Player Matchup

Bacchus
Bacchus
Revan Kraken
Bacchus
Level 69
God Stats
6W - 5L
1,431 SR
Queue Stats
126W - 117L
1,502 Elo+
Party 2
Artemis
Artemis
SetsunaIQ
Artemis
Level 16
God Stats
18W - 9L
1,672 SR
Queue Stats
26W - 19L
1,538 Elo+
Party 2
Bastet
Bastet
YeekBek
Bastet
Level 85
God Stats
2W - 1L
1,195 SR
Queue Stats
126W - 119L
1,491 Elo+
Party 2
Team Averages
Level 57
1,433 SR
1,510 Elo+

VS

Team Averages
Level 93
1,487 SR
1,340 Elo+
Danzaburou
Danzaburou
Heathen Witch
Danzaburou
Level 123
God Stats
2W - 2L
1,743 SR
Queue Stats
379W - 390L
1,463 Elo+
Party 1
Anubis
Anubis
SpacePanda09365
Anubis
Level 23
God Stats
0W - 3L
1,216 SR
Queue Stats
1W - 9L
1,054 Elo+
Party 1
Ganesha
Ganesha
xXTigersEyeXx0
Ganesha
Level 133
God Stats
1W - 2L
1,500 SR
Queue Stats
700W - 724L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Revan Kraken
Bacchus
14
2 / 1 / 8
10,181
783
5,222
11,204
15,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
SetsunaIQ
Artemis
15
2 / 0 / 7
9,308
716
13,153
7,995
3,485
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bastet
YeekBek
Bastet
16
7 / 0 / 4
10,140
780
13,400
8,686
3,808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Heathen Witch
Danzaburou
13
1 / 4 / 0
7,948
611
6,714
9,137
3,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 5 / 0
7,215
555
1,246
7,534
2,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 2 / 0
7,991
615
4,418
18,312
25,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
1
11
Kills
1
1
Deaths
11
19
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Heathen Witch
Danzaburou
1
4
0
0.25
W
Bacchus
Revan Kraken
Bacchus
2
1
8
6
W
Artemis
SetsunaIQ
Artemis
2
0
7
5.5
L
0
5
0
0
W
Bastet
YeekBek
Bastet
7
0
4
9
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,775
Damage
12,378
27,885
Taken
34,983
22,788
Mitigated
31,977
9,862
Healing
2,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Heathen Witch
Danzaburou
6,714
1,592
0
1,164
9,137
3,717
0
2,779
6,358
0
32,575
W
Bacchus
Revan Kraken
Bacchus
5,222
298
0
3,445
11,204
15,495
813
1,641
9,464
15,177
0
W
Artemis
SetsunaIQ
Artemis
13,153
5,500
0
4,536
7,995
3,485
441
2,450
5,371
0
61,717
L
1,246
64
0
78
7,534
2,638
0
897
6,637
8,015
0
W
Bastet
YeekBek
Bastet
13,400
3,496
0
1,881
8,686
3,808
603
1,404
7,261
0
40,866
L
4,418
482
0
1,109
18,312
25,622
0
1,546
16,766
15,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,629
Gold Earned
23,154
156
Minions Killed
114
0
Camps Cleared
0
771,375
Distance Traveled
497,864
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,948
611
68
5
0
189,943
0
W
Bacchus
10,181
783
15
1
0
250,007
0
W
Artemis
9,308
716
81
6
0
235,464
0
L
Anubis
7,215
555
44
3
0
90,878
0
W
Bastet
10,140
780
60
5
0
285,904
0
L
Ganesha
7,991
615
2
0
0
217,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role