Player Matchup

Terra
Terra
Platinum II
 
Terra
Platinum II
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Gold II
JuandiPandi
Guan Yu
Gold II
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 110L
1,645 MMR
Solo
Mercury
Mercury
Gold I
OnlyRankedDU3L
Mercury
Gold I
Level 143
God Stats
1W - 2L
1,311 SR
Queue Stats
8W - 7L
1,624 MMR
Party 1
Charybdis
Charybdis
Gold IV
Waarner
Charybdis
Gold IV
Level 121
God Stats
9W - 4L
1,889 SR
Queue Stats
76W - 51L
1,707 MMR
Party 1
Merlin
Merlin
Platinum IV
porquememiras
Merlin
Platinum IV
Level 155
God Stats
34W - 18L
1,737 SR
Queue Stats
288W - 277L
1,719 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 129
1,587 SR
1,639 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 144
1,412 SR
1,694 MMR
Awilix
Awilix
Gold III
Harryt0
Awilix
Gold III
Level 142
God Stats
1W - 2L
1,285 SR
Queue Stats
106W - 95L
1,548 MMR
Party 2
Bacchus
Bacchus
Gold I
NasthtyCanasthta
Bacchus
Gold I
Level 158
God Stats
134W - 98L
1,623 SR
Queue Stats
745W - 766L
1,639 MMR
Solo
Thoth
Thoth
Platinum IV
RedKSpartan
Thoth
Platinum IV
Level 141
God Stats
3W - 6L
1,305 SR
Queue Stats
339W - 328L
1,796 MMR
Party 2
Hachiman
Hachiman
Platinum III
Smarty-1981
Hachiman
Platinum III
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 164L
1,734 MMR
Solo
King Arthur
King Arthur
Gold I
Soviet1418
King Arthur
Gold I
Level 119
God Stats
1W - 3L
1,347 SR
Queue Stats
88W - 79L
1,751 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
10
0 / 0 / 5
6,656
512
3,667
10,200
6,856
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Guan Yu
JuandiPandi
Guan Yu
14
3 / 0 / 1
7,961
612
7,921
11,850
13,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
4 / 0 / 2
7,951
612
5,826
11,519
4,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
Waarner
Charybdis
14
3 / 1 / 5
8,558
658
12,543
11,847
4,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 0 / 2
8,160
628
7,266
6,202
2,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
ChronosSusanoSurtr

VS

Bans
Ne ZhaThorAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Harryt0
Awilix
11
0 / 4 / 1
6,298
484
3,899
10,532
3,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 3 / 0
6,171
475
3,654
9,449
9,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

12
0 / 0 / 0
6,790
522
7,197
6,071
2,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
Smarty-1981
Hachiman
11
0 / 3 / 0
6,411
493
6,449
12,703
4,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
Soviet1418
King Arthur
12
0 / 2 / 0
6,888
530
8,669
13,100
10,877
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
2
12
Kills
1
1
Deaths
12
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
0
0
5
2.5
L
Awilix
Harryt0
Awilix
0
4
1
0.13
W
Guan Yu
JuandiPandi
Guan Yu
3
0
1
3.5
L
1
3
0
0.33
W
4
0
2
5
L
0
0
0
0
L
Hachiman
Smarty-1981
Hachiman
0
3
0
0
L
King Arthur
Soviet1418
King Arthur
0
2
0
0
W
Charybdis
Waarner
Charybdis
3
1
5
5.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,223
Damage
29,868
51,618
Taken
51,855
31,711
Mitigated
31,657
19,504
Healing
15,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
3,667
836
2,806
2,831
10,200
6,856
0
4,271
5,929
13,216
0
L
Awilix
Harryt0
Awilix
3,899
1,530
0
2,699
10,532
3,764
0
2,791
7,716
0
41,507
W
Guan Yu
JuandiPandi
Guan Yu
7,921
913
237
4,032
11,850
13,797
0
107
11,743
1,346
58,128
L
3,654
683
0
2,224
9,449
9,806
0
3,406
6,038
14,285
0
W
5,826
3,207
0
960
11,519
4,256
0
2,408
9,111
0
74,060
L
7,197
108
0
456
6,071
2,409
0
3,796
2,268
62,025
0
L
Hachiman
Smarty-1981
Hachiman
6,449
4,053
0
5,954
12,703
4,801
0
903
11,800
0
51,313
L
King Arthur
Soviet1418
King Arthur
8,669
1,237
0
3,866
13,100
10,877
0
518
12,582
842
61,253
W
Charybdis
Waarner
Charybdis
12,543
7,956
0
8,131
11,847
4,516
0
901
10,946
0
73,530
W
7,266
410
0
507
6,202
2,286
0
3,898
2,304
82,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,286
Gold Earned
32,558
473
Minions Killed
391
0
Camps Cleared
0
1,501,525
Distance Traveled
1,414,087
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
6,656
512
6
0
0
295,965
6
L
Awilix
6,298
484
67
5
0
323,352
0
W
Guan Yu
7,961
612
100
8
0
300,989
0
L
Bacchus
6,171
475
11
1
0
272,719
0
W
Mercury
7,951
612
96
7
0
358,116
0
L
Thoth
6,790
522
131
10
0
294,310
3
L
Hachiman
6,411
493
89
7
0
253,537
1
L
King Arthur
6,888
530
93
7
0
270,169
0
W
Charybdis
8,558
658
112
9
0
261,949
4
W
Merlin
8,160
628
159
12
0
284,506
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role