Player Matchup

Cabrakan
Cabrakan
Gold II
 
Cabrakan
Gold II
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver III
BTrigss2
Danzaburou
Silver III
Level 141
God Stats
4W - 5L
1,649 SR
Queue Stats
219W - 224L
1,430 MMR
Party 3
Thor
Thor
Silver III
DopeThings
Thor
Silver III
Level 129
God Stats
4W - 10L
1,438 SR
Queue Stats
216W - 236L
1,241 MMR
Party 3
Kukulkan
Kukulkan
Bronze III
JerillAnders
Kukulkan
Bronze III
Level 80
God Stats
1W - 1L
1,413 SR
Queue Stats
3W - 7L
1,336 MMR
Solo
Bellona
Bellona
Silver I
aggusthe2nd
Bellona
Silver I
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 95L
1,331 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 127
1,500 SR
1,367 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 99
1,554 SR
1,335 MMR
Athena
Athena
Silver II
MrValentineSU
Athena
Silver II
Level 62
God Stats
6W - 7L
1,465 SR
Queue Stats
10W - 14L
1,354 MMR
Party 1
King Arthur
King Arthur
Bronze III
Mördréd
King Arthur
Bronze III
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,316 MMR
Party 1
Sol
Sol
Gold V
RayItsuki
Sol
Gold V
Level 145
God Stats
11W - 5L
1,778 SR
Queue Stats
266W - 269L
1,329 MMR
Solo
Hun Batz
Hun Batz
Bronze IV
Revalse
Hun Batz
Bronze IV
Level 89
God Stats
1W - 0L
1,527 SR
Queue Stats
16W - 10L
1,293 MMR
Party 2
Agni
Agni
Bronze III
SquidBaby
Agni
Bronze III
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,385 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
9
0 / 2 / 1
5,646
471
2,479
11,954
13,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
BTrigss2
Danzaburou
11
1 / 3 / 1
6,263
522
4,502
8,218
2,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
3 / 5 / 0
6,373
531
4,936
10,205
3,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
JerillAnders
Kukulkan
11
0 / 3 / 1
6,351
529
4,497
9,197
3,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bellona
aggusthe2nd
Bellona
12
0 / 0 / 1
6,119
510
2,518
11,532
14,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Bans
TiamatHe BoSusano

VS

Bans
SurtrMerlinAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 7
6,868
572
3,804
9,100
8,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
Mördréd
King Arthur
13
0 / 1 / 2
7,299
608
7,874
7,059
6,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 1 / 0
7,383
615
5,166
6,243
2,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hun Batz
Revalse
Hun Batz
12
4 / 1 / 3
7,454
621
7,435
8,189
3,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Agni
13
6 / 1 / 2
7,891
658
11,183
6,481
2,385
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
4
Kills
13
13
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
0
2
1
0.25
L
Danzaburou
BTrigss2
Danzaburou
1
3
1
0.5
L
3
5
0
0.6
L
Kukulkan
JerillAnders
Kukulkan
0
3
1
0.17
W
1
1
7
4.5
W
King Arthur
Mördréd
King Arthur
0
1
2
1
W
2
1
0
2
W
Hun Batz
Revalse
Hun Batz
4
1
3
5.5
W
Agni
6
1
2
7
L
Bellona
aggusthe2nd
Bellona
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,932
Damage
35,462
51,106
Taken
37,072
37,790
Mitigated
22,331
12,372
Healing
11,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
2,479
527
0
2,860
11,954
13,172
0
6,402
5,085
11,938
0
L
Danzaburou
BTrigss2
Danzaburou
4,502
1,909
0
3,432
8,218
2,937
0
4,311
3,907
0
45,795
L
4,936
1,351
0
1,170
10,205
3,791
0
2,615
7,447
0
30,741
L
Kukulkan
JerillAnders
Kukulkan
4,497
769
0
1,083
9,197
3,448
0
5,608
3,212
55,293
0
W
3,804
1,417
0
2,536
9,100
8,039
59
3,694
5,359
9,700
0
W
King Arthur
Mördréd
King Arthur
7,874
879
0
1,487
7,059
6,668
167
12
6,504
624
58,733
W
5,166
3,443
0
2,578
6,243
2,103
1,433
133
6,110
61,750
0
W
Hun Batz
Revalse
Hun Batz
7,435
2,800
0
4,206
8,189
3,136
728
976
7,123
0
50,974
W
Agni
11,183
812
0
390
6,481
2,385
0
2,156
4,325
64,105
0
L
Bellona
aggusthe2nd
Bellona
2,518
538
0
3,827
11,532
14,442
0
505
11,027
0
38,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,752
Gold Earned
36,895
308
Minions Killed
392
0
Camps Cleared
0
1,211,192
Distance Traveled
1,336,690
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
5,646
471
12
1
0
239,405
1
L
Danzaburou
6,263
522
76
6
0
227,038
4
L
Thor
6,373
531
52
4
0
247,215
0
L
Kukulkan
6,351
529
102
9
0
253,876
0
W
Athena
6,868
572
17
1
0
260,367
2
W
King Arthur
7,299
608
88
7
0
283,303
2
W
Sol
7,383
615
101
8
0
237,354
0
W
Hun Batz
7,454
621
81
7
0
290,964
0
W
Agni
7,891
658
105
9
0
264,702
2
L
Bellona
6,119
510
66
6
0
243,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role