Player Matchup

Tiamat
Tiamat
Boch
Tiamat
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
189W - 105L
1,403 Elo+
Solo
Lancelot
Lancelot
CarlsGGaming
Lancelot
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 33L
1,360 Elo+
Solo
Atlas
Atlas
Lithophene
Atlas
Level 95
God Stats
2W - 3L
1,500 SR
Queue Stats
266W - 242L
1,674 Elo+
Solo
Achilles
Achilles
M-MasCooT
Achilles
Level 127
God Stats
10W - 7L
1,587 SR
Queue Stats
173W - 188L
1,420 Elo+
Solo
Da Ji
Da Ji
Praxel
Da Ji
Level 141
God Stats
2W - 4L
1,303 SR
Queue Stats
209W - 209L
1,631 Elo+
Solo
Team Averages
Level 109
1,478 SR
1,497 Elo+

VS

Team Averages
Level 130
1,539 SR
1,706 Elo+
Hun Batz
Hun Batz
DaLoneCheese
Hun Batz
Level 159
God Stats
2W - 0L
1,716 SR
Queue Stats
48W - 32L
1,794 Elo+
Party 1
Bacchus
Bacchus
SteVizzle
Bacchus
Level 126
God Stats
1W - 0L
1,693 SR
Queue Stats
19W - 11L
1,759 Elo+
Party 1
Pele
Pele
TheWabbaduke
Pele
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 31L
1,803 Elo+
Party 1
Poseidon
Poseidon
Umcomfirmed
Poseidon
Level 151
God Stats
1W - 2L
1,500 SR
Queue Stats
200W - 139L
1,605 Elo+
Party 1
Chaac
Chaac
idontflush
Chaac
Level 87
God Stats
5W - 6L
1,285 SR
Queue Stats
302W - 311L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Boch
Tiamat
13
0 / 5 / 6
7,079
708
6,686
10,614
7,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lancelot
CarlsGGaming
Lancelot
14
1 / 4 / 3
7,284
728
3,442
11,245
5,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Atlas
12
0 / 6 / 9
7,443
744
8,570
16,783
18,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
M-MasCooT
Achilles
15
3 / 3 / 5
8,112
811
8,273
11,008
15,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Da Ji
Praxel
Da Ji
14
5 / 7 / 3
8,317
832
6,487
11,815
6,082
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DaLoneCheese
Hun Batz
15
6 / 3 / 15
9,201
920
14,678
7,780
3,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
SteVizzle
Bacchus
16
5 / 1 / 18
10,444
1,044
11,228
12,008
19,783
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

15
4 / 1 / 13
8,882
888
9,016
9,621
4,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Poseidon
Umcomfirmed
Poseidon
15
4 / 3 / 11
9,008
901
13,508
9,416
3,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
16
6 / 4 / 11
9,069
907
8,941
13,594
14,078
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
93
9
Kills
25
25
Deaths
12
26
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Boch
Tiamat
0
5
6
0.6
L
Lancelot
CarlsGGaming
Lancelot
1
4
3
0.63
W
Hun Batz
DaLoneCheese
Hun Batz
6
3
15
4.5
L
Atlas
0
6
9
0.75
L
Achilles
M-MasCooT
Achilles
3
3
5
1.83
L
Da Ji
Praxel
Da Ji
5
7
3
0.93
W
Bacchus
SteVizzle
Bacchus
5
1
18
14
W
4
1
13
10.5
W
Poseidon
Umcomfirmed
Poseidon
4
3
11
3.17
W
Chaac
6
4
11
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,458
Damage
57,371
61,465
Taken
52,419
53,407
Mitigated
45,018
9,453
Healing
23,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Boch
Tiamat
6,686
554
360
1,161
10,614
7,976
0
4,371
6,243
14,535
0
L
Lancelot
CarlsGGaming
Lancelot
3,442
515
0
1,408
11,245
5,333
0
5,117
6,128
0
15,085
W
Hun Batz
DaLoneCheese
Hun Batz
14,678
3,074
291
222
7,780
3,441
110
2,697
4,997
0
22,246
L
Atlas
8,570
3,422
475
2,085
16,783
18,221
0
6,178
10,605
15,234
0
L
Achilles
M-MasCooT
Achilles
8,273
612
613
2,637
11,008
15,795
0
4,267
6,741
0
15,320
L
Da Ji
Praxel
Da Ji
6,487
1,184
373
341
11,815
6,082
0
4,803
7,012
0
7,204
W
Bacchus
SteVizzle
Bacchus
11,228
659
3,664
5,618
12,008
19,783
879
3,083
8,639
16,800
0
W
9,016
1,538
713
2,741
9,621
4,106
1,968
2,623
6,817
0
13,811
W
Poseidon
Umcomfirmed
Poseidon
13,508
2,196
1,565
2,384
9,416
3,610
2,382
2,245
6,979
28,468
0
W
Chaac
8,941
868
1,958
4,113
13,594
14,078
608
4,608
8,765
0
22,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,235
Gold Earned
46,604
77
Minions Killed
116
0
Camps Cleared
0
893,967
Distance Traveled
1,085,415
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,079
708
23
2
0
173,254
0
L
Lancelot
7,284
728
29
3
0
186,919
0
W
Hun Batz
9,201
920
18
2
0
219,266
0
L
Atlas
7,443
744
6
1
0
174,908
0
L
Achilles
8,112
811
18
2
0
179,987
0
L
Da Ji
8,317
832
1
0
0
178,899
0
W
Bacchus
10,444
1,044
14
1
0
243,002
0
W
Pele
8,882
888
15
2
0
231,947
0
W
Poseidon
9,008
901
49
5
0
205,179
0
W
Chaac
9,069
907
20
2
0
186,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role