Player Matchup

Mercury
Mercury
Alyzz
Mercury
Level 68
God Stats
8W - 9L
1,390 SR
Queue Stats
231W - 214L
1,448 Elo+
Solo
He Bo
He Bo
SK0RCHO
He Bo
Level 111
God Stats
27W - 21L
1,297 SR
Queue Stats
769W - 777L
1,421 Elo+
Solo
Horus
Horus
Schmitty2109046
Horus
Level 82
God Stats
24W - 25L
1,537 SR
Queue Stats
93W - 81L
1,462 Elo+
Solo
Cthulhu
Cthulhu
onlyafkguy
Cthulhu
Level 89
God Stats
3W - 2L
1,444 SR
Queue Stats
110W - 165L
1,422 Elo+
Solo
Jing Wei
Jing Wei
smoois
Jing Wei
Level 104
God Stats
19W - 11L
1,620 SR
Queue Stats
132W - 145L
1,388 Elo+
Solo
Team Averages
Level 91
1,458 SR
1,428 Elo+

VS

Team Averages
Level 60
1,427 SR
1,383 Elo+
Achilles
Achilles
Ace_Willy_
Achilles
Level 71
God Stats
9W - 6L
1,558 SR
Queue Stats
203W - 223L
1,465 Elo+
Solo
Kali
Kali
Blunts or Dabs
Kali
Level 76
God Stats
109W - 76L
1,661 SR
Queue Stats
289W - 274L
1,401 Elo+
Solo
Khepri
Khepri
Kams87
Khepri
Level 43
God Stats
0W - 3L
1,160 SR
Queue Stats
3W - 9L
1,251 Elo+
Solo
Apollo
Apollo
MattyBj
Apollo
Level 63
God Stats
3W - 9L
1,285 SR
Queue Stats
422W - 469L
1,402 Elo+
Solo
Tiamat
Tiamat
xHZA666
Tiamat
Level 48
God Stats
8W - 10L
1,473 SR
Queue Stats
967W - 998L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Alyzz
Mercury
13
4 / 3 / 3
8,358
557
6,971
12,348
4,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

He Bo
SK0RCHO
He Bo
15
3 / 0 / 0
8,752
583
4,288
7,711
2,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 1 / 5
6,748
450
3,324
14,017
9,925
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
onlyafkguy
Cthulhu
13
5 / 2 / 4
8,754
584
14,015
12,968
17,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jing Wei
smoois
Jing Wei
13
3 / 1 / 1
7,982
532
8,550
12,009
4,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Ace_Willy_
Achilles
11
3 / 4 / 0
6,869
458
5,397
12,563
9,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
3 / 3 / 1
7,940
529
6,454
14,113
6,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Khepri
Kams87
Khepri
9
0 / 3 / 0
6,314
421
6,986
12,178
7,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
MattyBj
Apollo
12
1 / 2 / 1
6,907
460
7,036
9,147
3,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
xHZA666
Tiamat
12
0 / 3 / 0
7,411
494
6,155
8,203
4,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
15
Kills
7
7
Deaths
15
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Achilles
Ace_Willy_
Achilles
3
4
0
0.75
W
Mercury
Alyzz
Mercury
4
3
3
1.83
L
3
3
1
1.17
L
Khepri
Kams87
Khepri
0
3
0
0
L
Apollo
MattyBj
Apollo
1
2
1
0.75
W
He Bo
SK0RCHO
He Bo
3
0
0
3
W
0
1
5
2.5
W
Cthulhu
onlyafkguy
Cthulhu
5
2
4
3.5
W
Jing Wei
smoois
Jing Wei
3
1
1
3.5
L
Tiamat
xHZA666
Tiamat
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,148
Damage
32,028
59,053
Taken
56,204
38,578
Mitigated
30,745
21,277
Healing
13,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Ace_Willy_
Achilles
5,397
1,583
0
2,984
12,563
9,632
0
6,557
4,989
0
26,736
W
Mercury
Alyzz
Mercury
6,971
5,107
146
995
12,348
4,141
2,337
1,160
11,109
0
49,366
L
6,454
4,201
0
3,763
14,113
6,242
0
3,758
10,004
0
58,853
L
Khepri
Kams87
Khepri
6,986
1,925
0
2,773
12,178
7,055
248
0
12,178
31,640
0
L
Apollo
MattyBj
Apollo
7,036
4,780
0
2,262
9,147
3,403
644
713
8,337
0
44,010
W
He Bo
SK0RCHO
He Bo
4,288
195
0
2,056
7,711
2,805
661
3,743
3,488
60,179
0
W
3,324
1,705
2,660
4,695
14,017
9,925
323
2,632
11,284
0
23,856
W
Cthulhu
onlyafkguy
Cthulhu
14,015
1,274
314
3,599
12,968
17,372
527
600
12,314
48,093
1,021
W
Jing Wei
smoois
Jing Wei
8,550
7,474
0
6,812
12,009
4,335
503
4,292
7,717
0
54,312
L
Tiamat
xHZA666
Tiamat
6,155
194
0
1,474
8,203
4,413
544
4,512
3,414
50,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,594
Gold Earned
35,441
367
Minions Killed
341
0
Camps Cleared
0
1,502,066
Distance Traveled
1,340,277
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,869
458
48
3
0
256,118
0
W
Mercury
8,358
557
63
4
0
348,586
0
L
Kali
7,940
529
89
6
0
290,667
0
L
Khepri
6,314
421
39
3
0
268,287
0
L
Apollo
6,907
460
68
5
0
264,718
6
W
He Bo
8,752
583
119
8
0
314,761
0
W
Horus
6,748
450
35
2
0
285,819
2
W
Cthulhu
8,754
584
62
4
0
277,975
0
W
Jing Wei
7,982
532
88
6
0
274,925
0
L
Tiamat
7,411
494
97
6
0
260,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role