Player Matchup

Atlas
Atlas
Arach
Atlas
Level 145
God Stats
72W - 20L
1,835 SR
Queue Stats
76W - 25L
1,831 Elo+
Party 2
Danzaburou
Danzaburou
BomiDanuki
Danzaburou
Level 158
God Stats
292W - 93L
1,829 SR
Queue Stats
593W - 286L
1,838 Elo+
Party 2
Kukulkan
Kukulkan
Flash614
Kukulkan
Level 43
God Stats
18W - 18L
1,364 SR
Queue Stats
29W - 51L
1,241 Elo+
Solo
Team Averages
Level 115
1,676 SR
1,636 Elo+

VS

Team Averages
Level 83
1,770 SR
1,299 Elo+
Sol
Sol
Ayedatsme
Sol
Level 119
God Stats
0W - 2L
1,727 SR
Queue Stats
2W - 6L
1,251 Elo+
Party 1
Cthulhu
Cthulhu
StrayZei
Cthulhu
Level 76
God Stats
0W - 1L
1,727 SR
Queue Stats
2W - 6L
1,251 Elo+
Party 1
Horus
Horus
pvncvkesjr
Horus
Level 54
God Stats
0W - 1L
1,855 SR
Queue Stats
3W - 5L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Arach
Atlas
16
3 / 0 / 5
10,062
774
12,153
16,168
18,784
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
BomiDanuki
Danzaburou
15
4 / 2 / 3
9,726
748
19,145
17,330
8,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Kukulkan
Flash614
Kukulkan
14
1 / 1 / 3
8,582
660
4,845
6,282
3,092
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 1
7,948
611
6,602
10,299
4,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
StrayZei
Cthulhu
14
1 / 4 / 2
8,671
667
14,148
18,138
14,972
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Horus
15
1 / 0 / 2
9,184
706
11,553
17,866
21,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
8
Kills
3
3
Deaths
8
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Atlas
Arach
Atlas
3
0
5
5.5
L
1
4
1
0.38
W
Danzaburou
BomiDanuki
Danzaburou
4
2
3
2.75
W
Kukulkan
Flash614
Kukulkan
1
1
3
2.5
L
Cthulhu
StrayZei
Cthulhu
1
4
2
0.5
L
Horus
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,143
Damage
32,303
39,780
Taken
46,303
30,129
Mitigated
40,669
17,849
Healing
15,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Arach
Atlas
12,153
5,142
3,027
5,668
16,168
18,784
0
8,492
7,676
21,734
0
L
6,602
1,151
333
2,192
10,299
4,607
0
5,412
4,887
21,441
0
W
Danzaburou
BomiDanuki
Danzaburou
19,145
10,229
0
9,154
17,330
8,253
468
8,452
8,878
0
65,462
W
Kukulkan
Flash614
Kukulkan
4,845
483
0
0
6,282
3,092
317
3,923
2,359
31,445
0
L
Cthulhu
StrayZei
Cthulhu
14,148
2,002
912
5,088
18,138
14,972
63
4,644
13,494
46,351
0
L
Horus
11,553
4,898
1,489
5,831
17,866
21,090
72
7,036
10,830
91
29,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,370
Gold Earned
25,803
167
Minions Killed
136
0
Camps Cleared
0
724,382
Distance Traveled
684,744
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,062
774
19
1
0
260,444
0
L
Sol
7,948
611
41
3
0
173,826
0
W
Danzaburou
9,726
748
85
7
0
217,402
0
W
Kukulkan
8,582
660
63
5
0
246,536
0
L
Cthulhu
8,671
667
55
4
0
244,076
0
L
Horus
9,184
706
40
3
0
266,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role