Player Matchup

Scylla
Scylla
DeHaanSolo
Scylla
Level 137
God Stats
8W - 5L
1,586 SR
Queue Stats
235W - 237L
1,463 Elo+
Party 1
He Bo
He Bo
OrodeLey
He Bo
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
144W - 148L
1,463 Elo+
Solo
Ares
Ares
Packman1785
Ares
Level 88
God Stats
21W - 11L
1,627 SR
Queue Stats
395W - 376L
1,482 Elo+
Party 1
Ullr
Ullr
Shinattykun
Ullr
Level 122
God Stats
3W - 4L
1,500 SR
Queue Stats
204W - 200L
1,580 Elo+
Solo
Jing Wei
Jing Wei
xDark Duckbutt
Jing Wei
Level 86
God Stats
8W - 8L
1,357 SR
Queue Stats
326W - 329L
1,467 Elo+
Party 1
Team Averages
Level 104
1,514 SR
1,491 Elo+

VS

Team Averages
Level 119
1,359 SR
1,349 Elo+
Serqet
Serqet
BLACKdv17
Serqet
Level 77
God Stats
1W - 1L
1,111 SR
Queue Stats
94W - 116L
1,355 Elo+
Solo
Nu Wa
Nu Wa
Dissaor667
Nu Wa
Level 106
God Stats
22W - 6L
1,500 SR
Queue Stats
694W - 704L
1,407 Elo+
Solo
He Bo
He Bo
Karfusu__
He Bo
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,295 Elo+
Party 2
Kuzenbo
Kuzenbo
Trey13uchet
Kuzenbo
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 8L
1,216 Elo+
Party 2
Mercury
Mercury
Zalo7bingo
Mercury
Level 158
God Stats
2W - 11L
1,185 SR
Queue Stats
223W - 235L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DeHaanSolo
Scylla
20
9 / 5 / 8
12,062
804
19,636
17,449
8,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

He Bo
OrodeLey
He Bo
17
4 / 8 / 9
10,481
699
11,092
16,127
7,163
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 6 / 9
10,089
673
8,480
17,227
23,392
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

17
2 / 5 / 9
9,928
662
6,702
17,240
8,931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
17
2 / 5 / 8
9,513
634
9,873
14,318
7,634
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
BLACKdv17
Serqet
16
4 / 6 / 9
11,055
737
5,983
12,918
8,888
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
20
5 / 2 / 20
12,725
848
22,464
9,957
5,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

He Bo
Karfusu__
He Bo
19
8 / 4 / 14
12,174
812
23,176
13,983
7,422
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
Trey13uchet
Kuzenbo
20
4 / 3 / 22
12,474
832
10,937
20,697
43,881
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mercury
Zalo7bingo
Mercury
19
8 / 7 / 16
12,632
842
13,066
14,021
8,718
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
110
21
Kills
29
29
Deaths
22
43
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Serqet
BLACKdv17
Serqet
4
6
9
1.42
L
Scylla
DeHaanSolo
Scylla
9
5
8
2.6
W
Nu Wa
5
2
20
7.5
W
He Bo
Karfusu__
He Bo
8
4
14
3.75
L
He Bo
OrodeLey
He Bo
4
8
9
1.06
L
4
6
9
1.42
L
2
5
9
1.3
W
Kuzenbo
Trey13uchet
Kuzenbo
4
3
22
5
W
Mercury
Zalo7bingo
Mercury
8
7
16
2.29
L
Jing Wei
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,783
Damage
75,626
82,361
Taken
71,576
55,956
Mitigated
74,378
20,974
Healing
21,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
BLACKdv17
Serqet
5,983
1,260
380
2,637
12,918
8,888
1,403
7,197
5,527
0
12,056
L
Scylla
DeHaanSolo
Scylla
19,636
1,419
1,307
4,110
17,449
8,836
120
11,027
5,982
57,050
0
W
Nu Wa
22,464
5,648
2,486
3,565
9,957
5,469
3,638
6,716
3,153
55,388
0
W
He Bo
Karfusu__
He Bo
23,176
467
1,144
3,870
13,983
7,422
544
7,665
5,472
41,072
0
L
He Bo
OrodeLey
He Bo
11,092
294
1,280
2,381
16,127
7,163
0
10,774
4,702
30,566
0
L
8,480
233
866
978
17,227
23,392
0
8,502
7,915
13,504
0
L
6,702
3,005
2,394
3,885
17,240
8,931
130
12,547
3,888
0
27,023
W
Kuzenbo
Trey13uchet
Kuzenbo
10,937
2,988
1,136
3,988
20,697
43,881
662
8,152
12,277
20,625
1,035
W
Mercury
Zalo7bingo
Mercury
13,066
3,904
1,413
999
14,021
8,718
1,705
8,546
5,343
0
23,033
L
Jing Wei
9,873
8,106
981
2,792
14,318
7,634
0
10,421
2,528
0
28,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,073
Gold Earned
61,060
203
Minions Killed
174
0
Camps Cleared
0
1,254,313
Distance Traveled
1,406,466
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
11,055
737
12
1
0
241,765
0
L
Scylla
12,062
804
95
6
0
259,360
0
W
Nu Wa
12,725
848
62
4
0
294,428
0
W
He Bo
12,174
812
63
4
0
290,138
0
L
He Bo
10,481
699
29
2
0
244,512
2
L
Ares
10,089
673
8
1
0
250,664
0
L
Ullr
9,928
662
45
3
0
268,007
0
W
Kuzenbo
12,474
832
14
1
0
284,500
0
W
Mercury
12,632
842
23
2
0
295,635
0
L
Jing Wei
9,513
634
26
2
0
231,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role