Player Matchup

Izanami
Izanami
 
Izanami
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Alergin97
Rama
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 75L
1,353 Elo+
Solo
Hercules
Hercules
Prototype xx17
Hercules
Level 139
God Stats
4W - 7L
1,759 SR
Queue Stats
184W - 191L
1,793 Elo+
Party 1
Geb
Geb
QuazyDudSki
Geb
Level 120
God Stats
1W - 4L
1,500 SR
Queue Stats
360W - 369L
1,483 Elo+
Solo
Guan Yu
Guan Yu
shortman2112
Guan Yu
Level 119
God Stats
4W - 2L
1,500 SR
Queue Stats
481W - 485L
1,556 Elo+
Party 1
Team Averages
Level 119
1,552 SR
1,537 Elo+

VS

Team Averages
Level 98
1,556 SR
1,457 Elo+
Ra
Ra
CrocketteQc
Ra
Level 58
God Stats
1W - 0L
1,627 SR
Queue Stats
21W - 27L
1,482 Elo+
Solo
Chronos
Chronos
DidyDoodat
Chronos
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
112W - 68L
1,222 Elo+
Party 2
Nox
Nox
FinSheperd
Nox
Level 109
God Stats
5W - 6L
1,530 SR
Queue Stats
606W - 571L
1,521 Elo+
Party 3
Ares
Ares
WillistheLegend
Ares
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 36L
1,640 Elo+
Party 3
Surtr
Surtr
gucody
Surtr
Level 128
God Stats
4W - 2L
1,622 SR
Queue Stats
103W - 103L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
3 / 1 / 2
9,417
554
8,874
6,525
3,950
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Rama
18
3 / 4 / 4
10,962
645
21,010
22,612
16,016
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hercules
19
1 / 2 / 6
10,648
626
12,030
26,932
44,073
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

16
0 / 3 / 5
10,243
603
13,735
20,741
33,380
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Guan Yu
shortman2112
Guan Yu
16
0 / 2 / 5
9,405
553
8,017
23,079
35,862
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 1 / 7
11,655
686
16,335
11,974
10,537
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos
DidyDoodat
Chronos
18
6 / 2 / 3
11,466
674
24,220
17,318
13,815
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
3 / 2 / 7
10,709
630
16,593
12,756
10,797
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
0 / 3 / 12
10,447
615
15,556
24,520
40,250
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Surtr
gucody
Surtr
18
0 / 1 / 12
10,702
630
16,094
20,794
36,651
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
53
7
Kills
12
12
Deaths
9
22
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
3
1
2
4
L
Rama
3
4
4
1.25
W
3
1
7
6.5
W
Chronos
DidyDoodat
Chronos
6
2
3
3.75
W
3
2
7
3.25
L
Hercules
1
2
6
2
L
0
3
5
0.83
W
0
3
12
2
W
Surtr
gucody
Surtr
0
1
12
6
L
Guan Yu
shortman2112
Guan Yu
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,666
Damage
88,798
99,889
Taken
87,362
133,281
Mitigated
112,050
61,051
Healing
47,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
8,874
4,943
2,180
741
6,525
3,950
0
4,442
1,976
0
33,675
L
Rama
21,010
10,995
965
6,099
22,612
16,016
0
17,982
4,279
0
55,030
W
16,335
430
19,610
5,658
11,974
10,537
1,505
3,200
8,774
48,302
0
W
Chronos
DidyDoodat
Chronos
24,220
10,869
1,588
4,162
17,318
13,815
4,576
2,362
14,956
48,138
0
W
16,593
1,111
3,397
1,537
12,756
10,797
630
2,024
10,732
30,660
0
L
Hercules
12,030
1,122
3,385
12,134
26,932
44,073
0
19,426
7,015
0
24,035
L
13,735
455
4,336
3,556
20,741
33,380
0
13,501
6,713
30,550
0
W
15,556
1,015
1,748
1,760
24,520
40,250
559
2,730
21,790
22,253
0
W
Surtr
gucody
Surtr
16,094
4,910
2,535
5,222
20,794
36,651
971
3,419
17,375
1,671
25,980
L
Guan Yu
shortman2112
Guan Yu
8,017
191
17,216
10,439
23,079
35,862
0
16,751
5,869
0
23,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,675
Gold Earned
54,979
211
Minions Killed
167
0
Camps Cleared
0
1,400,707
Distance Traveled
1,722,126
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,417
554
64
4
0
156,491
0
L
Rama
10,962
645
80
5
0
259,965
0
W
Ra
11,655
686
72
4
0
372,376
0
W
Chronos
11,466
674
38
2
0
316,107
0
W
Nox
10,709
630
21
1
0
309,467
0
L
Hercules
10,648
626
21
1
0
358,773
0
L
Geb
10,243
603
21
1
0
271,290
0
W
Ares
10,447
615
15
1
0
358,885
0
W
Surtr
10,702
630
21
1
0
365,291
0
L
Guan Yu
9,405
553
25
1
0
354,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role