Player Matchup

Martichoras
Martichoras
Ashaxel
Martichoras
Level 74
God Stats
0W - 4L
1,089 SR
Queue Stats
12W - 15L
1,429 Elo+
Party 2
Achilles
Achilles
Dmanhotrod
Achilles
Level 25
God Stats
1W - 7L
1,208 SR
Queue Stats
6W - 10L
1,337 Elo+
Party 2
Tiamat
Tiamat
Lolnyancat42
Tiamat
Level 64
God Stats
0W - 1L
1,585 SR
Queue Stats
17W - 18L
1,416 Elo+
Party 2
Nemesis
Nemesis
PWN U NATION
Nemesis
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,384 Elo+
Party 2
Atlas
Atlas
UrShadyNeighbor
Atlas
Level 61
God Stats
0W - 3L
1,235 SR
Queue Stats
25W - 32L
1,372 Elo+
Solo
Team Averages
Level 62
1,323 SR
1,388 Elo+

VS

Team Averages
Level 75
1,460 SR
1,417 Elo+
Nu Wa
Nu Wa
Crabby Greek
Nu Wa
Level 83
God Stats
31W - 28L
1,463 SR
Queue Stats
754W - 686L
1,406 Elo+
Party 1
Nike
Nike
Intenti0nal
Nike
Level 49
God Stats
69W - 59L
1,552 SR
Queue Stats
148W - 149L
1,401 Elo+
Party 1
Loki
Loki
SwimlittleCells
Loki
Level 55
God Stats
6W - 9L
1,304 SR
Queue Stats
238W - 241L
1,432 Elo+
Solo
Rama
Rama
jfist8
Rama
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
258W - 251L
1,447 Elo+
Solo
Bacchus
Bacchus
theapollozz
Bacchus
Level 85
God Stats
27W - 22L
1,479 SR
Queue Stats
316W - 295L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
Ashaxel
Martichoras
13
3 / 3 / 1
7,141
510
8,599
10,819
4,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Dmanhotrod
Achilles
12
2 / 0 / 0
6,264
447
3,340
8,817
8,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
11
1 / 6 / 3
6,299
450
4,573
9,600
5,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
PWN U NATION
Nemesis
12
2 / 3 / 4
7,364
526
8,295
11,786
4,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 1 / 4
6,840
489
6,837
10,899
8,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 3 / 2
7,906
565
7,684
8,619
3,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 1 / 3
7,756
554
5,735
8,838
4,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 1 / 3
8,253
590
7,150
9,957
3,715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Rama
jfist8
Rama
12
1 / 2 / 1
7,156
511
7,187
11,766
4,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
theapollozz
Bacchus
11
0 / 3 / 6
7,030
502
4,273
11,809
11,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
27
10
Kills
12
13
Deaths
10
12
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Martichoras
Ashaxel
Martichoras
3
3
1
1.17
W
6
3
2
2.33
L
Achilles
Dmanhotrod
Achilles
2
0
0
2
W
1
1
3
2.5
L
Tiamat
1
6
3
0.42
L
Nemesis
PWN U NATION
Nemesis
2
3
4
1.33
W
4
1
3
5.5
L
2
1
4
4
W
Rama
jfist8
Rama
1
2
1
0.75
W
Bacchus
theapollozz
Bacchus
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,644
Damage
32,029
51,921
Taken
50,989
31,540
Mitigated
27,800
12,703
Healing
15,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Martichoras
Ashaxel
Martichoras
8,599
3,412
0
3,588
10,819
4,848
0
2,501
8,318
0
57,930
W
7,684
2,105
0
2,250
8,619
3,146
0
3,951
4,668
45,342
0
L
Achilles
Dmanhotrod
Achilles
3,340
388
0
2,739
8,817
8,198
0
426
7,798
0
26,769
W
5,735
361
0
3,110
8,838
4,869
301
183
7,998
0
50,681
L
Tiamat
4,573
115
0
2,307
9,600
5,512
0
3,891
5,709
33,017
0
L
Nemesis
PWN U NATION
Nemesis
8,295
3,689
0
1,468
11,786
4,161
0
2,364
9,380
0
60,648
W
7,150
2,225
0
1,090
9,957
3,715
0
669
9,288
0
60,325
L
6,837
2,425
139
2,462
10,899
8,821
0
2,775
8,076
21,705
0
W
Rama
jfist8
Rama
7,187
5,946
0
6,802
11,766
4,856
742
3,046
8,720
0
57,623
W
Bacchus
theapollozz
Bacchus
4,273
326
0
2,496
11,809
11,214
143
3,561
8,206
17,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,908
Gold Earned
38,101
292
Minions Killed
344
0
Camps Cleared
0
1,400,492
Distance Traveled
1,314,941
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Martichoras
7,141
510
86
6
0
256,363
1
W
Nu Wa
7,906
565
57
4
0
229,767
0
L
Achilles
6,264
447
30
2
0
260,281
2
W
Nike
7,756
554
85
6
0
268,812
0
L
Tiamat
6,299
450
56
4
0
265,031
3
L
Nemesis
7,364
526
88
6
0
337,455
2
W
Loki
8,253
590
85
6
0
296,211
0
L
Atlas
6,840
489
32
2
0
281,362
2
W
Rama
7,156
511
93
7
0
243,485
0
W
Bacchus
7,030
502
24
2
0
276,666
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role