Player Matchup

Merlin
Merlin
Hanna9876789
Merlin
Level 91
God Stats
1W - 3L
1,247 SR
Queue Stats
146W - 144L
1,465 Elo+
Party 3
Camazotz
Camazotz
Paradise_Falling
Camazotz
Level 140
God Stats
1W - 2L
1,500 SR
Queue Stats
483W - 493L
1,465 Elo+
Party 1
Heimdallr
Heimdallr
Uwe_Eiernacken
Heimdallr
Level 67
God Stats
18W - 19L
1,602 SR
Queue Stats
521W - 554L
1,431 Elo+
Party 1
Gilgamesh
Gilgamesh
e-d-l-g
Gilgamesh
Level 112
God Stats
5W - 11L
1,240 SR
Queue Stats
374W - 381L
1,440 Elo+
Solo
Thanatos
Thanatos
gohst_Flip
Thanatos
Level 67
God Stats
8W - 6L
1,574 SR
Queue Stats
66W - 69L
1,415 Elo+
Party 3
Team Averages
Level 95
1,433 SR
1,443 Elo+

VS

Team Averages
Level 102
1,576 SR
1,468 Elo+
Ares
Ares
G Rae10
Ares
Level 105
God Stats
4W - 4L
1,470 SR
Queue Stats
111W - 122L
1,444 Elo+
Party 2
Arachne
Arachne
KIMxRICHARDS
Arachne
Level 138
God Stats
35W - 23L
1,726 SR
Queue Stats
418W - 404L
1,535 Elo+
Solo
Kukulkan
Kukulkan
La Wiccan
Kukulkan
Level 82
God Stats
66W - 69L
1,529 SR
Queue Stats
762W - 755L
1,458 Elo+
Solo
Skadi
Skadi
Squirt 501
Skadi
Level 82
God Stats
43W - 29L
1,656 SR
Queue Stats
67W - 78L
1,440 Elo+
Party 2
Jormungandr
Jormungandr
gortbog95
Jormungandr
Level 103
God Stats
3W - 0L
1,500 SR
Queue Stats
99W - 107L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
2 / 2 / 2
10,851
603
8,816
10,341
4,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 6 / 0
7,631
424
10,966
20,335
7,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
Uwe_Eiernacken
Heimdallr
12
0 / 8 / 4
7,160
398
10,213
17,930
7,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
e-d-l-g
Gilgamesh
15
0 / 3 / 0
8,939
497
10,755
21,658
18,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
gohst_Flip
Thanatos
13
5 / 5 / 2
9,100
506
5,725
17,059
7,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
G Rae10
Ares
14
3 / 1 / 9
8,978
499
10,303
18,140
20,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Arachne
KIMxRICHARDS
Arachne
18
11 / 1 / 5
10,961
609
12,187
12,038
5,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
La Wiccan
Kukulkan
17
4 / 3 / 6
10,080
560
13,571
11,607
4,313
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Skadi
15
5 / 4 / 5
9,184
510
17,446
16,239
6,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
gortbog95
Jormungandr
17
1 / 1 / 2
10,109
562
9,779
12,295
11,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
51
10
Kills
24
24
Deaths
10
8
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ares
G Rae10
Ares
3
1
9
7.5
L
Merlin
2
2
2
1.5
W
Arachne
KIMxRICHARDS
Arachne
11
1
5
13.5
W
Kukulkan
La Wiccan
Kukulkan
4
3
6
2.33
L
3
6
0
0.5
W
Skadi
5
4
5
1.88
L
Heimdallr
Uwe_Eiernacken
Heimdallr
0
8
4
0.25
L
Gilgamesh
e-d-l-g
Gilgamesh
0
3
0
0
L
Thanatos
gohst_Flip
Thanatos
5
5
2
1.2
W
Jormungandr
gortbog95
Jormungandr
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,475
Damage
63,286
87,323
Taken
70,319
45,442
Mitigated
49,491
25,319
Healing
23,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
G Rae10
Ares
10,303
598
304
4,979
18,140
20,832
199
1,151
16,989
31,959
0
L
Merlin
8,816
495
0
2,642
10,341
4,317
0
5,246
5,095
92,268
0
W
Arachne
KIMxRICHARDS
Arachne
12,187
7,652
0
5,662
12,038
5,906
0
1,613
10,425
0
82,781
W
Kukulkan
La Wiccan
Kukulkan
13,571
646
0
657
11,607
4,313
717
5,571
6,036
80,096
0
L
10,966
1,327
0
6,721
20,335
7,753
448
5,473
14,862
0
43,540
W
Skadi
17,446
11,419
0
7,728
16,239
6,475
158
481
15,758
0
74,260
L
Heimdallr
Uwe_Eiernacken
Heimdallr
10,213
6,746
0
4,211
17,930
7,915
608
5,941
11,989
0
48,485
L
Gilgamesh
e-d-l-g
Gilgamesh
10,755
2,471
0
3,018
21,658
18,380
0
9,509
10,984
0
81,296
L
Thanatos
gohst_Flip
Thanatos
5,725
879
0
8,727
17,059
7,077
0
6,319
10,740
0
50,598
W
Jormungandr
gortbog95
Jormungandr
9,779
2,612
0
3,900
12,295
11,965
375
0
12,295
88,648
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,681
Gold Earned
49,312
486
Minions Killed
522
0
Camps Cleared
0
1,718,449
Distance Traveled
1,897,090
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,978
499
29
2
0
467,143
1
L
Merlin
10,851
603
174
10
0
358,423
3
W
Arachne
10,961
609
106
6
0
432,482
2
W
Kukulkan
10,080
560
128
7
0
367,440
0
L
Camazotz
7,631
424
58
3
0
343,059
7
W
Skadi
9,184
510
115
6
0
311,659
0
L
Heimdallr
7,160
398
73
4
0
284,362
3
L
Gilgamesh
8,939
497
117
7
0
358,293
0
L
Thanatos
9,100
506
64
4
0
374,312
0
W
Jormungandr
10,109
562
144
8
0
318,366
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role