Player Matchup

Cthulhu
Cthulhu
Drewcember
Cthulhu
Level 142
God Stats
6W - 2L
1,733 SR
Queue Stats
263W - 283L
1,501 Elo+
Party 1
Ratatoskr
Ratatoskr
FeudalFirewater
Ratatoskr
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 33L
1,602 Elo+
Solo
Vulcan
Vulcan
JokerOfShadows
Vulcan
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 164L
1,532 Elo+
Party 2
Poseidon
Poseidon
Prospectic
Poseidon
Level 126
God Stats
1W - 4L
1,317 SR
Queue Stats
190W - 192L
1,509 Elo+
Party 1
Danzaburou
Danzaburou
Senpai Diggy
Danzaburou
Level 122
God Stats
3W - 4L
1,518 SR
Queue Stats
191W - 211L
1,492 Elo+
Party 2
Team Averages
Level 121
1,514 SR
1,527 Elo+

VS

Team Averages
Level 115
1,549 SR
1,569 Elo+
Discordia
Discordia
DarkKin02
Discordia
Level 166
God Stats
1W - 0L
1,847 SR
Queue Stats
48W - 29L
1,586 Elo+
Party 3
Bacchus
Bacchus
PaxHamburgana
Bacchus
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,508 Elo+
Party 4
Scylla
Scylla
SirLongDk
Scylla
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,615 Elo+
Party 4
Janus
Janus
TheXGuardian
Janus
Level 129
God Stats
10W - 11L
1,396 SR
Queue Stats
332W - 318L
1,539 Elo+
Solo
Fenrir
Fenrir
victor007XD
Fenrir
Level 170
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 50L
1,595 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Drewcember
Cthulhu
16
3 / 3 / 4
8,324
832
11,410
11,451
15,329
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ratatoskr
FeudalFirewater
Ratatoskr
16
6 / 5 / 3
9,258
926
9,475
14,157
15,221
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 8 / 8
7,317
732
4,538
9,514
4,394
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
Prospectic
Poseidon
13
2 / 6 / 4
8,099
810
6,843
9,784
4,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Senpai Diggy
Danzaburou
11
2 / 5 / 4
6,813
681
3,378
8,345
4,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DarkKin02
Discordia
14
3 / 3 / 13
8,502
850
8,368
7,538
3,838
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
15
4 / 2 / 17
9,243
924
6,883
13,921
19,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Scylla
SirLongDk
Scylla
17
13 / 2 / 9
10,054
1,005
18,992
8,527
4,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
3 / 3 / 14
8,919
892
8,365
6,093
3,454
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
16
4 / 3 / 12
9,001
900
5,803
11,543
11,946
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
92
13
Kills
27
27
Deaths
13
23
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Discordia
DarkKin02
Discordia
3
3
13
3.17
L
Cthulhu
Drewcember
Cthulhu
3
3
4
1.67
L
Ratatoskr
FeudalFirewater
Ratatoskr
6
5
3
1.5
L
0
8
8
0.5
W
Bacchus
4
2
17
6.25
L
Poseidon
Prospectic
Poseidon
2
6
4
0.67
L
Danzaburou
Senpai Diggy
Danzaburou
2
5
4
0.8
W
Scylla
SirLongDk
Scylla
13
2
9
8.75
W
3
3
14
3.33
W
Fenrir
4
3
12
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,644
Damage
48,411
53,251
Taken
47,622
43,319
Mitigated
43,892
11,264
Healing
21,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
DarkKin02
Discordia
8,368
138
1,030
1,558
7,538
3,838
656
3,553
3,985
18,947
0
L
Cthulhu
Drewcember
Cthulhu
11,410
314
460
4,249
11,451
15,329
0
9,202
2,249
23,337
0
L
Ratatoskr
FeudalFirewater
Ratatoskr
9,475
2,117
829
3,497
14,157
15,221
0
10,259
3,898
0
14,716
L
4,538
2,875
0
0
9,514
4,394
0
8,085
1,429
9,567
0
W
Bacchus
6,883
1,167
1,894
5,913
13,921
19,803
416
5,899
8,022
11,636
0
L
Poseidon
Prospectic
Poseidon
6,843
604
0
1,418
9,784
4,161
0
7,505
2,279
17,695
0
L
Danzaburou
Senpai Diggy
Danzaburou
3,378
606
0
811
8,345
4,214
0
7,557
788
0
5,802
W
Scylla
SirLongDk
Scylla
18,992
1,437
3,306
2,611
8,527
4,851
1,218
4,715
3,812
28,634
0
W
8,365
477
0
0
6,093
3,454
912
4,839
1,254
25,767
0
W
Fenrir
5,803
1,343
1,716
3,512
11,543
11,946
908
3,785
7,758
0
13,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,811
Gold Earned
45,719
85
Minions Killed
117
0
Camps Cleared
0
883,812
Distance Traveled
973,699
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,502
850
20
2
0
186,954
0
L
Cthulhu
8,324
832
27
3
0
195,390
0
L
Ratatoskr
9,258
926
11
1
0
188,212
0
L
Vulcan
7,317
732
13
1
0
153,084
0
W
Bacchus
9,243
924
8
1
0
203,695
0
L
Poseidon
8,099
810
27
3
0
183,978
0
L
Danzaburou
6,813
681
7
1
0
163,148
0
W
Scylla
10,054
1,005
26
3
0
170,336
0
W
Janus
8,919
892
52
5
0
206,346
0
W
Fenrir
9,001
900
11
1
0
206,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role