Player Matchup

Fenrir
Fenrir
GToothpick95
Fenrir
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,094 Elo+
Party 1
Ymir
Ymir
XXXBryce
Ymir
Level 66
God Stats
2W - 3L
1,500 SR
Queue Stats
3W - 10L
1,200 Elo+
Party 1
Hel
Hel
ll_Juicy_ll
Hel
Level 68
God Stats
5W - 6L
1,602 SR
Queue Stats
62W - 74L
1,373 Elo+
Party 1
Team Averages
Level 64
1,534 SR
1,222 Elo+

VS

Team Averages
Level 98
1,475 SR
1,481 Elo+
Atlas
Atlas
ChubbsBeDaMan03
Atlas
Level 83
God Stats
9W - 4L
1,500 SR
Queue Stats
156W - 151L
1,498 Elo+
Party 2
Kukulkan
Kukulkan
God of Light602
Kukulkan
Level 82
God Stats
12W - 11L
1,415 SR
Queue Stats
180W - 186L
1,508 Elo+
Party 2
King Arthur
King Arthur
Phatdabbinsavage
King Arthur
Level 128
God Stats
8W - 10L
1,511 SR
Queue Stats
144W - 138L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
2 / 7 / 0
7,276
606
6,852
13,800
8,049
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
10
0 / 2 / 2
7,022
585
2,365
14,497
16,092
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
1 / 4 / 1
7,731
644
5,471
11,662
4,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 9
8,708
726
11,086
13,888
12,752
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
15
6 / 0 / 6
9,775
815
14,392
3,016
1,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

King Arthur
Phatdabbinsavage
King Arthur
14
5 / 2 / 8
9,139
762
8,185
13,031
14,043
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
3
Kills
13
13
Deaths
3
3
Assists
23
Player
Kills
Deaths
Assists
KDA
W
2
1
9
6.5
L
Fenrir
2
7
0
0.29
W
Kukulkan
6
0
6
9
W
King Arthur
Phatdabbinsavage
King Arthur
5
2
8
4.5
L
Ymir
0
2
2
0.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,688
Damage
33,663
39,959
Taken
29,935
28,775
Mitigated
28,143
10,262
Healing
4,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,086
3,361
266
1,233
13,888
12,752
183
3,664
10,224
32,078
0
L
Fenrir
6,852
2,342
0
1,772
13,800
8,049
0
8,067
5,733
0
13,996
W
Kukulkan
14,392
1,620
0
0
3,016
1,348
857
625
2,391
44,294
0
W
King Arthur
Phatdabbinsavage
King Arthur
8,185
1,529
0
3,072
13,031
14,043
37
3,677
9,354
0
26,018
L
Ymir
2,365
627
452
581
14,497
16,092
0
10,232
4,265
7,229
0
L
5,471
524
3,363
4,094
11,662
4,634
0
7,239
4,423
30,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,029
Gold Earned
27,622
71
Minions Killed
137
0
Camps Cleared
0
628,006
Distance Traveled
673,411
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,708
726
38
3
0
206,588
0
L
Fenrir
7,276
606
10
1
0
191,288
0
W
Kukulkan
9,775
815
78
7
0
246,600
1
W
King Arthur
9,139
762
21
2
0
220,223
0
L
Ymir
7,022
585
10
1
0
214,474
0
L
Hel
7,731
644
51
4
0
222,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role