Player Matchup

Hou Yi
Hou Yi
Anxenomoon
Hou Yi
Level 132
God Stats
4W - 9L
1,495 SR
Queue Stats
575W - 579L
1,510 Elo+
Party 1
Charybdis
Charybdis
ArxAnge1
Charybdis
Level 139
God Stats
11W - 9L
1,891 SR
Queue Stats
572W - 579L
1,505 Elo+
Party 1
Ganesha
Ganesha
MagicOctopus
Ganesha
Level 155
God Stats
3W - 3L
1,500 SR
Queue Stats
174W - 172L
1,564 Elo+
Party 1
Camazotz
Camazotz
bazoozoomaster
Camazotz
Level 32
God Stats
6W - 2L
1,827 SR
Queue Stats
360W - 387L
1,487 Elo+
Solo
Thoth
Thoth
berlinati
Thoth
Level 69
God Stats
1W - 3L
1,500 SR
Queue Stats
562W - 584L
1,494 Elo+
Solo
Team Averages
Level 105
1,643 SR
1,512 Elo+

VS

Team Averages
Level 101
1,638 SR
1,530 Elo+
Nu Wa
Nu Wa
JDM2jz
Nu Wa
Level 128
God Stats
4W - 1L
1,692 SR
Queue Stats
217W - 216L
1,509 Elo+
Solo
The Morrigan
The Morrigan
Monsterjager
The Morrigan
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 62L
1,474 Elo+
Solo
Ravana
Ravana
Revo Notorious
Ravana
Level 107
God Stats
6W - 4L
1,645 SR
Queue Stats
239W - 247L
1,528 Elo+
Solo
Thor
Thor
Weszky
Thor
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 10L
1,590 Elo+
Solo
Merlin
Merlin
adgamon88
Merlin
Level 129
God Stats
7W - 4L
1,853 SR
Queue Stats
493W - 509L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Anxenomoon
Hou Yi
17
4 / 5 / 5
10,121
633
10,517
13,168
5,647
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
ArxAnge1
Charybdis
15
1 / 7 / 3
9,462
591
8,187
16,378
6,511
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
MagicOctopus
Ganesha
19
0 / 6 / 14
11,632
727
14,707
27,493
41,898
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Camazotz
19
9 / 5 / 4
11,621
726
15,966
27,753
19,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thoth
berlinati
Thoth
18
2 / 5 / 7
10,513
657
13,547
15,879
6,719
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
JDM2jz
Nu Wa
20
5 / 2 / 16
12,370
773
18,457
12,264
5,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

The Morrigan
Monsterjager
The Morrigan
20
13 / 3 / 7
12,891
806
17,113
12,621
6,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
2 / 1 / 13
11,054
691
15,993
14,755
13,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
Weszky
Thor
18
4 / 5 / 9
11,541
721
10,961
15,575
6,817
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
adgamon88
Merlin
19
4 / 5 / 9
11,940
746
19,414
12,966
5,345
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
82
16
Kills
28
28
Deaths
16
33
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Anxenomoon
Hou Yi
4
5
5
1.3
L
Charybdis
ArxAnge1
Charybdis
1
7
3
0.36
W
Nu Wa
JDM2jz
Nu Wa
5
2
16
6.5
L
Ganesha
MagicOctopus
Ganesha
0
6
14
1.17
W
The Morrigan
Monsterjager
The Morrigan
13
3
7
5.5
W
2
1
13
8.5
W
Thor
Weszky
Thor
4
5
9
1.7
W
Merlin
adgamon88
Merlin
4
5
9
1.7
L
Camazotz
9
5
4
2.2
L
Thoth
berlinati
Thoth
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,924
Damage
81,938
100,671
Taken
68,181
80,381
Mitigated
36,730
34,524
Healing
28,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Anxenomoon
Hou Yi
10,517
3,411
1,633
2,181
13,168
5,647
351
8,028
5,098
0
25,270
L
Charybdis
ArxAnge1
Charybdis
8,187
3,204
397
2,629
16,378
6,511
1,328
10,302
5,881
0
41,520
W
Nu Wa
JDM2jz
Nu Wa
18,457
5,781
3,709
3,787
12,264
5,109
2,006
6,051
6,213
36,895
0
L
Ganesha
MagicOctopus
Ganesha
14,707
863
2,607
4,899
27,493
41,898
62
13,717
12,897
33,442
1,363
W
The Morrigan
Monsterjager
The Morrigan
17,113
2,539
2,715
2,799
12,621
6,191
626
4,809
7,812
30,072
792
W
15,993
2,826
2,477
5,204
14,755
13,268
713
4,608
10,147
0
21,964
W
Thor
Weszky
Thor
10,961
873
1,945
2,432
15,575
6,817
322
5,637
9,938
0
25,452
W
Merlin
adgamon88
Merlin
19,414
388
1,285
1,676
12,966
5,345
545
5,786
7,180
43,388
0
L
Camazotz
15,966
2,500
1,729
13,129
27,753
19,606
780
12,204
14,998
0
28,096
L
Thoth
berlinati
Thoth
13,547
251
1,121
4,199
15,879
6,719
0
10,159
5,518
43,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,349
Gold Earned
59,796
190
Minions Killed
180
0
Camps Cleared
0
1,356,616
Distance Traveled
1,477,614
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
10,121
633
33
2
0
290,225
0
L
Charybdis
9,462
591
68
4
0
226,318
0
W
Nu Wa
12,370
773
37
2
0
295,044
0
L
Ganesha
11,632
727
0
0
0
291,395
0
W
The Morrigan
12,891
806
40
3
0
273,316
0
W
Ravana
11,054
691
14
1
0
346,651
0
W
Thor
11,541
721
33
2
0
283,619
0
W
Merlin
11,940
746
56
4
0
278,984
0
L
Camazotz
11,621
726
31
2
0
284,621
0
L
Thoth
10,513
657
58
4
0
264,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role