Player Matchup

Atlas
Atlas
Bronze III
Moow7
Atlas
Bronze III
Level 39
God Stats
0W - 3L
1,074 SR
Queue Stats
11W - 25L
1,441 MMR
Party 1
Sol
Sol
Bronze III
Ta0000n
Sol
Bronze III
Level 32
God Stats
0W - 4L
1,371 SR
Queue Stats
11W - 26L
1,441 MMR
Party 1
Skadi
Skadi
Silver I
snak541
Skadi
Silver I
Level 147
God Stats
16W - 12L
1,547 SR
Queue Stats
54W - 54L
1,619 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 73
1,331 SR
1,500 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 92
1,520 SR
1,352 MMR
Sun Wukong
Sun Wukong
Gold IV
 
Sun Wukong
Gold IV
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Baron Samedi
Baron Samedi
Silver V
Eadema
Baron Samedi
Silver V
Level 118
God Stats
59W - 44L
1,335 SR
Queue Stats
264W - 249L
1,301 MMR
Party 2
Bacchus
Bacchus
Silver I
KaldwiNN
Bacchus
Silver I
Level 60
God Stats
12W - 8L
1,724 SR
Queue Stats
65W - 79L
1,255 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Moow7
Atlas
11
0 / 3 / 2
7,082
708
3,445
9,079
7,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sol
11
1 / 4 / 1
6,478
648
6,383
7,206
2,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Skadi
snak541
Skadi
11
1 / 4 / 1
6,607
661
6,418
10,185
4,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
ZeusThothAchillesSurtrAres

VS

Bans
Ao KuangAh Muzen CabMorgan Le FayChernobogPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
4 / 1 / 5
7,857
786
7,097
9,948
6,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Eadema
Baron Samedi
13
6 / 1 / 5
8,411
841
12,018
7,299
4,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
KaldwiNN
Bacchus
12
1 / 0 / 8
8,132
813
4,438
9,855
8,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
2
Kills
11
11
Deaths
2
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
1
5
6.5
W
Baron Samedi
Eadema
Baron Samedi
6
1
5
8.5
W
Bacchus
KaldwiNN
Bacchus
1
0
8
5
L
Atlas
Moow7
Atlas
0
3
2
0.33
L
Sol
1
4
1
0.38
L
Skadi
snak541
Skadi
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,246
Damage
23,553
26,470
Taken
27,102
14,250
Mitigated
19,115
4,025
Healing
12,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
7,097
1,250
0
3,593
9,948
6,677
841
4,469
5,479
0
24,285
W
Baron Samedi
Eadema
Baron Samedi
12,018
418
1,606
2,695
7,299
4,230
488
2,135
5,164
32,465
0
W
Bacchus
KaldwiNN
Bacchus
4,438
291
0
4,723
9,855
8,208
528
3,451
6,404
23,687
0
L
Atlas
Moow7
Atlas
3,445
1,353
0
2,076
9,079
7,444
0
5,578
3,142
14,674
0
L
Sol
6,383
2,742
0
1,225
7,206
2,599
0
4,284
2,692
22,108
0
L
Skadi
snak541
Skadi
6,418
3,210
339
385
10,185
4,207
34
6,632
3,414
0
27,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,167
Gold Earned
24,400
115
Minions Killed
121
0
Camps Cleared
0
523,232
Distance Traveled
571,131
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,857
786
37
4
0
200,849
0
W
Baron Samedi
8,411
841
51
5
0
184,192
0
W
Bacchus
8,132
813
33
3
0
186,090
1
L
Atlas
7,082
708
20
2
0
181,718
3
L
Sol
6,478
648
39
4
0
183,348
0
L
Skadi
6,607
661
56
6
0
158,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role