Player Matchup

Bacchus
Bacchus
AskMelGibson29
Bacchus
Level 128
God Stats
16W - 20L
1,621 SR
Queue Stats
520W - 648L
1,511 Elo+
Solo
Terra
Terra
DJ344
Terra
Level 129
God Stats
34W - 31L
1,508 SR
Queue Stats
130W - 118L
1,503 Elo+
Solo
Mercury
Mercury
Kinetic Voltage
Mercury
Level 140
God Stats
15W - 18L
1,383 SR
Queue Stats
697W - 664L
1,460 Elo+
Solo
Chiron
Chiron
Myztari
Chiron
Level 108
God Stats
3W - 3L
1,441 SR
Queue Stats
357W - 326L
1,581 Elo+
Solo
Merlin
Merlin
PoloClass101
Merlin
Level 30
God Stats
3W - 1L
1,286 SR
Queue Stats
35W - 36L
1,443 Elo+
Solo
Team Averages
Level 107
1,448 SR
1,500 Elo+

VS

Team Averages
Level 112
1,624 SR
1,552 Elo+
Ares
Ares
BeatKing107
Ares
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
152W - 156L
1,607 Elo+
Solo
Cernunnos
Cernunnos
FLOR1DA MANs
Cernunnos
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
64W - 62L
1,398 Elo+
Solo
Cthulhu
Cthulhu
SloppyMoney
Cthulhu
Level 118
God Stats
16W - 14L
1,334 SR
Queue Stats
286W - 247L
1,523 Elo+
Solo
Yu Huang
Yu Huang
Timbvrss
Yu Huang
Level 39
God Stats
1W - 1L
1,818 SR
Queue Stats
24W - 13L
1,668 Elo+
Party 1
Heimdallr
Heimdallr
aMaleNowDead
Heimdallr
Level 105
God Stats
28W - 24L
1,969 SR
Queue Stats
355W - 311L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 3
7,291
486
6,966
13,574
12,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Terra
DJ344
Terra
12
4 / 2 / 9
7,543
503
8,735
11,134
6,992
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

15
4 / 1 / 7
8,649
577
9,340
11,873
4,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chiron
Myztari
Chiron
14
7 / 2 / 6
8,466
564
12,811
12,209
4,715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
15
4 / 1 / 1
8,984
599
5,241
7,089
2,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 8 / 0
5,658
377
650
15,446
9,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cernunnos
FLOR1DA MANs
Cernunnos
13
4 / 3 / 1
8,008
534
8,405
12,375
4,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
SloppyMoney
Cthulhu
13
0 / 2 / 0
7,776
518
9,022
12,755
11,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yu Huang
Timbvrss
Yu Huang
15
0 / 3 / 0
8,201
547
6,007
9,620
4,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
aMaleNowDead
Heimdallr
13
2 / 3 / 3
7,766
518
9,569
12,600
5,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
19
Kills
6
6
Deaths
19
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
0
3
1.5
L
0
8
0
0
W
Terra
DJ344
Terra
4
2
9
4.25
L
Cernunnos
FLOR1DA MANs
Cernunnos
4
3
1
1.5
W
4
1
7
7.5
W
Chiron
Myztari
Chiron
7
2
6
5
W
Merlin
4
1
1
4.5
L
Cthulhu
SloppyMoney
Cthulhu
0
2
0
0
L
Yu Huang
Timbvrss
Yu Huang
0
3
0
0
L
Heimdallr
aMaleNowDead
Heimdallr
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,093
Damage
33,653
55,879
Taken
62,796
31,160
Mitigated
35,255
16,734
Healing
9,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,966
1,462
0
6,126
13,574
12,530
0
6,303
6,193
42,178
0
L
650
123
0
587
15,446
9,796
0
5,204
10,242
8,704
0
W
Terra
DJ344
Terra
8,735
2,742
697
1,880
11,134
6,992
366
315
10,819
30,505
0
L
Cernunnos
FLOR1DA MANs
Cernunnos
8,405
3,400
0
817
12,375
4,619
0
2,189
10,148
0
57,904
W
9,340
6,904
0
3,145
11,873
4,471
0
2,236
9,599
0
71,045
W
Chiron
Myztari
Chiron
12,811
5,709
541
3,469
12,209
4,715
447
945
11,264
0
61,071
W
Merlin
5,241
284
0
876
7,089
2,452
397
3,989
3,100
69,705
0
L
Cthulhu
SloppyMoney
Cthulhu
9,022
1,738
0
1,914
12,755
11,186
0
5,602
6,224
56,640
775
L
Yu Huang
Timbvrss
Yu Huang
6,007
71
0
3,346
9,620
4,193
0
3,879
5,741
80,659
0
L
Heimdallr
aMaleNowDead
Heimdallr
9,569
5,224
0
2,380
12,600
5,461
0
3,101
9,499
0
61,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,933
Gold Earned
37,409
401
Minions Killed
439
0
Camps Cleared
0
1,604,995
Distance Traveled
1,377,918
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,291
486
61
4
0
264,077
1
L
Ares
5,658
377
11
1
0
273,972
0
W
Terra
7,543
503
30
2
0
340,370
11
L
Cernunnos
8,008
534
89
6
0
308,704
0
W
Mercury
8,649
577
104
7
0
404,420
0
W
Chiron
8,466
564
81
5
0
317,187
2
W
Merlin
8,984
599
125
8
0
278,941
0
L
Cthulhu
7,776
518
95
6
0
248,534
0
L
Yu Huang
8,201
547
141
9
0
267,977
2
L
Heimdallr
7,766
518
103
7
0
278,731
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role