Player Matchup

Neith
Neith
 
Neith
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
Beatten
Thanatos
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 41L
1,494 Elo+
Party 1
Sol
Sol
InsaneDj98
Sol
Level 32
God Stats
3W - 3L
1,902 SR
Queue Stats
40W - 41L
1,419 Elo+
Solo
Chaac
Chaac
NoobDeity
Chaac
Level 40
God Stats
3W - 0L
1,813 SR
Queue Stats
25W - 21L
1,526 Elo+
Solo
Ymir
Ymir
xJeyzenx
Ymir
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 39L
1,414 Elo+
Party 1
Team Averages
Level 33
1,643 SR
1,471 Elo+

VS

Team Averages
Level 53
1,459 SR
1,446 Elo+
Serqet
Serqet
KilluaLight
Serqet
Level 41
God Stats
3W - 3L
1,500 SR
Queue Stats
39W - 30L
1,525 Elo+
Solo
Sylvanus
Sylvanus
RS C0bra
Sylvanus
Level 63
God Stats
105W - 118L
1,451 SR
Queue Stats
417W - 482L
1,377 Elo+
Party 2
Merlin
Merlin
YoImChong
Merlin
Level 85
God Stats
14W - 17L
1,447 SR
Queue Stats
355W - 431L
1,416 Elo+
Party 2
Medusa
Medusa
devildipper
Medusa
Level 29
God Stats
3W - 5L
1,172 SR
Queue Stats
73W - 135L
1,272 Elo+
Party 2
King Arthur
King Arthur
wingedhyena
King Arthur
Level 47
God Stats
1W - 1L
1,723 SR
Queue Stats
12W - 11L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
4 / 0 / 5
9,035
565
11,304
8,661
3,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
Beatten
Thanatos
13
9 / 3 / 3
9,337
584
12,105
13,374
6,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
6 / 2 / 8
9,450
591
13,237
12,184
3,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
NoobDeity
Chaac
15
3 / 2 / 3
9,294
581
8,268
15,400
10,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
13
1 / 0 / 8
8,697
544
3,040
9,233
9,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
13
3 / 7 / 0
7,851
491
8,120
16,439
6,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
RS C0bra
Sylvanus
10
0 / 5 / 0
6,232
390
2,962
15,709
10,702
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Merlin
YoImChong
Merlin
6
0 / 6 / 0
5,616
351
2,584
7,011
2,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
11
0 / 3 / 0
6,295
393
4,778
9,862
3,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
wingedhyena
King Arthur
14
3 / 2 / 0
8,438
527
8,885
15,079
16,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
6
23
Kills
6
7
Deaths
23
27
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
0
5
6.5
W
Thanatos
Beatten
Thanatos
9
3
3
3.5
W
6
2
8
5
L
Serqet
3
7
0
0.43
W
Chaac
NoobDeity
Chaac
3
2
3
2.25
L
Sylvanus
RS C0bra
Sylvanus
0
5
0
0
L
Merlin
YoImChong
Merlin
0
6
0
0
L
Medusa
0
3
0
0
L
King Arthur
wingedhyena
King Arthur
3
2
0
1.5
W
Ymir
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,954
Damage
27,329
58,852
Taken
64,100
33,913
Mitigated
38,707
29,173
Healing
9,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
11,304
4,253
0
2,384
8,661
3,397
933
702
7,671
0
83,190
W
Thanatos
Beatten
Thanatos
12,105
3,695
0
12,783
13,374
6,272
489
1,307
11,425
0
57,246
W
13,237
3,730
0
6,389
12,184
3,948
6,631
1,911
9,939
66,324
0
L
Serqet
8,120
2,436
0
1,040
16,439
6,205
0
3,215
13,224
0
54,635
W
Chaac
NoobDeity
Chaac
8,268
1,175
0
5,631
15,400
10,492
2,007
491
14,909
0
61,637
L
Sylvanus
RS C0bra
Sylvanus
2,962
881
1,659
2,861
15,709
10,702
0
3,458
12,251
19,590
0
L
Merlin
YoImChong
Merlin
2,584
90
0
512
7,011
2,198
0
4,568
2,443
16,362
0
L
Medusa
4,778
1,069
0
861
9,862
3,232
0
2,278
7,584
0
38,392
L
King Arthur
wingedhyena
King Arthur
8,885
761
0
2,170
15,079
16,370
0
2,758
12,321
1,045
62,466
W
Ymir
3,040
410
0
1,986
9,233
9,804
494
1,577
7,656
22,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,813
Gold Earned
34,432
428
Minions Killed
299
0
Camps Cleared
0
1,602,598
Distance Traveled
1,403,898
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,035
565
100
6
0
300,336
4
W
Thanatos
9,337
584
79
5
0
384,036
4
W
Sol
9,450
591
101
6
0
287,825
0
L
Serqet
7,851
491
83
5
0
345,652
0
W
Chaac
9,294
581
112
7
0
318,774
0
L
Sylvanus
6,232
390
26
2
0
290,231
1
L
Merlin
5,616
351
31
2
0
144,080
0
L
Medusa
6,295
393
62
4
0
309,388
0
L
King Arthur
8,438
527
97
6
0
314,547
0
W
Ymir
8,697
544
36
2
0
311,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role