Player Matchup

Bacchus
Bacchus
Junkmanjoe12
Bacchus
Level 129
God Stats
8W - 6L
1,469 SR
Queue Stats
77W - 58L
1,596 Elo+
Party 2
Achilles
Achilles
JustAFatZOMBIE
Achilles
Level 156
God Stats
5W - 4L
1,759 SR
Queue Stats
122W - 107L
1,558 Elo+
Party 2
Ratatoskr
Ratatoskr
MajiN42
Ratatoskr
Level 24
God Stats
12W - 22L
1,448 SR
Queue Stats
34W - 82L
1,346 Elo+
Party 3
Zeus
Zeus
MajiiKSkLizz
Zeus
Level 35
God Stats
5W - 11L
1,500 SR
Queue Stats
25W - 72L
1,196 Elo+
Party 3
Yu Huang
Yu Huang
iTrybaL
Yu Huang
Level 47
God Stats
4W - 3L
1,660 SR
Queue Stats
50W - 38L
1,561 Elo+
Party 2
Team Averages
Level 78
1,567 SR
1,451 Elo+

VS

Team Averages
Level 119
1,581 SR
1,523 Elo+
Khepri
Khepri
Cinder2486545
Khepri
Level 16
God Stats
4W - 2L
1,500 SR
Queue Stats
354W - 38L
1,542 Elo+
Party 1
Aphrodite
Aphrodite
GrandpaGoky
Aphrodite
Level 118
God Stats
43W - 13L
1,734 SR
Queue Stats
723W - 202L
1,508 Elo+
Party 1
Hercules
Hercules
NavyDegree
Hercules
Level 157
God Stats
9W - 5L
1,604 SR
Queue Stats
953W - 382L
1,499 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Noctis Kirito
Tsukuyomi
Level 160
God Stats
208W - 130L
1,507 SR
Queue Stats
1,033W - 340L
1,531 Elo+
Party 1
Merlin
Merlin
RevanHelloNoob
Merlin
Level 144
God Stats
59W - 51L
1,557 SR
Queue Stats
1,652W - 707L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Junkmanjoe12
Bacchus
15
0 / 0 / 2
9,238
924
3,738
4,808
7,246
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
15
1 / 0 / 1
9,404
940
2,810
4,125
4,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ratatoskr
MajiN42
Ratatoskr
14
0 / 9 / 0
8,907
891
4,848
18,220
11,234
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
0 / 5 / 1
8,699
870
2,613
5,863
2,110
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Yu Huang
iTrybaL
Yu Huang
15
1 / 0 / 1
10,113
1,011
9,717
2,900
1,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

221

VS

Team 2 Tickets

293

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 10
10,844
1,084
5,474
4,169
5,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Aphrodite
GrandpaGoky
Aphrodite
16
3 / 0 / 9
10,037
1,004
3,433
3,515
2,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
NavyDegree
Hercules
16
3 / 0 / 10
10,070
1,007
6,228
9,509
11,935
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
Noctis Kirito
Tsukuyomi
16
4 / 1 / 8
10,404
1,040
8,160
5,160
2,776
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
3 / 0 / 6
9,605
961
6,750
2,932
1,449
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
57
2
Kills
14
14
Deaths
2
5
Assists
43
Player
Kills
Deaths
Assists
KDA
W
1
1
10
6
W
Aphrodite
GrandpaGoky
Aphrodite
3
0
9
7.5
L
Bacchus
Junkmanjoe12
Bacchus
0
0
2
1
L
Achilles
1
0
1
1.5
L
Ratatoskr
MajiN42
Ratatoskr
0
9
0
0
L
0
5
1
0.1
W
Hercules
NavyDegree
Hercules
3
0
10
8
W
Tsukuyomi
Noctis Kirito
Tsukuyomi
4
1
8
8
W
3
0
6
6
L
Yu Huang
iTrybaL
Yu Huang
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,726
Damage
30,045
35,916
Taken
25,285
26,484
Mitigated
23,478
2,953
Healing
6,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,474
296
0
821
4,169
5,142
0
2,443
1,488
14,965
0
W
Aphrodite
GrandpaGoky
Aphrodite
3,433
38
954
1,869
3,515
2,176
0
2,433
940
10,123
0
L
Bacchus
Junkmanjoe12
Bacchus
3,738
183
0
405
4,808
7,246
0
2,770
1,973
13,161
0
L
Achilles
2,810
565
0
287
4,125
4,447
0
1,933
2,181
216
8,096
L
Ratatoskr
MajiN42
Ratatoskr
4,848
1,337
0
1,554
18,220
11,234
0
6,659
11,533
0
20,150
L
2,613
459
0
0
5,863
2,110
0
2,570
3,293
8,634
0
W
Hercules
NavyDegree
Hercules
6,228
1,583
0
2,784
9,509
11,935
0
5,198
3,536
0
12,626
W
Tsukuyomi
Noctis Kirito
Tsukuyomi
8,160
2,648
0
234
5,160
2,776
0
3,514
1,484
0
44,443
W
6,750
140
0
186
2,932
1,449
0
1,750
1,071
21,223
0
L
Yu Huang
iTrybaL
Yu Huang
9,717
741
0
707
2,900
1,447
0
1,621
1,279
48,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,361
Gold Earned
50,960
179
Minions Killed
183
6
Camps Cleared
6
881,672
Distance Traveled
1,004,218
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
10,844
1,084
18
2
0
184,116
0
W
Aphrodite
10,037
1,004
23
2
2
219,495
0
L
Bacchus
9,238
924
18
2
2
203,614
1
L
Achilles
9,404
940
19
2
2
208,153
0
L
Ratatoskr
8,907
891
26
3
1
184,305
0
L
Zeus
8,699
870
8
1
1
99,242
0
W
Hercules
10,070
1,007
17
2
0
192,492
0
W
Tsukuyomi
10,404
1,040
83
8
2
217,522
0
W
Merlin
9,605
961
42
4
2
190,593
0
L
Yu Huang
10,113
1,011
108
11
0
186,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role