Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
NOTOR9OUS
Kukulkan
Level 28
God Stats
16W - 10L
1,561 SR
Queue Stats
19W - 18L
1,446 Elo+
Solo
Cu Chulainn
Cu Chulainn
SackMeatFace
Cu Chulainn
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 103L
1,458 Elo+
Party 1
Lancelot
Lancelot
WillBeEazy
Lancelot
Level 134
God Stats
20W - 20L
1,513 SR
Queue Stats
140W - 143L
1,493 Elo+
Party 1
Hachiman
Hachiman
WolvenWarden
Hachiman
Level 89
God Stats
17W - 19L
1,434 SR
Queue Stats
250W - 247L
1,461 Elo+
Solo
Team Averages
Level 91
1,502 SR
1,472 Elo+

VS

Team Averages
Level 114
1,619 SR
1,433 Elo+
Loki
Loki
DwarfKing187
Loki
Level 159
God Stats
3W - 2L
1,825 SR
Queue Stats
264W - 276L
1,432 Elo+
Party 2
Sun Wukong
Sun Wukong
Lodsin
Sun Wukong
Level 156
God Stats
6W - 4L
1,817 SR
Queue Stats
348W - 362L
1,434 Elo+
Party 2
Zhong Kui
Zhong Kui
THEamishTRACTOR
Zhong Kui
Level 126
God Stats
10W - 8L
1,112 SR
Queue Stats
182W - 164L
1,478 Elo+
Party 2
Ishtar
Ishtar
TheLaw95
Ishtar
Level 105
God Stats
3W - 2L
1,500 SR
Queue Stats
24W - 21L
1,408 Elo+
Solo
Khepri
Khepri
stacyknepper
Khepri
Level 26
God Stats
6W - 0L
1,843 SR
Queue Stats
206W - 212L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
1 / 1 / 4
7,895
658
7,133
12,832
11,787
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
NOTOR9OUS
Kukulkan
15
0 / 2 / 5
8,237
686
6,575
7,073
3,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
SackMeatFace
Cu Chulainn
14
3 / 4 / 3
8,080
673
10,911
15,826
16,147
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lancelot
WillBeEazy
Lancelot
13
3 / 3 / 2
7,810
651
6,576
6,778
2,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
WolvenWarden
Hachiman
14
0 / 1 / 2
7,794
650
5,342
4,872
2,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 4
9,202
767
9,254
8,761
4,074
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Lodsin
Sun Wukong
16
2 / 1 / 9
9,138
762
8,757
16,501
14,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
THEamishTRACTOR
Zhong Kui
15
1 / 2 / 2
8,673
723
7,647
9,840
7,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ishtar
TheLaw95
Ishtar
16
2 / 1 / 2
8,738
728
7,083
7,158
3,464
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
16
2 / 1 / 7
9,493
791
4,906
8,775
9,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
35
7
Kills
11
11
Deaths
7
16
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
1
4
3
W
4
2
4
3
W
Sun Wukong
Lodsin
Sun Wukong
2
1
9
6.5
L
Kukulkan
NOTOR9OUS
Kukulkan
0
2
5
1.25
L
Cu Chulainn
SackMeatFace
Cu Chulainn
3
4
3
1.13
W
Zhong Kui
THEamishTRACTOR
Zhong Kui
1
2
2
1
W
Ishtar
TheLaw95
Ishtar
2
1
2
3
L
Lancelot
WillBeEazy
Lancelot
3
3
2
1.33
L
Hachiman
WolvenWarden
Hachiman
0
1
2
1
W
Khepri
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,537
Damage
37,647
47,381
Taken
51,035
36,268
Mitigated
38,985
4,643
Healing
11,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,133
687
496
2,410
12,832
11,787
0
4,266
8,316
19,771
0
W
9,254
1,871
0
729
8,761
4,074
1,478
681
8,080
0
36,108
W
Sun Wukong
Lodsin
Sun Wukong
8,757
1,169
0
5,465
16,501
14,220
239
4,315
12,186
0
25,467
L
Kukulkan
NOTOR9OUS
Kukulkan
6,575
381
0
170
7,073
3,119
387
1,604
5,363
36,188
0
L
Cu Chulainn
SackMeatFace
Cu Chulainn
10,911
1,928
0
564
15,826
16,147
208
3,971
11,587
155
23,882
W
Zhong Kui
THEamishTRACTOR
Zhong Kui
7,647
720
0
2,606
9,840
7,912
1,691
3,473
6,367
29,792
0
W
Ishtar
TheLaw95
Ishtar
7,083
4,845
0
1,473
7,158
3,464
1,691
1,068
6,090
0
38,380
L
Lancelot
WillBeEazy
Lancelot
6,576
1,456
0
540
6,778
2,765
276
1,338
5,378
0
15,000
L
Hachiman
WolvenWarden
Hachiman
5,342
2,509
0
463
4,872
2,450
0
654
4,184
0
28,189
W
Khepri
4,906
709
0
1,679
8,775
9,315
410
4,326
4,449
15,778
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,816
Gold Earned
45,244
198
Minions Killed
250
0
Camps Cleared
0
1,114,645
Distance Traveled
1,247,720
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,895
658
27
2
0
260,805
0
W
Loki
9,202
767
54
5
0
266,571
0
W
Sun Wukong
9,138
762
35
3
0
285,432
0
L
Kukulkan
8,237
686
73
6
0
242,286
0
L
Cu Chulainn
8,080
673
27
2
0
232,106
0
W
Zhong Kui
8,673
723
79
7
0
224,533
0
W
Ishtar
8,738
728
64
5
0
221,146
0
L
Lancelot
7,810
651
19
2
0
153,183
0
L
Hachiman
7,794
650
52
4
0
226,265
0
W
Khepri
9,493
791
18
2
0
250,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role