Player Matchup

Set
Set
Da_Tweekers
Set
Level 67
God Stats
1W - 3L
1,341 SR
Queue Stats
199W - 215L
1,426 Elo+
Solo
Nike
Nike
Hackhaddock4
Nike
Level 119
God Stats
0W - 3L
1,500 SR
Queue Stats
97W - 91L
1,218 Elo+
Solo
Khepri
Khepri
fancy-centre4
Khepri
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 21L
1,210 Elo+
Solo
Tiamat
Tiamat
tepasasnico
Tiamat
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 54L
1,509 Elo+
Solo
Yemoja
Yemoja
郭先生abc
Yemoja
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 24L
1,245 Elo+
Solo
Team Averages
Level 49
1,468 SR
1,322 Elo+

VS

Team Averages
Level 78
1,513 SR
1,479 Elo+
Hachiman
Hachiman
 
Hachiman
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Griffindo
Cthulhu
Level 24
God Stats
1W - 0L
1,285 SR
Queue Stats
13W - 15L
1,565 Elo+
Party 1
Hel
Hel
KingSavageWolfi
Hel
Level 115
God Stats
15W - 5L
1,717 SR
Queue Stats
714W - 691L
1,464 Elo+
Solo
Scylla
Scylla
SovereignLove
Scylla
Level 61
God Stats
3W - 7L
1,303 SR
Queue Stats
457W - 474L
1,418 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
baelethxo
Morgan Le Fay
Level 162
God Stats
2W - 0L
1,762 SR
Queue Stats
35W - 45L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 2
6,112
873
4,374
8,612
4,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

12
1 / 4 / 2
6,426
918
9,588
10,851
11,969
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

6
0 / 1 / 1
5,002
715
10
1,597
695
Tiamat
10
1 / 4 / 2
5,872
839
6,464
8,064
5,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Yemoja
13
1 / 2 / 2
6,438
920
6,001
7,553
7,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
2 / 1 / 4
6,425
918
3,502
3,458
1,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
Griffindo
Cthulhu
13
4 / 2 / 9
7,825
1,118
7,256
10,799
12,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 1 / 5
7,130
1,019
5,321
8,532
4,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 0 / 6
7,273
1,039
6,039
4,266
1,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Morgan Le Fay
baelethxo
Morgan Le Fay
15
4 / 0 / 8
8,141
1,163
10,406
9,823
5,266
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
47
4
Kills
15
15
Deaths
4
9
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
2
1
4
4
L
1
4
2
0.5
W
Cthulhu
Griffindo
Cthulhu
4
2
9
4.25
L
1
4
2
0.5
W
2
1
5
4.5
W
3
0
6
6
W
Morgan Le Fay
baelethxo
Morgan Le Fay
4
0
8
8
L
0
1
1
0.5
L
Tiamat
1
4
2
0.5
L
Yemoja
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,437
Damage
32,524
36,677
Taken
36,878
29,723
Mitigated
25,508
9,792
Healing
22,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
3,502
1,571
713
729
3,458
1,616
0
377
3,081
0
6,546
L
4,374
1,917
1,113
1,869
8,612
4,420
0
7,264
1,348
0
13,727
W
Cthulhu
Griffindo
Cthulhu
7,256
841
469
745
10,799
12,421
274
4,672
6,127
11,530
0
L
9,588
777
1,201
2,162
10,851
11,969
0
7,843
3,008
0
16,398
W
5,321
206
8,635
5,791
8,532
4,402
631
3,819
4,713
14,443
0
W
6,039
321
593
1,217
4,266
1,803
342
1,323
2,943
10,394
0
W
Morgan Le Fay
baelethxo
Morgan Le Fay
10,406
1,362
803
2,600
9,823
5,266
1,485
2,284
7,539
24,392
0
L
10
10
0
0
1,597
695
0
1,464
133
10
0
L
Tiamat
6,464
656
159
1,254
8,064
5,447
0
6,611
1,453
10,413
0
L
Yemoja
6,001
508
790
1,244
7,553
7,192
0
5,840
1,713
13,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,850
Gold Earned
36,794
52
Minions Killed
97
0
Camps Cleared
0
652,905
Distance Traveled
763,187
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,425
918
8
1
0
94,338
0
L
Set
6,112
873
15
2
0
158,991
0
W
Cthulhu
7,825
1,118
24
3
0
157,513
0
L
Nike
6,426
918
13
2
0
132,411
0
W
Hel
7,130
1,019
19
3
0
161,670
0
W
Scylla
7,273
1,039
18
3
0
173,942
0
W
Morgan Le Fay
8,141
1,163
28
4
0
175,724
0
L
Khepri
5,002
715
0
0
0
111,862
0
L
Tiamat
5,872
839
13
2
0
127,835
0
L
Yemoja
6,438
920
11
2
0
121,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role