Player Matchup

Lancelot
Lancelot
H0neyBadger321
Lancelot
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,302 Elo+
Party 1
Hera
Hera
Kykerino
Hera
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
108W - 108L
1,547 Elo+
Party 2
Nemesis
Nemesis
QueenCakedUp
Nemesis
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,115 Elo+
Party 1
Agni
Agni
SpideryWings163
Agni
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
96W - 113L
1,466 Elo+
Party 1
Set
Set
ltsArrow
Set
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 81L
1,568 Elo+
Party 2
Team Averages
Level 110
1,500 SR
1,400 Elo+

VS

Team Averages
Level 125
1,505 SR
1,557 Elo+
Cerberus
Cerberus
GALAXYPANTHER
Cerberus
Level 127
God Stats
1W - 1L
1,346 SR
Queue Stats
44W - 23L
1,724 Elo+
Solo
Xing Tian
Xing Tian
GuyPandemonium
Xing Tian
Level 86
God Stats
3W - 4L
1,500 SR
Queue Stats
175W - 177L
1,502 Elo+
Party 3
Anhur
Anhur
Meeknweak
Anhur
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
132W - 139L
1,513 Elo+
Party 3
Agni
Agni
cornedfrog
Agni
Level 127
God Stats
2W - 0L
1,678 SR
Queue Stats
65W - 66L
1,504 Elo+
Solo
Chiron
Chiron
x iTz CaRn4gE x
Chiron
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
128W - 131L
1,543 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
12
0 / 7 / 5
7,234
658
3,584
14,114
10,929
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Hera
14
0 / 6 / 4
7,854
714
9,274
9,497
3,699
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
QueenCakedUp
Nemesis
15
1 / 4 / 3
8,428
766
5,465
14,232
11,344
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

15
6 / 5 / 1
8,670
788
13,224
11,095
4,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
5 / 6 / 5
8,682
789
14,645
18,134
22,443
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GALAXYPANTHER
Cerberus
17
6 / 1 / 20
10,685
971
10,165
15,453
20,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xing Tian
GuyPandemonium
Xing Tian
14
3 / 4 / 20
8,987
817
5,691
14,738
17,634
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Anhur
Meeknweak
Anhur
14
0 / 3 / 18
8,445
768
4,715
10,382
4,901
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
8 / 2 / 18
10,450
950
22,087
10,953
5,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
11 / 2 / 15
10,661
969
20,167
11,897
6,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
119
12
Kills
28
28
Deaths
12
18
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Cerberus
GALAXYPANTHER
Cerberus
6
1
20
16
W
Xing Tian
GuyPandemonium
Xing Tian
3
4
20
3.25
L
Lancelot
0
7
5
0.36
L
Hera
0
6
4
0.33
W
Anhur
Meeknweak
Anhur
0
3
18
3
L
Nemesis
QueenCakedUp
Nemesis
1
4
3
0.63
L
6
5
1
1.3
W
8
2
18
8.5
L
5
6
5
1.25
W
11
2
15
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,192
Damage
62,825
67,072
Taken
63,423
52,759
Mitigated
54,843
13,618
Healing
27,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
GALAXYPANTHER
Cerberus
10,165
478
1,417
5,927
15,453
20,577
203
5,594
9,859
21,189
0
W
Xing Tian
GuyPandemonium
Xing Tian
5,691
193
2,972
1,882
14,738
17,634
364
4,921
9,817
10,114
0
L
Lancelot
3,584
583
364
246
14,114
10,929
0
8,138
5,976
0
5,885
L
Hera
9,274
1,452
149
957
9,497
3,699
0
6,320
3,177
19,737
0
W
Anhur
Meeknweak
Anhur
4,715
2,173
874
1,362
10,382
4,901
3,083
3,898
6,484
0
14,156
L
Nemesis
QueenCakedUp
Nemesis
5,465
644
1,423
2,706
14,232
11,344
0
8,140
6,092
0
10,227
L
13,224
27
1,825
2,289
11,095
4,344
195
7,462
3,633
28,607
0
W
22,087
1,991
2,066
3,774
10,953
5,276
2,304
3,091
7,862
42,719
0
L
14,645
4,040
823
2,836
18,134
22,443
0
7,883
10,251
0
24,442
W
20,167
6,919
3,976
3,163
11,897
6,455
3,075
4,994
6,903
0
41,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,868
Gold Earned
49,228
98
Minions Killed
135
0
Camps Cleared
0
977,254
Distance Traveled
1,087,770
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,685
971
20
2
0
249,769
0
W
Xing Tian
8,987
817
6
1
0
222,891
0
L
Lancelot
7,234
658
7
1
0
173,132
0
L
Hera
7,854
714
22
2
0
192,270
0
W
Anhur
8,445
768
24
2
0
183,323
0
L
Nemesis
8,428
766
9
1
0
220,266
0
L
Agni
8,670
788
38
3
0
207,694
0
W
Agni
10,450
950
44
4
0
220,591
0
L
Set
8,682
789
22
2
0
183,892
0
W
Chiron
10,661
969
41
4
0
211,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role