Player Matchup

Bellona
Bellona
Adums
Bellona
Level 85
God Stats
12W - 7L
1,794 SR
Queue Stats
291W - 271L
1,542 Elo+
Solo
Ra
Ra
GokukuKun
Ra
Level 82
God Stats
2W - 2L
1,857 SR
Queue Stats
43W - 39L
1,488 Elo+
Solo
Eset
Eset
ProfessorChimp
Eset
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 29L
1,330 Elo+
Solo
Fenrir
Fenrir
Thanatoxx
Fenrir
Level 148
God Stats
5W - 7L
1,325 SR
Queue Stats
115W - 110L
1,524 Elo+
Solo
Hou Yi
Hou Yi
grimmfeed
Hou Yi
Level 63
God Stats
4W - 5L
1,434 SR
Queue Stats
80W - 87L
1,436 Elo+
Solo
Team Averages
Level 107
1,582 SR
1,464 Elo+

VS

Team Averages
Level 124
1,623 SR
1,476 Elo+
Heimdallr
Heimdallr
BrandWone
Heimdallr
Level 157
God Stats
1W - 0L
1,274 SR
Queue Stats
69W - 109L
1,342 Elo+
Party 1
Eset
Eset
CloudyGrey
Eset
Level 56
God Stats
4W - 1L
1,680 SR
Queue Stats
45W - 70L
1,324 Elo+
Party 1
Ymir
Ymir
D3thStar
Ymir
Level 141
God Stats
3W - 1L
1,784 SR
Queue Stats
534W - 478L
1,607 Elo+
Solo
Da Ji
Da Ji
Mendosokai
Da Ji
Level 143
God Stats
5W - 7L
1,789 SR
Queue Stats
263W - 317L
1,601 Elo+
Solo
Hades
Hades
xToornadox
Hades
Level 122
God Stats
17W - 10L
1,586 SR
Queue Stats
139W - 150L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Adums
Bellona
17
0 / 1 / 0
10,081
593
9,086
16,971
18,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
3 / 4 / 4
8,198
482
14,210
11,047
4,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 4 / 4
8,623
507
8,261
14,904
13,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Thanatoxx
Fenrir
15
6 / 4 / 1
9,085
534
11,518
17,218
9,094
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hou Yi
grimmfeed
Hou Yi
9
0 / 4 / 1
6,398
376
5,601
10,234
4,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BrandWone
Heimdallr
14
6 / 1 / 5
9,318
548
13,514
13,112
5,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 6 / 5
7,191
423
5,733
12,077
4,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
12
1 / 0 / 11
8,479
499
7,072
16,315
16,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Da Ji
16
8 / 4 / 6
9,693
570
14,563
19,316
8,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Hades
16
1 / 0 / 0
8,671
510
5,896
12,744
8,831
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
44
11
Kills
17
17
Deaths
11
10
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Bellona
Adums
Bellona
0
1
0
0
W
Heimdallr
BrandWone
Heimdallr
6
1
5
8.5
W
1
6
5
0.58
W
Ymir
1
0
11
6.5
L
3
4
4
1.25
W
Da Ji
8
4
6
2.75
L
2
4
4
1
L
Fenrir
Thanatoxx
Fenrir
6
4
1
1.63
L
Hou Yi
grimmfeed
Hou Yi
0
4
1
0.13
W
Hades
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,676
Damage
46,778
70,374
Taken
73,564
49,792
Mitigated
44,208
23,734
Healing
24,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Adums
Bellona
9,086
1,766
0
11,190
16,971
18,113
83
5,896
11,075
0
101,805
W
Heimdallr
BrandWone
Heimdallr
13,514
7,318
0
5,622
13,112
5,661
254
3,127
9,963
0
62,335
W
5,733
358
572
1,096
12,077
4,460
0
6,258
5,802
35,967
0
W
Ymir
7,072
1,654
0
3,663
16,315
16,441
0
8,282
7,963
26,390
0
L
14,210
1,736
2,205
2,379
11,047
4,670
87
3,887
7,160
66,132
0
W
Da Ji
14,563
4,535
0
5,344
19,316
8,815
0
4,660
14,621
0
68,458
L
8,261
1,668
318
3,336
14,904
13,784
60
4,241
10,663
42,887
0
L
Fenrir
Thanatoxx
Fenrir
11,518
2,372
0
2,928
17,218
9,094
0
2,421
14,797
0
64,571
L
Hou Yi
grimmfeed
Hou Yi
5,601
2,587
0
1,378
10,234
4,131
0
2,256
7,978
0
29,356
W
Hades
5,896
1,159
178
8,438
12,744
8,831
0
0
12,744
73,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,385
Gold Earned
43,352
460
Minions Killed
405
0
Camps Cleared
0
1,603,588
Distance Traveled
1,680,384
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,081
593
175
10
0
308,753
0
W
Heimdallr
9,318
548
92
5
0
313,852
0
W
Eset
7,191
423
61
4
0
301,931
1
W
Ymir
8,479
499
42
2
0
371,447
6
L
Ra
8,198
482
98
6
0
330,844
0
W
Da Ji
9,693
570
71
4
0
391,398
2
L
Eset
8,623
507
56
3
0
306,894
8
L
Fenrir
9,085
534
84
5
0
396,855
3
L
Hou Yi
6,398
376
47
3
0
260,242
0
W
Hades
8,671
510
139
8
0
301,756
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role