Player Matchup

Sol
Sol
BIueskull
Sol
Level 8
God Stats
4W - 7L
1,441 SR
Queue Stats
7W - 14L
1,393 Elo+
Party 1
Pele
Pele
Brodingandr
Pele
Level 87
God Stats
11W - 12L
1,467 SR
Queue Stats
652W - 609L
1,605 Elo+
Party 1
He Bo
He Bo
Edyn
He Bo
Level 45
God Stats
4W - 7L
1,366 SR
Queue Stats
15W - 20L
1,366 Elo+
Party 3
Ares
Ares
Ryvvik
Ares
Level 131
God Stats
3W - 2L
1,517 SR
Queue Stats
36W - 37L
1,474 Elo+
Party 3
Chaac
Chaac
oReEvolve
Chaac
Level 23
God Stats
4W - 2L
1,563 SR
Queue Stats
26W - 35L
1,536 Elo+
Party 1
Team Averages
Level 59
1,471 SR
1,475 Elo+

VS

Team Averages
Level 35
1,582 SR
1,444 Elo+
Lancelot
Lancelot
DKJagz
Lancelot
Level 31
God Stats
5W - 3L
1,774 SR
Queue Stats
233W - 227L
1,557 Elo+
Solo
Guan Yu
Guan Yu
DrWatur
Guan Yu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Khepri
Khepri
ObsidianInferno
Khepri
Level 95
God Stats
6W - 5L
1,635 SR
Queue Stats
52W - 69L
1,424 Elo+
Party 2
Tiamat
Tiamat
Snowy1259
Tiamat
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 51L
1,239 Elo+
Party 2
Hou Yi
Hou Yi
YouGotGapped
Hou Yi
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 2
5,409
541
1,850
2,747
726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
4 / 0 / 1
6,368
637
5,883
7,095
2,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
Edyn
He Bo
9
1 / 1 / 2
5,523
552
2,750
4,850
1,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ares
Ryvvik
Ares
9
1 / 1 / 2
5,776
578
3,700
6,829
5,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chaac
oReEvolve
Chaac
11
4 / 1 / 0
6,504
650
6,945
7,435
6,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DKJagz
Lancelot
10
1 / 2 / 1
5,675
568
5,905
8,072
3,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Guan Yu
DrWatur
Guan Yu
8
1 / 4 / 0
5,071
507
3,211
9,415
4,890
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

7
1 / 1 / 0
4,646
465
1,496
6,778
4,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
Snowy1259
Tiamat
9
0 / 2 / 1
5,036
504
1,494
4,764
1,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
7
0 / 1 / 1
4,369
437
992
3,635
1,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
10
Kills
3
3
Deaths
10
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
0
2
1
W
4
0
1
4.5
L
Lancelot
DKJagz
Lancelot
1
2
1
0.75
L
Guan Yu
DrWatur
Guan Yu
1
4
0
0.25
W
He Bo
Edyn
He Bo
1
1
2
2
L
1
1
0
1
W
Ares
Ryvvik
Ares
1
1
2
2
L
Tiamat
Snowy1259
Tiamat
0
2
1
0.25
L
Hou Yi
0
1
1
0.5
W
Chaac
oReEvolve
Chaac
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,128
Damage
13,098
28,956
Taken
32,664
15,145
Mitigated
14,960
9,880
Healing
6,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,850
1,177
0
1,687
2,747
726
0
290
2,457
31,223
0
W
5,883
1,473
0
1,676
7,095
2,025
0
939
6,156
0
43,775
L
Lancelot
DKJagz
Lancelot
5,905
854
0
739
8,072
3,171
0
1,922
6,150
0
40,789
L
Guan Yu
DrWatur
Guan Yu
3,211
714
0
1,022
9,415
4,890
0
179
8,640
0
20,211
W
He Bo
Edyn
He Bo
2,750
14
0
634
4,850
1,160
0
908
3,942
28,378
0
L
1,496
230
105
1,480
6,778
4,171
0
3,537
3,241
13,627
0
W
Ares
Ryvvik
Ares
3,700
325
0
2,627
6,829
5,040
0
853
5,976
24,932
0
L
Tiamat
Snowy1259
Tiamat
1,494
314
0
1,676
4,764
1,447
0
1,149
3,615
29,348
0
L
Hou Yi
992
615
0
1,066
3,635
1,281
0
1,513
2,122
0
19,579
W
Chaac
oReEvolve
Chaac
6,945
2,367
0
3,256
7,435
6,194
302
0
7,435
0
43,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,580
Gold Earned
24,797
285
Minions Killed
193
0
Camps Cleared
0
978,450
Distance Traveled
1,007,025
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,409
541
69
7
0
162,256
0
W
Pele
6,368
637
63
6
0
227,385
0
L
Lancelot
5,675
568
68
7
0
237,799
0
L
Guan Yu
5,071
507
25
3
0
205,575
0
W
He Bo
5,523
552
58
6
0
209,864
1
L
Khepri
4,646
465
11
1
0
190,278
2
W
Ares
5,776
578
20
2
0
178,003
0
L
Tiamat
5,036
504
50
5
0
207,952
4
L
Hou Yi
4,369
437
39
4
0
165,421
0
W
Chaac
6,504
650
75
8
0
200,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role