Player Matchup

Lancelot
Lancelot
Jagermonster88
Lancelot
Level 64
God Stats
7W - 3L
1,905 SR
Queue Stats
114W - 105L
1,485 Elo+
Party 2
Mercury
Mercury
Karusil
Mercury
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 13L
1,462 Elo+
Party 2
Ra
Ra
Probies
Ra
Level 129
God Stats
1W - 0L
1,270 SR
Queue Stats
42W - 30L
1,417 Elo+
Party 2
Hera
Hera
Takkenz08
Hera
Level 62
God Stats
2W - 0L
1,528 SR
Queue Stats
20W - 10L
1,557 Elo+
Party 4
Sol
Sol
kapre
Sol
Level 54
God Stats
2W - 0L
1,482 SR
Queue Stats
20W - 10L
1,557 Elo+
Party 4
Team Averages
Level 67
1,537 SR
1,496 Elo+

VS

Team Averages
Level 36
1,451 SR
1,265 Elo+
Mercury
Mercury
MoeLester2
Mercury
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,259 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Shuksn
Ah Muzen Cab
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 96L
1,269 Elo+
Party 1
Chronos
Chronos
Thedirtgator
Chronos
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 27L
1,188 Elo+
Party 3
Heimdallr
Heimdallr
Viting-91
Heimdallr
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 59L
1,269 Elo+
Party 1
Sylvanus
Sylvanus
ahmetcanyyyy
Sylvanus
Level 63
God Stats
2W - 1L
1,256 SR
Queue Stats
150W - 185L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
15
6 / 6 / 17
10,201
785
10,371
16,829
8,437
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Karusil
Mercury
15
1 / 5 / 17
9,109
701
6,278
11,402
5,266
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
10 / 1 / 14
11,550
888
13,760
11,077
6,074
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hera
20
9 / 3 / 20
11,689
899
20,507
11,816
5,810
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
kapre
Sol
19
9 / 3 / 17
11,573
890
25,631
16,660
6,936
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
MoeLester2
Mercury
16
6 / 8 / 5
9,412
724
6,423
14,306
7,066
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Muzen Cab
Shuksn
Ah Muzen Cab
16
1 / 6 / 10
8,624
663
12,550
13,335
6,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
Thedirtgator
Chronos
16
4 / 8 / 5
8,868
682
8,158
16,078
7,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
Viting-91
Heimdallr
12
1 / 8 / 5
7,804
600
7,487
15,431
6,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
ahmetcanyyyy
Sylvanus
16
2 / 5 / 9
9,060
697
10,567
22,957
27,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
48
35
Kills
14
18
Deaths
35
85
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Lancelot
6
6
17
2.42
W
Mercury
Karusil
Mercury
1
5
17
1.9
L
Mercury
MoeLester2
Mercury
6
8
5
1.06
W
10
1
14
17
L
Ah Muzen Cab
Shuksn
Ah Muzen Cab
1
6
10
1
W
Hera
9
3
20
6.33
L
Chronos
Thedirtgator
Chronos
4
8
5
0.81
L
Heimdallr
Viting-91
Heimdallr
1
8
5
0.44
L
Sylvanus
ahmetcanyyyy
Sylvanus
2
5
9
1.3
W
Sol
kapre
Sol
9
3
17
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,547
Damage
45,185
67,784
Taken
82,107
32,523
Mitigated
54,663
29,616
Healing
18,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
10,371
3,168
840
2,067
16,829
8,437
2,866
4,848
11,981
0
23,147
W
Mercury
Karusil
Mercury
6,278
485
0
987
11,402
5,266
834
2,034
9,368
0
11,055
L
Mercury
MoeLester2
Mercury
6,423
1,233
0
981
14,306
7,066
0
11,078
3,228
60
16,783
W
13,760
978
5,351
6,814
11,077
6,074
1,290
3,759
7,318
34,433
0
L
Ah Muzen Cab
Shuksn
Ah Muzen Cab
12,550
2,207
309
2,320
13,335
6,111
0
10,018
3,317
0
25,111
W
Hera
20,507
2,311
1,001
3,707
11,816
5,810
607
2,830
8,986
35,881
0
L
Chronos
Thedirtgator
Chronos
8,158
2,722
1,176
1,619
16,078
7,571
0
12,615
3,463
20,811
0
L
Heimdallr
Viting-91
Heimdallr
7,487
2,705
719
1,069
15,431
6,530
0
12,388
3,043
0
16,234
L
Sylvanus
ahmetcanyyyy
Sylvanus
10,567
2,170
2,931
7,464
22,957
27,385
0
13,799
9,158
17,991
0
W
Sol
kapre
Sol
25,631
10,095
827
8,022
16,660
6,936
2,220
5,292
11,367
41,402
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,122
Gold Earned
43,768
195
Minions Killed
100
0
Camps Cleared
0
1,340,548
Distance Traveled
1,069,838
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
10,201
785
21
2
0
266,892
0
W
Mercury
9,109
701
7
1
0
276,954
0
L
Mercury
9,412
724
17
1
0
227,874
0
W
Ra
11,550
888
63
5
0
280,630
0
L
Ah Muzen Cab
8,624
663
17
1
0
225,063
0
W
Hera
11,689
899
62
5
0
273,469
0
L
Chronos
8,868
682
36
3
0
197,914
0
L
Heimdallr
7,804
600
16
1
0
223,176
0
L
Sylvanus
9,060
697
14
1
0
195,811
0
W
Sol
11,573
890
42
3
0
242,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role