Player Matchup

Atlas
Atlas
JadCLuz
Atlas
Level 68
God Stats
15W - 11L
1,715 SR
Queue Stats
255W - 249L
1,469 Elo+
Solo
Artemis
Artemis
Link17x
Artemis
Level 69
God Stats
4W - 5L
1,705 SR
Queue Stats
35W - 41L
1,467 Elo+
Party 2
Agni
Agni
TheGodFouader
Agni
Level 106
God Stats
11W - 22L
1,494 SR
Queue Stats
259W - 248L
1,432 Elo+
Solo
Ah Puch
Ah Puch
Zzamoraaa
Ah Puch
Level 68
God Stats
4W - 8L
1,535 SR
Queue Stats
40W - 44L
1,465 Elo+
Party 2
Shiva
Shiva
xoHADOUKEN
Shiva
Level 95
God Stats
45W - 44L
1,493 SR
Queue Stats
666W - 720L
1,406 Elo+
Solo
Team Averages
Level 81
1,588 SR
1,448 Elo+

VS

Team Averages
Level 106
1,388 SR
1,449 Elo+
Da Ji
Da Ji
 
Da Ji
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Junior6x_
Loki
Level 87
God Stats
7W - 5L
1,162 SR
Queue Stats
256W - 286L
1,417 Elo+
Solo
Hachiman
Hachiman
TrapHumble
Hachiman
Level 103
God Stats
3W - 4L
1,276 SR
Queue Stats
108W - 119L
1,505 Elo+
Solo
Shiva
Shiva
high politician
Shiva
Level 95
God Stats
2W - 3L
1,500 SR
Queue Stats
255W - 262L
1,416 Elo+
Party 1
Nu Wa
Nu Wa
playhardwinhard
Nu Wa
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
228W - 235L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
JadCLuz
Atlas
12
2 / 5 / 0
7,601
507
9,916
14,457
7,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Artemis
Link17x
Artemis
13
1 / 5 / 1
7,612
507
4,823
12,484
4,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 0 / 0
9,005
600
8,298
10,034
3,869
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Puch
Zzamoraaa
Ah Puch
10
1 / 2 / 1
7,183
479
5,374
11,029
10,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shiva
10
1 / 3 / 5
7,050
470
4,420
9,855
3,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
3 / 1 / 4
7,503
500
5,979
11,267
5,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Loki
13
2 / 1 / 3
8,256
550
6,702
14,942
10,472
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hachiman
TrapHumble
Hachiman
13
3 / 0 / 4
7,414
494
7,024
6,708
3,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
3 / 3 / 7
6,820
455
6,273
12,493
10,313
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
3 / 4 / 4
7,760
517
9,374
10,305
3,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
36
9
Kills
14
15
Deaths
9
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
3
1
4
5
L
Atlas
JadCLuz
Atlas
2
5
0
0.4
W
Loki
2
1
3
3.5
L
Artemis
Link17x
Artemis
1
5
1
0.3
L
4
0
0
4
W
Hachiman
TrapHumble
Hachiman
3
0
4
5
L
Ah Puch
Zzamoraaa
Ah Puch
1
2
1
0.75
W
3
3
7
2.17
W
3
4
4
1.25
L
Shiva
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,831
Damage
35,352
57,859
Taken
55,715
29,954
Mitigated
32,798
24,693
Healing
12,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
5,979
947
0
1,741
11,267
5,101
0
3,552
7,544
0
48,739
L
Atlas
JadCLuz
Atlas
9,916
3,181
0
2,800
14,457
7,468
0
1,062
13,395
47,614
0
W
Loki
6,702
2,226
0
4,605
14,942
10,472
0
7,457
6,833
0
56,069
L
Artemis
Link17x
Artemis
4,823
2,539
343
5,475
12,484
4,747
488
313
12,171
0
50,278
L
8,298
728
0
7,296
10,034
3,869
637
4,389
5,645
70,327
0
W
Hachiman
TrapHumble
Hachiman
7,024
3,374
251
3,056
6,708
3,112
756
2,131
4,577
0
54,173
L
Ah Puch
Zzamoraaa
Ah Puch
5,374
642
0
5,741
11,029
10,295
0
1,153
9,876
39,178
0
W
6,273
475
492
883
12,493
10,313
203
3,687
8,670
0
32,530
W
9,374
1,883
0
1,443
10,305
3,800
0
5,741
4,503
57,755
0
L
Shiva
4,420
1,130
0
3,038
9,855
3,575
0
2,457
7,398
0
27,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,451
Gold Earned
37,753
370
Minions Killed
386
0
Camps Cleared
0
1,475,346
Distance Traveled
1,524,246
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,503
500
71
5
0
342,578
0
L
Atlas
7,601
507
66
4
0
270,784
0
W
Loki
8,256
550
93
6
0
283,548
4
L
Artemis
7,612
507
94
6
0
228,442
0
L
Agni
9,005
600
122
8
0
251,898
2
W
Hachiman
7,414
494
86
6
0
283,554
0
L
Ah Puch
7,183
479
50
3
0
267,684
3
W
Shiva
6,820
455
46
3
0
317,313
0
W
Nu Wa
7,760
517
90
6
0
297,253
0
L
Shiva
7,050
470
38
3
0
456,538
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role