Player Matchup

Khepri
Khepri
Asylum13
Khepri
Level 45
God Stats
1W - 2L
1,701 SR
Queue Stats
62W - 62L
1,531 Elo+
Party 1
Ne Zha
Ne Zha
Jwoods1576
Ne Zha
Level 82
God Stats
4W - 4L
1,467 SR
Queue Stats
209W - 191L
1,445 Elo+
Party 3
Skadi
Skadi
Poochingo
Skadi
Level 68
God Stats
5W - 3L
1,737 SR
Queue Stats
106W - 93L
1,556 Elo+
Party 1
Sol
Sol
chewiecolt
Sol
Level 103
God Stats
0W - 4L
1,354 SR
Queue Stats
194W - 176L
1,463 Elo+
Party 3
Amaterasu
Amaterasu
xoDove
Amaterasu
Level 28
God Stats
9W - 6L
1,683 SR
Queue Stats
24W - 34L
1,435 Elo+
Party 1
Team Averages
Level 65
1,588 SR
1,486 Elo+

VS

Team Averages
Level 125
1,498 SR
1,485 Elo+
Tsukuyomi
Tsukuyomi
IcePolar
Tsukuyomi
Level 150
God Stats
5W - 4L
1,728 SR
Queue Stats
174W - 157L
1,585 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
JellyRuler
Morgan Le Fay
Level 125
God Stats
14W - 8L
1,500 SR
Queue Stats
145W - 151L
1,515 Elo+
Party 2
Da Ji
Da Ji
MizzTerri
Da Ji
Level 106
God Stats
6W - 5L
1,440 SR
Queue Stats
73W - 69L
1,415 Elo+
Party 2
Charybdis
Charybdis
WaifuFactory
Charybdis
Level 139
God Stats
3W - 7L
1,322 SR
Queue Stats
42W - 48L
1,440 Elo+
Party 2
Kuzenbo
Kuzenbo
WrathHatter
Kuzenbo
Level 107
God Stats
6W - 5L
1,500 SR
Queue Stats
94W - 109L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Asylum13
Khepri
10
0 / 6 / 2
7,173
378
4,158
17,426
18,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
Jwoods1576
Ne Zha
18
4 / 1 / 0
9,888
520
7,427
15,130
6,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Skadi
Poochingo
Skadi
15
2 / 2 / 2
8,627
454
13,267
10,818
4,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 5 / 2
9,606
506
15,022
16,159
6,367
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Amaterasu
xoDove
Amaterasu
14
2 / 4 / 2
8,168
430
6,519
19,524
15,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
IcePolar
Tsukuyomi
16
5 / 4 / 1
10,263
540
13,072
20,114
13,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
JellyRuler
Morgan Le Fay
15
4 / 3 / 6
9,721
512
9,438
12,444
5,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
MizzTerri
Da Ji
15
5 / 2 / 6
9,941
523
12,364
15,055
7,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Charybdis
WaifuFactory
Charybdis
13
2 / 2 / 5
8,485
447
11,127
11,866
4,777
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
WrathHatter
Kuzenbo
14
1 / 0 / 8
9,253
487
4,817
15,881
20,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
43
11
Kills
17
18
Deaths
11
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Khepri
Asylum13
Khepri
0
6
2
0.17
W
Tsukuyomi
IcePolar
Tsukuyomi
5
4
1
1.38
W
Morgan Le Fay
JellyRuler
Morgan Le Fay
4
3
6
2.33
L
Ne Zha
Jwoods1576
Ne Zha
4
1
0
4
W
Da Ji
MizzTerri
Da Ji
5
2
6
4
L
Skadi
Poochingo
Skadi
2
2
2
1.5
W
Charybdis
WaifuFactory
Charybdis
2
2
5
2.25
W
Kuzenbo
WrathHatter
Kuzenbo
1
0
8
5
L
3
5
2
0.8
L
Amaterasu
xoDove
Amaterasu
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,393
Damage
50,818
79,057
Taken
75,360
51,750
Mitigated
52,075
22,425
Healing
21,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Asylum13
Khepri
4,158
265
0
1,986
17,426
18,719
0
3,124
14,207
19,514
0
W
Tsukuyomi
IcePolar
Tsukuyomi
13,072
2,821
0
8,717
20,114
13,586
0
3,669
16,445
445
81,629
W
Morgan Le Fay
JellyRuler
Morgan Le Fay
9,438
267
421
2,523
12,444
5,691
622
6,043
6,401
62,455
0
L
Ne Zha
Jwoods1576
Ne Zha
7,427
1,663
0
3,170
15,130
6,773
0
1,798
13,217
0
98,681
W
Da Ji
MizzTerri
Da Ji
12,364
4,476
0
2,287
15,055
7,176
245
4,709
10,346
0
57,676
L
Skadi
Poochingo
Skadi
13,267
8,287
0
3,415
10,818
4,593
332
1,870
8,930
0
71,668
W
Charybdis
WaifuFactory
Charybdis
11,127
6,003
0
3,486
11,866
4,777
1,446
1,828
10,038
0
66,778
W
Kuzenbo
WrathHatter
Kuzenbo
4,817
1,746
0
3,698
15,881
20,845
182
3,449
12,432
30,446
388
L
15,022
5,472
0
7,392
16,159
6,367
182
5,855
9,886
94,756
0
L
Amaterasu
xoDove
Amaterasu
6,519
2,351
0
6,462
19,524
15,298
0
903
18,595
0
49,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,462
Gold Earned
47,663
486
Minions Killed
417
0
Camps Cleared
0
1,793,299
Distance Traveled
1,798,775
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,173
378
15
1
0
349,416
2
W
Tsukuyomi
10,263
540
103
5
0
336,408
0
W
Morgan Le Fay
9,721
512
110
6
0
373,362
6
L
Ne Zha
9,888
520
139
7
0
420,703
0
W
Da Ji
9,941
523
81
4
0
395,041
2
L
Skadi
8,627
454
130
7
0
320,418
0
W
Charybdis
8,485
447
83
4
0
310,739
8
W
Kuzenbo
9,253
487
40
2
0
383,225
1
L
Sol
9,606
506
133
7
0
332,194
5
L
Amaterasu
8,168
430
69
4
0
370,568
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role