Player Matchup

Cernunnos
Cernunnos
Bronze III
Lt-Nijar
Cernunnos
Bronze III
Level 108
God Stats
1W - 2L
1,499 SR
Queue Stats
7W - 17L
1,499 MMR
Solo
Scylla
Scylla
Bronze III
PharmDaddy
Scylla
Bronze III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
233W - 222L
1,477 MMR
Solo
Cthulhu
Cthulhu
Bronze III
THE CL00SER
Cthulhu
Bronze III
Level 68
God Stats
0W - 2L
1,293 SR
Queue Stats
1W - 5L
1,500 MMR
Solo
Awilix
Awilix
Bronze III
Takimaa
Awilix
Bronze III
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Horus
Horus
Gold IV
TortaSlayer
Horus
Gold IV
Level 144
God Stats
13W - 13L
1,457 SR
Queue Stats
168W - 174L
1,466 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 118
1,450 SR
1,488 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 122
1,636 SR
1,489 MMR
Tiamat
Tiamat
Gold II
FakeTaxiHD_
Tiamat
Gold II
Level 119
God Stats
26W - 33L
1,544 SR
Queue Stats
614W - 626L
1,620 MMR
Party 1
Nike
Nike
Silver I
Skad-i
Nike
Silver I
Level 100
God Stats
1W - 1L
1,764 SR
Queue Stats
510W - 526L
1,409 MMR
Party 1
Sol
Sol
Silver II
Theadjcentsquid
Sol
Silver II
Level 159
God Stats
4W - 6L
1,492 SR
Queue Stats
333W - 317L
1,382 MMR
Party 2
Mercury
Mercury
Silver II
VenomV9
Mercury
Silver II
Level 144
God Stats
3W - 0L
1,878 SR
Queue Stats
151W - 143L
1,533 MMR
Party 2
Hou Yi
Hou Yi
Silver II
Ysadora
Hou Yi
Silver II
Level 89
God Stats
12W - 6L
1,500 SR
Queue Stats
37W - 26L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Lt-Nijar
Cernunnos
8
0 / 5 / 0
4,644
464
4,316
9,890
3,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
PharmDaddy
Scylla
9
0 / 2 / 0
5,060
506
3,335
6,944
2,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
THE CL00SER
Cthulhu
7
0 / 2 / 0
4,786
479
2,121
7,522
4,661
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Awilix
Takimaa
Awilix
9
0 / 2 / 0
4,830
483
1,690
6,607
2,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 2 / 0
5,671
567
4,928
9,333
6,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
ThanatosSkadiFreya

VS

Bans
SurtrHe BoSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
3 / 0 / 0
6,603
660
6,167
5,254
3,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nike
Skad-i
Nike
8
3 / 0 / 4
5,756
576
3,864
8,539
6,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 1 / 1
5,944
594
4,586
7,929
2,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
VenomV9
Mercury
10
2 / 0 / 3
6,000
600
3,639
5,954
1,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hou Yi
Ysadora
Hou Yi
10
4 / 0 / 2
6,432
643
9,877
5,615
2,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
23
1
Kills
13
13
Deaths
1
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Tiamat
3
0
0
3
L
Cernunnos
Lt-Nijar
Cernunnos
0
5
0
0
L
Scylla
PharmDaddy
Scylla
0
2
0
0
W
Nike
Skad-i
Nike
3
0
4
5
L
Cthulhu
THE CL00SER
Cthulhu
0
2
0
0
L
Awilix
Takimaa
Awilix
0
2
0
0
W
1
1
1
1.5
L
1
2
0
0.5
W
Mercury
VenomV9
Mercury
2
0
3
3.5
W
Hou Yi
Ysadora
Hou Yi
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,390
Damage
28,133
40,296
Taken
33,291
19,279
Mitigated
15,866
9,280
Healing
12,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
6,167
57
0
2,076
5,254
3,654
0
2,297
2,798
47,525
0
L
Cernunnos
Lt-Nijar
Cernunnos
4,316
2,042
0
970
9,890
3,587
0
766
9,124
0
26,412
L
Scylla
PharmDaddy
Scylla
3,335
733
0
1,826
6,944
2,560
0
4,237
2,707
32,482
0
W
Nike
Skad-i
Nike
3,864
212
0
3,690
8,539
6,117
0
1,802
6,659
0
20,626
L
Cthulhu
THE CL00SER
Cthulhu
2,121
240
1,150
2,026
7,522
4,661
0
306
7,216
14,145
0
L
Awilix
Takimaa
Awilix
1,690
813
0
250
6,607
2,238
0
908
5,699
0
29,904
W
4,586
2,334
0
3,840
7,929
2,320
825
0
7,375
34,646
4,099
L
4,928
1,465
0
3,058
9,333
6,233
155
4,155
5,178
0
36,450
W
Mercury
VenomV9
Mercury
3,639
2,058
0
630
5,954
1,733
0
176
5,778
0
35,082
W
Hou Yi
Ysadora
Hou Yi
9,877
5,749
0
2,275
5,615
2,042
782
944
4,671
0
35,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,991
Gold Earned
30,735
223
Minions Killed
288
0
Camps Cleared
0
1,022,354
Distance Traveled
1,090,444
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,603
660
93
9
0
199,892
3
L
Cernunnos
4,644
464
45
5
0
166,675
0
L
Scylla
5,060
506
57
6
0
183,972
0
W
Nike
5,756
576
18
2
0
232,860
1
L
Cthulhu
4,786
479
16
2
0
231,293
0
L
Awilix
4,830
483
50
5
0
243,152
0
W
Sol
5,944
594
60
6
0
205,358
4
L
Horus
5,671
567
55
6
0
197,262
1
W
Mercury
6,000
600
58
6
0
253,984
2
W
Hou Yi
6,432
643
59
6
0
198,350
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role