Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
BenSkull101
Shiva
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 83L
1,559 Elo+
Solo
Vulcan
Vulcan
Coach Crass
Vulcan
Level 155
God Stats
10W - 10L
1,663 SR
Queue Stats
94W - 92L
1,499 Elo+
Solo
Athena
Athena
Klayborne28
Athena
Level 97
God Stats
5W - 2L
1,682 SR
Queue Stats
20W - 16L
1,562 Elo+
Solo
Bakasura
Bakasura
mister tmax13
Bakasura
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
185W - 180L
1,552 Elo+
Solo
Team Averages
Level 135
1,569 SR
1,534 Elo+

VS

Team Averages
Level 124
1,624 SR
1,584 Elo+
Kuzenbo
Kuzenbo
Fire ball Hav
Kuzenbo
Level 128
God Stats
0W - 5L
1,610 SR
Queue Stats
15W - 26L
1,560 Elo+
Party 1
King Arthur
King Arthur
Persxnxl
King Arthur
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Martichoras
Martichoras
Sgtslinger
Martichoras
Level 112
God Stats
1W - 1L
1,873 SR
Queue Stats
13W - 10L
1,612 Elo+
Party 1
Sol
Sol
Tinarix
Sol
Level 124
God Stats
7W - 4L
1,435 SR
Queue Stats
95W - 78L
1,459 Elo+
Solo
Fenrir
Fenrir
carnagekiller44
Fenrir
Level 129
God Stats
1W - 2L
1,701 SR
Queue Stats
57W - 58L
1,789 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
12
0 / 0 / 1
7,134
595
6,521
5,957
2,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
6 / 2 / 3
8,140
678
11,387
13,096
7,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
12
0 / 2 / 0
6,943
579
3,652
4,282
1,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Athena
9
2 / 2 / 2
6,255
521
3,350
8,571
6,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
mister tmax13
Bakasura
12
3 / 2 / 1
7,210
601
4,021
10,743
4,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
8
0 / 1 / 4
5,360
447
1,645
6,856
6,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
Persxnxl
King Arthur
8
1 / 8 / 1
5,368
447
4,405
12,515
4,565
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Martichoras
Sgtslinger
Martichoras
8
0 / 0 / 0
5,257
438
1,464
3,247
1,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sol
12
4 / 1 / 0
7,186
599
8,383
9,465
3,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

9
3 / 1 / 1
6,007
501
4,878
11,662
4,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
14
11
Kills
8
8
Deaths
11
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
0
0
1
0.5
W
6
2
3
3.75
W
Vulcan
0
2
0
0
L
Kuzenbo
0
1
4
2
W
Athena
2
2
2
1.5
L
King Arthur
Persxnxl
King Arthur
1
8
1
0.19
L
Martichoras
Sgtslinger
Martichoras
0
0
0
0
L
Sol
4
1
0
4
L
3
1
1
3.5
W
Bakasura
mister tmax13
Bakasura
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,931
Damage
20,775
42,649
Taken
43,745
23,340
Mitigated
19,860
13,897
Healing
14,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
6,521
681
20
2,706
5,957
2,609
407
3,397
2,560
58,050
0
W
11,387
2,149
0
5,770
13,096
7,594
0
209
12,887
0
60,937
W
Vulcan
3,652
775
0
894
4,282
1,623
237
145
4,137
55,706
0
L
Kuzenbo
1,645
584
112
1,512
6,856
6,392
0
3,431
3,362
8,509
0
W
Athena
3,350
1,097
0
1,798
8,571
6,566
103
3,240
5,331
16,667
0
L
King Arthur
Persxnxl
King Arthur
4,405
967
0
1,311
12,515
4,565
0
539
11,856
0
29,118
L
Martichoras
Sgtslinger
Martichoras
1,464
443
0
1,486
3,247
1,236
0
1,304
1,943
0
31,796
L
Sol
8,383
4,122
0
6,195
9,465
3,363
0
5,699
3,631
65,096
0
L
4,878
1,997
0
4,061
11,662
4,304
0
2,550
8,872
0
31,775
W
Bakasura
mister tmax13
Bakasura
4,021
2,774
0
2,709
10,743
4,948
462
3,037
7,706
0
35,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,682
Gold Earned
29,178
369
Minions Killed
259
0
Camps Cleared
0
1,298,906
Distance Traveled
1,043,014
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
7,134
595
96
8
0
216,725
0
W
Shiva
8,140
678
94
8
0
255,432
4
W
Vulcan
6,943
579
90
8
0
242,708
0
L
Kuzenbo
5,360
447
15
1
0
191,569
0
W
Athena
6,255
521
22
2
0
274,938
2
L
King Arthur
5,368
447
36
3
0
231,493
0
L
Martichoras
5,257
438
46
4
0
148,779
2
L
Sol
7,186
599
108
9
0
212,691
3
L
Fenrir
6,007
501
54
5
0
258,482
0
W
Bakasura
7,210
601
67
6
0
309,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role