14,153
6,071
0
8,223
5,930
0
77,687
W
24,042
20,388
0
13,203
19,185
8,881
4,021
5,427
13,590
0
115,896
W
Cerberus
kyleyagi
Cerberus
7,369
1,538
0
5,895
19,841
20,501
268
1,178
18,241
33,491
0
W
3,921
607
134
5,611
20,248
11,314
464
1,853
18,347
41,598
0
L
16,725
2,887
0
6,061
16,590
22,274
0
792
14,954
534
94,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,860
Gold Earned
45,441
453
Minions Killed
451
0
Camps Cleared
0
1,700,090
Distance Traveled
1,816,852
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,081
478
117
6
0
311,585
1
W
Hercules
8,166
430
80
4
0
352,203
1
L
Guan Yu
8,099
426
44
2
0
411,220
8
W
Olorun
9,210
485
101
5
0
317,519
0
L
Mercury
8,623
454
47
2
0
398,669
0
L
Medusa
9,608
506
107
6
0
342,719
2
W
Rama
12,025
633
161
8
0
307,252
2
W
Cerberus
10,007
527
59
3
0
348,901
4
W
Artio
8,452
445
52
3
0
374,215
0
L
Tyr
10,030
528
136
7
0
352,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role