Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Phagocyt
Eset
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,255 Elo+
Solo
Pele
Pele
lichstefan
Pele
Level 126
God Stats
2W - 4L
1,500 SR
Queue Stats
228W - 220L
1,382 Elo+
Solo
Sol
Sol
ludweed
Sol
Level 147
God Stats
3W - 4L
1,143 SR
Queue Stats
433W - 431L
1,447 Elo+
Solo
King Arthur
King Arthur
smktt
King Arthur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 61L
1,499 Elo+
Solo
Team Averages
Level 104
1,429 SR
1,417 Elo+

VS

Team Averages
Level 118
1,508 SR
1,475 Elo+
Kuzenbo
Kuzenbo
Green4206969
Kuzenbo
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
70W - 70L
1,453 Elo+
Solo
Charybdis
Charybdis
KingAmidGods
Charybdis
Level 147
God Stats
1W - 1L
1,263 SR
Queue Stats
47W - 37L
1,495 Elo+
Solo
Athena
Athena
mizu1610
Athena
Level 143
God Stats
8W - 5L
1,676 SR
Queue Stats
350W - 334L
1,480 Elo+
Solo
Sol
Sol
scalar080lottery
Sol
Level 127
God Stats
21W - 16L
1,500 SR
Queue Stats
938W - 985L
1,477 Elo+
Solo
Ravana
Ravana
正常的仁做正常的事
Ravana
Level 146
God Stats
2W - 1L
1,604 SR
Queue Stats
357W - 199L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
1
0 / 0 / 0
2,164
240
0
0
0
Eset
11
0 / 6 / 4
6,596
733
4,140
7,016
3,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
5 / 6 / 3
7,601
845
8,227
12,842
6,447
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
15
4 / 3 / 4
7,302
811
11,750
10,085
4,987
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
smktt
King Arthur
14
2 / 7 / 6
7,292
810
6,254
13,485
14,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Green4206969
Kuzenbo
13
3 / 2 / 12
8,249
917
7,005
11,277
13,713
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
KingAmidGods
Charybdis
15
5 / 4 / 10
8,790
977
9,130
9,752
4,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Athena
mizu1610
Athena
15
3 / 3 / 14
9,200
1,022
6,068
11,413
14,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

17
7 / 1 / 9
9,430
1,048
11,976
7,097
4,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
4 / 2 / 11
8,058
895
5,356
7,955
7,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
78
11
Kills
22
22
Deaths
12
17
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
0
0
0
W
Kuzenbo
Green4206969
Kuzenbo
3
2
12
4.5
W
Charybdis
KingAmidGods
Charybdis
5
4
10
2.5
L
Eset
0
6
4
0.33
L
5
6
3
1.08
L
Sol
4
3
4
2
W
Athena
mizu1610
Athena
3
3
14
3.33
W
7
1
9
11.5
L
King Arthur
smktt
King Arthur
2
7
6
0.71
W
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,371
Damage
39,535
43,428
Taken
47,494
29,799
Mitigated
45,160
9,334
Healing
18,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
Kuzenbo
Green4206969
Kuzenbo
7,005
2,331
1,601
3,434
11,277
13,713
155
3,912
7,120
13,354
0
W
Charybdis
KingAmidGods
Charybdis
9,130
3,694
924
2,325
9,752
4,599
3,401
2,419
7,138
0
17,895
L
Eset
4,140
512
196
0
7,016
3,427
0
3,812
3,204
9,718
0
L
8,227
1,955
401
2,530
12,842
6,447
0
6,820
6,022
0
13,332
L
Sol
11,750
3,811
492
4,561
10,085
4,987
0
6,628
3,457
24,813
0
W
Athena
mizu1610
Athena
6,068
1,267
1,514
2,376
11,413
14,740
191
4,372
6,958
17,146
0
W
11,976
5,091
803
2,804
7,097
4,286
3,423
1,776
5,230
22,367
1,028
L
King Arthur
smktt
King Arthur
6,254
749
214
940
13,485
14,938
0
8,010
5,475
1,097
10,703
W
5,356
1,244
852
1,467
7,955
7,822
382
3,915
4,040
848
8,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,955
Gold Earned
43,727
80
Minions Killed
95
0
Camps Cleared
0
536,610
Distance Traveled
861,105
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
2,164
240
0
0
0
0
0
W
Kuzenbo
8,249
917
11
1
0
180,357
0
W
Charybdis
8,790
977
23
3
0
145,557
0
L
Eset
6,596
733
15
2
0
91,934
0
L
Pele
7,601
845
16
2
0
151,692
0
L
Sol
7,302
811
36
4
0
157,135
0
W
Athena
9,200
1,022
23
3
0
196,775
0
W
Sol
9,430
1,048
34
4
0
164,323
0
L
King Arthur
7,292
810
13
1
0
135,849
0
W
Ravana
8,058
895
4
0
0
174,093
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role