Player Matchup

Danzaburou
Danzaburou
DiegoFontesDV96
Danzaburou
Level 82
God Stats
4W - 6L
1,162 SR
Queue Stats
40W - 43L
1,449 Elo+
Solo
Anubis
Anubis
FemboyDunk
Anubis
Level 69
God Stats
9W - 2L
1,624 SR
Queue Stats
40W - 31L
1,472 Elo+
Solo
Bacchus
Bacchus
SirWirson
Bacchus
Level 62
God Stats
2W - 3L
1,764 SR
Queue Stats
22W - 31L
1,458 Elo+
Solo
Team Averages
Level 71
1,516 SR
1,460 Elo+

VS

Team Averages
Level 88
1,309 SR
1,420 Elo+
Horus
Horus
IIKingOslagerII
Horus
Level 54
God Stats
4W - 10L
1,132 SR
Queue Stats
352W - 346L
1,450 Elo+
Solo
Medusa
Medusa
XxBENJIGAMING
Medusa
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
241W - 253L
1,416 Elo+
Solo
Merlin
Merlin
xMATAxP3NDEJOSx
Merlin
Level 146
God Stats
3W - 1L
1,295 SR
Queue Stats
19W - 26L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DiegoFontesDV96
Danzaburou
11
1 / 6 / 2
8,322
640
5,328
14,281
5,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Anubis
FemboyDunk
Anubis
13
0 / 7 / 2
7,849
604
7,664
14,423
7,140
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
SirWirson
Bacchus
15
3 / 1 / 1
10,144
780
8,766
17,269
20,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 5
9,869
759
6,389
14,457
14,629
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
4 / 2 / 9
10,094
776
14,723
12,935
5,187
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 0 / 9
10,415
801
17,370
4,873
2,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
4
Kills
13
14
Deaths
4
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
DiegoFontesDV96
Danzaburou
1
6
2
0.33
L
Anubis
FemboyDunk
Anubis
0
7
2
0.14
W
5
2
5
3.75
L
Bacchus
SirWirson
Bacchus
3
1
1
3.5
W
4
2
9
4.25
W
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,758
Damage
38,482
45,973
Taken
32,265
32,988
Mitigated
21,895
12,062
Healing
7,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
DiegoFontesDV96
Danzaburou
5,328
1,578
0
3,828
14,281
5,644
0
5,483
8,456
0
18,908
L
Anubis
FemboyDunk
Anubis
7,664
241
0
3,426
14,423
7,140
0
5,610
8,499
34,321
0
W
6,389
3,155
1,406
2,456
14,457
14,629
296
5,971
8,486
0
13,488
L
Bacchus
SirWirson
Bacchus
8,766
937
424
4,384
17,269
20,204
0
5,528
11,356
36,100
0
W
14,723
6,365
0
2,331
12,935
5,187
1,305
7,530
5,405
0
35,288
W
17,370
1,365
0
1,288
4,873
2,079
916
2,972
1,901
68,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,315
Gold Earned
30,378
119
Minions Killed
163
0
Camps Cleared
0
606,095
Distance Traveled
767,156
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,322
640
24
2
0
185,922
4
L
Anubis
7,849
604
50
4
0
196,496
1
W
Horus
9,869
759
14
1
0
262,922
0
L
Bacchus
10,144
780
45
3
0
223,677
0
W
Medusa
10,094
776
50
4
0
256,770
0
W
Merlin
10,415
801
99
8
0
247,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role