Player Matchup

Hun Batz
Hun Batz
Khaosom
Hun Batz
Level 117
God Stats
0W - 2L
1,500 SR
Queue Stats
409W - 447L
1,533 Elo+
Solo
Artio
Artio
TheeYungChungie
Artio
Level 84
God Stats
1W - 2L
1,560 SR
Queue Stats
45W - 47L
1,465 Elo+
Solo
Yemoja
Yemoja
crazyjoe911
Yemoja
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 7L
1,317 Elo+
Party 1
Ymir
Ymir
djshook630
Ymir
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 44L
1,331 Elo+
Party 1
Anhur
Anhur
temp-979864
Anhur
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,327 Elo+
Party 1
Team Averages
Level 91
1,512 SR
1,394 Elo+

VS

Team Averages
Level 130
1,457 SR
1,475 Elo+
Maui
Maui
CrouchingJaguar
Maui
Level 144
God Stats
2W - 3L
1,689 SR
Queue Stats
235W - 268L
1,470 Elo+
Solo
Sun Wukong
Sun Wukong
NJDempsey20
Sun Wukong
Level 69
God Stats
1W - 1L
1,172 SR
Queue Stats
56W - 45L
1,505 Elo+
Solo
Hel
Hel
The Edgy Muffin
Hel
Level 133
God Stats
2W - 0L
1,500 SR
Queue Stats
334W - 322L
1,428 Elo+
Solo
Merlin
Merlin
Warwizard23
Merlin
Level 162
God Stats
3W - 2L
1,500 SR
Queue Stats
219W - 223L
1,509 Elo+
Solo
Chiron
Chiron
hanok19
Chiron
Level 143
God Stats
8W - 4L
1,422 SR
Queue Stats
732W - 753L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Khaosom
Hun Batz
13
1 / 7 / 3
7,318
610
16,738
18,248
8,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 4 / 4
7,793
649
10,216
22,830
18,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yemoja
16
1 / 3 / 3
8,333
694
8,946
13,127
12,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
1 / 7 / 2
7,383
615
5,807
20,882
19,204
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 10 / 3
8,328
694
12,096
18,547
8,265
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 24
9,439
787
5,183
19,139
20,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
NJDempsey20
Sun Wukong
18
11 / 1 / 19
10,373
864
22,120
22,072
18,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
9 / 1 / 16
10,174
848
17,738
16,697
8,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Merlin
16
4 / 3 / 22
9,469
789
16,367
12,039
5,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chiron
hanok19
Chiron
18
6 / 0 / 23
9,945
829
24,902
10,920
5,544
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
135
6
Kills
31
31
Deaths
8
15
Assists
104
Player
Kills
Deaths
Assists
KDA
W
1
3
24
4.33
L
Hun Batz
Khaosom
Hun Batz
1
7
3
0.36
W
Sun Wukong
NJDempsey20
Sun Wukong
11
1
19
20.5
W
9
1
16
17
L
0
4
4
0.5
W
Merlin
4
3
22
5
L
Yemoja
1
3
3
0.83
L
1
7
2
0.29
W
Chiron
hanok19
Chiron
6
0
23
17.5
L
3
10
3
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,803
Damage
86,310
93,634
Taken
80,867
67,114
Mitigated
58,905
33,635
Healing
52,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,183
664
1,393
2,758
19,139
20,768
353
3,093
15,955
11,910
486
L
Hun Batz
Khaosom
Hun Batz
16,738
2,493
1,110
937
18,248
8,568
0
7,502
10,698
0
25,147
W
Sun Wukong
NJDempsey20
Sun Wukong
22,120
3,757
890
5,925
22,072
18,510
959
8,031
13,640
0
28,028
W
17,738
1,077
18,205
10,743
16,697
8,603
570
5,360
11,095
30,927
0
L
10,216
398
4,871
8,584
22,830
18,838
0
10,299
12,531
27,995
0
W
Merlin
16,367
1,109
2,288
2,545
12,039
5,480
2,173
3,582
8,457
29,767
0
L
Yemoja
8,946
1,621
10,036
3,609
13,127
12,239
0
5,724
7,388
19,760
0
L
5,807
548
1,530
911
20,882
19,204
0
7,634
13,223
10,201
0
W
Chiron
hanok19
Chiron
24,902
11,261
4,046
3,818
10,920
5,544
3,831
4,121
6,751
0
40,531
L
12,096
6,439
555
1,492
18,547
8,265
0
7,542
10,992
0
18,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,155
Gold Earned
49,400
91
Minions Killed
133
0
Camps Cleared
0
924,705
Distance Traveled
1,073,790
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
9,439
787
12
1
0
211,965
0
L
Hun Batz
7,318
610
20
2
0
184,174
0
W
Sun Wukong
10,373
864
12
1
0
235,223
0
W
Hel
10,174
848
33
3
0
233,541
0
L
Artio
7,793
649
22
2
0
232,920
0
W
Merlin
9,469
789
44
4
0
179,099
0
L
Yemoja
8,333
694
23
2
0
176,413
0
L
Ymir
7,383
615
12
1
0
171,378
0
W
Chiron
9,945
829
32
3
0
213,962
0
L
Anhur
8,328
694
14
1
0
159,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role