Player Matchup

Horus
Horus
 
Horus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Hoopy Hooper
Artemis
Level 59
God Stats
7W - 3L
1,547 SR
Queue Stats
8W - 3L
1,558 Elo+
Party 2
Anubis
Anubis
SmurfMurder9847
Anubis
Level 28
God Stats
1W - 1L
1,321 SR
Queue Stats
2W - 3L
1,327 Elo+
Party 1
Loki
Loki
lafliadominguez
Loki
Level 148
God Stats
37W - 12L
1,674 SR
Queue Stats
1,131W - 1,214L
1,461 Elo+
Solo
Hercules
Hercules
slaughterDOTexe
Hercules
Level 107
God Stats
5W - 2L
1,393 SR
Queue Stats
12W - 9L
1,399 Elo+
Party 2
Team Averages
Level 100
1,487 SR
1,449 Elo+

VS

Team Averages
Level 116
1,486 SR
1,514 Elo+
Cthulhu
Cthulhu
Fyll Jess 118
Cthulhu
Level 86
God Stats
0W - 3L
1,520 SR
Queue Stats
39W - 35L
1,486 Elo+
Solo
Ishtar
Ishtar
HammerOfDeath83
Ishtar
Level 85
God Stats
12W - 16L
1,320 SR
Queue Stats
150W - 162L
1,526 Elo+
Solo
Achilles
Achilles
MAGALHAES35
Achilles
Level 156
God Stats
82W - 60L
1,653 SR
Queue Stats
409W - 423L
1,444 Elo+
Solo
Bacchus
Bacchus
SCHLAGE12
Bacchus
Level 122
God Stats
9W - 9L
1,455 SR
Queue Stats
162W - 174L
1,498 Elo+
Solo
Tiamat
Tiamat
SandyCheekz77
Tiamat
Level 131
God Stats
0W - 1L
1,482 SR
Queue Stats
33W - 40L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
0 / 0 / 4
5,525
1,105
3,812
5,382
3,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
Hoopy Hooper
Artemis
10
1 / 0 / 2
5,599
1,120
1,970
1,738
691
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
3 / 0 / 1
6,285
1,257
4,397
2,863
1,413
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 0 / 4
5,362
1,072
1,777
2,113
822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Hercules
10
0 / 0 / 3
5,294
1,059
3,925
4,576
3,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

400

VS

Team 2 Tickets

380

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
9
0 / 2 / 0
5,228
1,046
1,942
5,134
3,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 1 / 0
5,459
1,092
1,487
3,336
983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Achilles
MAGALHAES35
Achilles
9
0 / 0 / 0
4,822
964
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
SCHLAGE12
Bacchus
9
0 / 1 / 0
5,494
1,099
5,172
6,465
6,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
0 / 0 / 0
5,372
1,074
4,010
3,025
1,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
0
4
Kills
0
0
Deaths
4
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
0
4
2
L
Cthulhu
0
2
0
0
L
0
1
0
0
W
Artemis
Hoopy Hooper
Artemis
1
0
2
2
L
Achilles
MAGALHAES35
Achilles
0
0
0
0
L
Bacchus
SCHLAGE12
Bacchus
0
1
0
0
L
0
0
0
0
W
3
0
1
3.5
W
0
0
4
2
W
Hercules
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,881
Damage
12,611
16,672
Taken
17,960
10,420
Mitigated
11,879
4,999
Healing
2,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,812
1,141
630
1,167
5,382
3,766
0
3,449
1,814
0
7,249
L
Cthulhu
1,942
59
97
304
5,134
3,298
0
1,271
3,548
8,262
0
L
1,487
552
0
525
3,336
983
0
401
2,780
0
15,583
W
Artemis
Hoopy Hooper
Artemis
1,970
881
0
97
1,738
691
0
1,019
683
0
7,902
L
Achilles
MAGALHAES35
Achilles
0
0
0
0
0
0
0
0
0
0
0
L
Bacchus
SCHLAGE12
Bacchus
5,172
557
0
1,129
6,465
6,114
0
1,768
4,439
7,943
0
L
4,010
499
0
418
3,025
1,484
0
957
1,962
11,440
0
W
4,397
178
0
1,646
2,863
1,413
0
2,246
579
17,836
0
W
1,777
71
0
666
2,113
822
0
1,129
949
0
10,865
W
Hercules
3,925
1,656
0
793
4,576
3,728
0
2,975
1,523
0
10,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,065
Gold Earned
26,375
91
Minions Killed
83
4
Camps Cleared
3
495,630
Distance Traveled
345,182
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,525
1,105
9
2
1
99,737
0
L
Cthulhu
5,228
1,046
34
7
0
66,534
0
L
Ishtar
5,459
1,092
31
6
2
81,207
0
W
Artemis
5,599
1,120
16
3
1
94,311
0
L
Achilles
4,822
964
0
0
0
9,212
0
L
Bacchus
5,494
1,099
3
1
1
97,394
0
L
Tiamat
5,372
1,074
15
3
0
90,835
0
W
Anubis
6,285
1,257
37
7
1
91,608
0
W
Loki
5,362
1,072
13
3
0
99,218
0
W
Hercules
5,294
1,059
16
3
1
110,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role