Player Matchup

Artio
Artio
 
Artio
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
DaddyCarry
Hachiman
Level 3
God Stats
2W - 0L
1,817 SR
Queue Stats
9W - 3L
1,891 Elo+
Party 1
Sol
Sol
Jdog57575
Sol
Level 149
God Stats
4W - 4L
1,545 SR
Queue Stats
155W - 177L
1,355 Elo+
Solo
Team Averages
Level 78
1,621 SR
1,582 Elo+

VS

Team Averages
Level 97
1,652 SR
1,419 Elo+
Kuzenbo
Kuzenbo
DarkMage222
Kuzenbo
Level 81
God Stats
15W - 14L
1,535 SR
Queue Stats
311W - 330L
1,410 Elo+
Solo
Nu Wa
Nu Wa
I Mad Kitty I
Nu Wa
Level 109
God Stats
39W - 47L
1,593 SR
Queue Stats
65W - 98L
1,401 Elo+
Solo
Fenrir
Fenrir
XxMegatronxX107
Fenrir
Level 102
God Stats
30W - 15L
1,829 SR
Queue Stats
457W - 469L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
12
1 / 1 / 4
8,068
807
2,137
9,748
8,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
DaddyCarry
Hachiman
15
4 / 0 / 3
8,444
844
14,213
10,003
4,445
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 1 / 4
7,598
760
8,115
8,084
3,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DarkMage222
Kuzenbo
13
1 / 0 / 0
7,605
761
5,511
14,372
16,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 4 / 0
6,315
632
5,500
7,146
2,681
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
1 / 3 / 0
6,221
622
1,944
7,938
3,288
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
7
Kills
2
2
Deaths
7
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
1
1
4
3
W
Hachiman
DaddyCarry
Hachiman
4
0
3
5.5
L
Kuzenbo
DarkMage222
Kuzenbo
1
0
0
1
L
0
4
0
0
W
2
1
4
4
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,465
Damage
12,955
27,835
Taken
29,456
15,818
Mitigated
22,477
11,169
Healing
5,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
2,137
61
577
3,537
9,748
8,295
106
3,248
6,500
12,459
0
W
Hachiman
DaddyCarry
Hachiman
14,213
8,931
0
5,114
10,003
4,445
1,402
3,669
6,334
0
62,161
L
Kuzenbo
DarkMage222
Kuzenbo
5,511
1,519
0
3,703
14,372
16,508
0
5,603
8,769
22,554
0
L
5,500
692
388
354
7,146
2,681
0
1,786
5,360
25,508
0
W
8,115
5,104
0
1,941
8,084
3,078
1,839
4,716
3,368
36,290
0
L
1,944
322
0
940
7,938
3,288
0
2,952
4,986
0
8,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,110
Gold Earned
20,141
172
Minions Killed
82
0
Camps Cleared
0
550,343
Distance Traveled
435,119
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,068
807
13
1
0
204,899
3
W
Hachiman
8,444
844
101
10
0
174,208
0
L
Kuzenbo
7,605
761
27
3
0
189,262
0
L
Nu Wa
6,315
632
38
4
0
130,872
0
W
Sol
7,598
760
58
6
0
171,236
0
L
Fenrir
6,221
622
17
2
0
114,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role