Player Matchup

Chronos
Chronos
Silver II
NavyABH
Chronos
Silver II
Level 69
God Stats
1W - 1L
1,864 SR
Queue Stats
8W - 10L
1,344 MMR
Party 1
Ymir
Ymir
Silver II
No Fragging
Ymir
Silver II
Level 69
God Stats
1W - 2L
1,593 SR
Queue Stats
30W - 34L
1,149 MMR
Party 1
Cu Chulainn
Cu Chulainn
Silver II
TaxYaHomies
Cu Chulainn
Silver II
Level 125
God Stats
1W - 4L
1,285 SR
Queue Stats
108W - 100L
1,143 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 88
1,581 SR
1,212 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 129
1,547 SR
1,180 MMR
Persephone
Persephone
Bronze III
Fishscuit
Persephone
Bronze III
Level 82
God Stats
2W - 6L
1,546 SR
Queue Stats
9W - 16L
1,195 MMR
Solo
Fenrir
Fenrir
Silver I
KraYoLuH
Fenrir
Silver I
Level 164
God Stats
42W - 50L
1,354 SR
Queue Stats
1,308W - 1,361L
1,192 MMR
Solo
Gilgamesh
Gilgamesh
Silver II
WreckedEM420
Gilgamesh
Silver II
Level 141
God Stats
5W - 5L
1,740 SR
Queue Stats
550W - 599L
1,152 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
NavyABH
Chronos
19
5 / 3 / 6
13,054
725
16,786
19,498
10,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

16
5 / 3 / 4
12,656
703
8,627
17,987
26,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cu Chulainn
TaxYaHomies
Cu Chulainn
18
3 / 3 / 6
12,122
673
23,737
23,770
26,335
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
ChaacAchillesBacchusAresCthulhu

VS

Bans
AtlasKhepriChironSurtrAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Fishscuit
Persephone
20
5 / 1 / 3
14,086
783
21,294
11,417
5,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
KraYoLuH
Fenrir
16
3 / 9 / 3
11,967
665
12,122
23,361
22,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gilgamesh
WreckedEM420
Gilgamesh
18
1 / 4 / 6
11,998
667
18,895
29,802
29,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
21
13
Kills
9
9
Deaths
14
16
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Persephone
Fishscuit
Persephone
5
1
3
6.5
W
Fenrir
KraYoLuH
Fenrir
3
9
3
0.5
L
Chronos
NavyABH
Chronos
5
3
6
2.67
L
5
3
4
2.33
L
Cu Chulainn
TaxYaHomies
Cu Chulainn
3
3
6
2
W
Gilgamesh
WreckedEM420
Gilgamesh
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,150
Damage
52,311
61,255
Taken
64,580
63,684
Mitigated
56,702
5,196
Healing
14,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
Fishscuit
Persephone
21,294
1,717
594
5,810
11,417
5,223
1,406
1,760
9,599
79,691
0
W
Fenrir
KraYoLuH
Fenrir
12,122
1,613
0
5,212
23,361
22,238
407
8,546
14,478
0
48,335
L
Chronos
NavyABH
Chronos
16,786
5,319
445
2,768
19,498
10,883
622
4,654
14,266
56,031
0
L
8,627
1,415
0
1,659
17,987
26,466
272
6,384
10,573
29,429
0
L
Cu Chulainn
TaxYaHomies
Cu Chulainn
23,737
4,165
0
324
23,770
26,335
0
9,469
13,824
1,350
56,540
W
Gilgamesh
WreckedEM420
Gilgamesh
18,895
6,230
0
3,087
29,802
29,241
558
15,175
14,249
0
60,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,832
Gold Earned
38,051
188
Minions Killed
210
0
Camps Cleared
0
975,613
Distance Traveled
1,017,957
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
14,086
783
108
6
0
346,662
0
W
Fenrir
11,967
665
56
3
0
318,272
2
L
Chronos
13,054
725
112
6
0
322,339
0
L
Ymir
12,656
703
33
2
0
310,797
0
L
Cu Chulainn
12,122
673
43
2
0
342,477
0
W
Gilgamesh
11,998
667
46
3
0
353,023
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role