Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
ClayterTroll
Jormungandr
Level 143
God Stats
14W - 7L
1,735 SR
Queue Stats
365W - 198L
1,614 Elo+
Solo
Cernunnos
Cernunnos
HarryLight
Cernunnos
Level 99
God Stats
1W - 1L
1,366 SR
Queue Stats
25W - 36L
1,435 Elo+
Solo
Gilgamesh
Gilgamesh
alexbragsto
Gilgamesh
Level 149
God Stats
1W - 1L
1,708 SR
Queue Stats
115W - 118L
1,316 Elo+
Solo
Team Averages
Level 123
1,562 SR
1,473 Elo+

VS

Team Averages
Level 95
1,638 SR
1,452 Elo+
Loki
Loki
Enobaria
Loki
Level 67
God Stats
1W - 1L
1,782 SR
Queue Stats
13W - 24L
1,441 Elo+
Party 1
Bastet
Bastet
FinalFlash00
Bastet
Level 147
God Stats
2W - 3L
1,659 SR
Queue Stats
129W - 122L
1,486 Elo+
Solo
Aphrodite
Aphrodite
PeäceWälker
Aphrodite
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,492 Elo+
Solo
Thoth
Thoth
Sireninha
Thoth
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,393 Elo+
Party 1
Kumbhakarna
Kumbhakarna
brJonathanbr
Kumbhakarna
Level 123
God Stats
3W - 1L
1,747 SR
Queue Stats
141W - 131L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
4 / 1 / 10
8,809
881
9,108
10,721
14,082
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

Yemoja
 
Yemoja
13
0 / 1 / 14
8,711
871
3,049
9,668
8,757
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Jormungandr
ClayterTroll
Jormungandr
16
5 / 1 / 13
9,269
927
18,954
13,601
15,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cernunnos
HarryLight
Cernunnos
16
8 / 1 / 9
9,322
932
14,359
11,746
7,542
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
alexbragsto
Gilgamesh
15
1 / 2 / 17
8,598
860
9,650
14,815
16,306
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
12
0 / 4 / 5
6,782
678
10,282
10,046
4,745
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bastet
12
2 / 5 / 2
7,030
703
7,215
12,518
5,731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Aphrodite
PeäceWälker
Aphrodite
15
2 / 2 / 3
7,860
786
9,500
10,130
7,405
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Thoth
Sireninha
Thoth
11
0 / 5 / 5
6,733
673
7,902
12,873
5,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
brJonathanbr
Kumbhakarna
14
1 / 2 / 3
7,542
754
4,797
15,021
14,131
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
23
18
Kills
5
6
Deaths
18
63
Assists
18
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
1
10
9
W
Yemoja
 
Yemoja
0
1
14
7
W
Jormungandr
ClayterTroll
Jormungandr
5
1
13
11.5
L
Loki
0
4
5
0.63
L
Bastet
2
5
2
0.6
W
Cernunnos
HarryLight
Cernunnos
8
1
9
12.5
L
Aphrodite
PeäceWälker
Aphrodite
2
2
3
1.75
L
Thoth
Sireninha
Thoth
0
5
5
0.5
W
Gilgamesh
alexbragsto
Gilgamesh
1
2
17
4.75
L
Kumbhakarna
brJonathanbr
Kumbhakarna
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,120
Damage
39,696
60,551
Taken
60,588
62,256
Mitigated
37,074
33,379
Healing
21,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
9,108
1,113
1,476
1,218
10,721
14,082
738
4,283
6,438
0
18,309
W
Yemoja
 
Yemoja
3,049
863
18,346
4,689
9,668
8,757
858
4,369
5,299
7,518
0
W
Jormungandr
ClayterTroll
Jormungandr
18,954
3,556
1,467
1,712
13,601
15,569
1,262
4,680
8,921
34,369
0
L
Loki
10,282
1,615
959
1,940
10,046
4,745
0
3,457
6,412
0
16,279
L
Bastet
7,215
661
369
1,966
12,518
5,731
135
3,442
8,706
0
12,063
W
Cernunnos
HarryLight
Cernunnos
14,359
5,286
265
1,244
11,746
7,542
3,531
3,993
7,753
0
31,050
L
Aphrodite
PeäceWälker
Aphrodite
9,500
1,208
7,337
3,948
10,130
7,405
228
2,724
7,192
24,187
0
L
Thoth
Sireninha
Thoth
7,902
802
625
1,102
12,873
5,062
106
4,647
7,712
14,880
0
W
Gilgamesh
alexbragsto
Gilgamesh
9,650
497
1,786
1,176
14,815
16,306
1,457
4,874
9,941
0
19,565
L
Kumbhakarna
brJonathanbr
Kumbhakarna
4,797
608
1,180
1,941
15,021
14,131
104
5,930
8,563
14,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,709
Gold Earned
35,947
126
Minions Killed
100
0
Camps Cleared
0
958,277
Distance Traveled
890,785
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,809
881
17
2
0
191,889
0
W
Yemoja
8,711
871
14
1
0
162,011
0
W
Jormungandr
9,269
927
33
3
0
222,580
0
L
Loki
6,782
678
13
1
0
195,255
0
L
Bastet
7,030
703
9
1
0
166,077
0
W
Cernunnos
9,322
932
35
4
0
184,167
1
L
Aphrodite
7,860
786
27
3
0
184,096
0
L
Thoth
6,733
673
18
2
0
159,130
0
W
Gilgamesh
8,598
860
27
3
0
197,630
0
L
Kumbhakarna
7,542
754
33
3
0
186,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role