Player Matchup

Mercury
Mercury
EaZy kyky 58
Mercury
Level 79
God Stats
17W - 14L
1,624 SR
Queue Stats
303W - 277L
1,414 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
IrritantGamer03
Morgan Le Fay
Level 27
God Stats
17W - 20L
1,447 SR
Queue Stats
180W - 192L
1,327 Elo+
Party 1
Medusa
Medusa
MoISt_Malice
Medusa
Level 122
God Stats
3W - 5L
1,295 SR
Queue Stats
101W - 88L
1,607 Elo+
Solo
Fafnir
Fafnir
kingcatman3d
Fafnir
Level 78
God Stats
1W - 3L
1,238 SR
Queue Stats
188W - 210L
1,403 Elo+
Party 1
Chaac
Chaac
m60nat1245
Chaac
Level 89
God Stats
2W - 5L
1,459 SR
Queue Stats
205W - 204L
1,401 Elo+
Party 1
Team Averages
Level 79
1,413 SR
1,430 Elo+

VS

Team Averages
Level 88
1,530 SR
1,486 Elo+
Bakasura
Bakasura
A3s_Frozen
Bakasura
Level 25
God Stats
4W - 3L
1,327 SR
Queue Stats
7W - 8L
1,373 Elo+
Party 2
Baron Samedi
Baron Samedi
DarkKniightt03
Baron Samedi
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,373 Elo+
Party 2
Ra
Ra
Kreypee
Ra
Level 125
God Stats
3W - 3L
1,587 SR
Queue Stats
283W - 287L
1,502 Elo+
Party 3
Izanami
Izanami
Nosd3brass
Izanami
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,669 Elo+
Party 2
Erlang Shen
Erlang Shen
VeiledSnow42
Erlang Shen
Level 118
God Stats
3W - 1L
1,735 SR
Queue Stats
306W - 293L
1,510 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
EaZy kyky 58
Mercury
12
2 / 5 / 0
7,042
469
2,830
11,815
4,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
IrritantGamer03
Morgan Le Fay
11
1 / 4 / 1
6,953
464
8,258
12,260
4,859
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
11
2 / 5 / 0
6,700
447
10,335
16,048
5,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fafnir
10
0 / 2 / 3
7,126
475
5,200
15,870
18,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chaac
13
1 / 2 / 0
6,907
460
9,793
17,244
22,574
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
A3s_Frozen
Bakasura
13
3 / 1 / 2
7,864
524
5,797
11,033
4,926
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
DarkKniightt03
Baron Samedi
12
3 / 1 / 4
7,634
509
9,206
10,845
6,143
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
7 / 1 / 1
10,099
673
11,934
11,857
5,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Nosd3brass
Izanami
12
4 / 2 / 3
7,320
488
12,889
9,581
3,790
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Erlang Shen
VeiledSnow42
Erlang Shen
14
1 / 1 / 1
8,269
551
10,575
14,383
15,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
6
Kills
18
18
Deaths
6
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bakasura
A3s_Frozen
Bakasura
3
1
2
4
W
Baron Samedi
DarkKniightt03
Baron Samedi
3
1
4
5
L
Mercury
EaZy kyky 58
Mercury
2
5
0
0.4
L
Morgan Le Fay
IrritantGamer03
Morgan Le Fay
1
4
1
0.38
W
7
1
1
7.5
L
Medusa
2
5
0
0.4
W
Izanami
Nosd3brass
Izanami
4
2
3
2.75
W
Erlang Shen
VeiledSnow42
Erlang Shen
1
1
1
1.5
L
Fafnir
0
2
3
0.75
L
Chaac
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,416
Damage
50,401
73,237
Taken
57,699
55,914
Mitigated
35,850
24,593
Healing
29,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
A3s_Frozen
Bakasura
5,797
4,076
141
5,648
11,033
4,926
314
1,981
9,052
0
41,457
W
Baron Samedi
DarkKniightt03
Baron Samedi
9,206
1,734
2,472
3,220
10,845
6,143
277
3,010
7,835
30,255
0
L
Mercury
EaZy kyky 58
Mercury
2,830
1,709
0
2,585
11,815
4,320
0
3,866
7,669
0
48,648
L
Morgan Le Fay
IrritantGamer03
Morgan Le Fay
8,258
1,021
61
3,944
12,260
4,859
318
8,386
3,834
49,305
0
W
11,934
1,050
39
6,940
11,857
5,619
2,290
7,349
4,508
97,649
0
L
Medusa
10,335
3,729
0
6,518
16,048
5,913
370
4,211
11,715
0
54,117
W
Izanami
Nosd3brass
Izanami
12,889
9,734
0
1,318
9,581
3,790
626
1,152
8,429
0
59,297
W
Erlang Shen
VeiledSnow42
Erlang Shen
10,575
6,020
0
9,447
14,383
15,372
302
327
14,056
1,310
58,771
L
Fafnir
5,200
1,397
307
5,468
15,870
18,248
0
4,677
10,606
23,322
0
L
Chaac
9,793
3,322
0
5,710
17,244
22,574
4
371
16,873
1,510
43,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,728
Gold Earned
41,186
308
Minions Killed
467
0
Camps Cleared
0
1,333,014
Distance Traveled
1,453,198
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,864
524
84
6
0
336,195
0
W
Baron Samedi
7,634
509
30
2
0
295,803
0
L
Mercury
7,042
469
77
5
0
334,243
0
L
Morgan Le Fay
6,953
464
65
4
0
230,123
0
W
Ra
10,099
673
166
11
0
307,416
0
L
Medusa
6,700
447
84
6
0
255,503
0
W
Izanami
7,320
488
97
6
0
273,437
4
W
Erlang Shen
8,269
551
90
6
0
240,347
0
L
Fafnir
7,126
475
22
1
0
274,347
0
L
Chaac
6,907
460
60
4
0
238,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role