Player Matchup

Cerberus
Cerberus
Goatmankilla922
Cerberus
Level 15
God Stats
2W - 2L
1,500 SR
Queue Stats
186W - 223L
1,359 Elo+
Solo
Horus
Horus
MooreSalt
Horus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,395 Elo+
Party 1
Ne Zha
Ne Zha
OhGProdigyy
Ne Zha
Level 119
God Stats
9W - 3L
1,630 SR
Queue Stats
264W - 235L
1,561 Elo+
Party 1
Amaterasu
Amaterasu
itzqqqqq
Amaterasu
Level 157
God Stats
15W - 9L
1,719 SR
Queue Stats
651W - 648L
1,537 Elo+
Party 1
Hachiman
Hachiman
stahl1025
Hachiman
Level 119
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 33L
1,494 Elo+
Party 1
Team Averages
Level 88
1,570 SR
1,469 Elo+

VS

Team Averages
Level 19
1,482 SR
1,427 Elo+
Hun Batz
Hun Batz
GaryS25
Hun Batz
Level 17
God Stats
5W - 7L
1,700 SR
Queue Stats
550W - 571L
1,419 Elo+
Solo
Sylvanus
Sylvanus
RAMBAMSKI222
Sylvanus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,179 Elo+
Solo
Nox
Nox
SlowPokeWhale
Nox
Level 17
God Stats
1W - 4L
1,208 SR
Queue Stats
12W - 35L
1,317 Elo+
Solo
Tiamat
Tiamat
SmartyPantsCat
Tiamat
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,786 Elo+
Solo
Artemis
Artemis
sander963
Artemis
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
61W - 73L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
17
1 / 4 / 19
10,226
682
6,648
15,260
18,295
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
MooreSalt
Horus
19
4 / 1 / 23
12,195
813
5,616
12,986
14,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ne Zha
20
11 / 2 / 21
12,499
833
31,503
19,768
10,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
itzqqqqq
Amaterasu
18
6 / 3 / 16
11,292
753
13,691
18,146
18,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
stahl1025
Hachiman
19
11 / 2 / 17
12,166
811
25,423
14,547
7,352
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
GaryS25
Hun Batz
13
0 / 9 / 4
7,813
521
7,154
18,131
7,858
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
RAMBAMSKI222
Sylvanus
19
5 / 4 / 4
11,177
745
9,673
21,665
33,734
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

18
2 / 5 / 7
10,452
697
7,382
13,395
5,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
3 / 6 / 4
9,353
624
12,798
18,191
11,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
sander963
Artemis
15
1 / 9 / 3
8,729
582
10,587
17,506
6,042
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
33
33
Kills
11
12
Deaths
33
96
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
GaryS25
Hun Batz
0
9
4
0.22
W
Cerberus
1
4
19
2.63
W
Horus
MooreSalt
Horus
4
1
23
15.5
W
Ne Zha
11
2
21
10.75
L
Sylvanus
RAMBAMSKI222
Sylvanus
5
4
4
1.75
L
2
5
7
1.1
L
3
6
4
0.83
W
Amaterasu
itzqqqqq
Amaterasu
6
3
16
4.67
L
Artemis
sander963
Artemis
1
9
3
0.28
W
Hachiman
stahl1025
Hachiman
11
2
17
9.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,881
Damage
47,594
80,707
Taken
88,888
69,609
Mitigated
65,315
41,327
Healing
27,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
GaryS25
Hun Batz
7,154
615
1,101
1,918
18,131
7,858
0
1,369
16,610
0
15,023
W
Cerberus
6,648
552
532
2,660
15,260
18,295
1,395
6,633
8,627
25,970
0
W
Horus
MooreSalt
Horus
5,616
1,462
4,504
5,701
12,986
14,386
714
5,076
7,910
1,911
8,377
W
Ne Zha
31,503
5,455
4,747
10,743
19,768
10,908
1,961
6,145
13,067
0
59,361
L
Sylvanus
RAMBAMSKI222
Sylvanus
9,673
1,620
6,427
7,818
21,665
33,734
56
2,694
18,716
18,964
0
L
7,382
1,728
145
1,131
13,395
5,786
90
1,483
11,752
18,031
0
L
12,798
847
2,142
4,158
18,191
11,895
208
1,059
17,027
31,024
0
W
Amaterasu
itzqqqqq
Amaterasu
13,691
4,253
1,523
6,224
18,146
18,668
1,013
4,664
13,482
0
29,046
L
Artemis
sander963
Artemis
10,587
3,996
0
2,275
17,506
6,042
512
1,171
15,866
0
24,955
W
Hachiman
stahl1025
Hachiman
25,423
14,698
803
3,890
14,547
7,352
3,080
7,335
7,212
0
41,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,378
Gold Earned
47,524
200
Minions Killed
135
0
Camps Cleared
0
1,410,085
Distance Traveled
1,136,951
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,813
521
15
1
0
244,355
0
W
Cerberus
10,226
682
39
3
0
260,357
0
W
Horus
12,195
813
13
1
0
290,507
0
W
Ne Zha
12,499
833
52
3
0
299,733
0
L
Sylvanus
11,177
745
13
1
0
227,664
0
L
Nox
10,452
697
40
3
0
214,074
0
L
Tiamat
9,353
624
36
2
0
247,978
0
W
Amaterasu
11,292
753
40
3
0
304,196
0
L
Artemis
8,729
582
31
2
0
202,880
0
W
Hachiman
12,166
811
56
4
0
255,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role