Player Matchup

Chaac
Chaac
Gold V
EarlessFalcon
Chaac
Gold V
Level 123
God Stats
26W - 16L
1,567 SR
Queue Stats
119W - 139L
1,338 MMR
Party 2
Cthulhu
Cthulhu
Silver II
bountyhunt3rmax
Cthulhu
Silver II
Level 108
God Stats
32W - 33L
1,570 SR
Queue Stats
110W - 140L
1,070 MMR
Party 2
Anubis
Anubis
Gold IV
chii270
Anubis
Gold IV
Level 150
God Stats
18W - 19L
1,680 SR
Queue Stats
328W - 375L
1,043 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 127
1,606 SR
1,150 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 73
1,425 SR
1,222 MMR
Cliodhna
Cliodhna
Silver V
MIGHTYROBSTER
Cliodhna
Silver V
Level 53
God Stats
1W - 1L
1,450 SR
Queue Stats
193W - 289L
1,037 MMR
Solo
Sun Wukong
Sun Wukong
Silver IV
angelotmac90
Sun Wukong
Silver IV
Level 85
God Stats
0W - 1L
1,266 SR
Queue Stats
7W - 13L
1,264 MMR
Party 1
Baron Samedi
Baron Samedi
Silver IV
robywade93
Baron Samedi
Silver IV
Level 81
God Stats
4W - 4L
1,560 SR
Queue Stats
6W - 10L
1,366 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 4
11,344
709
17,335
17,095
15,947
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
1 / 0 / 8
12,271
767
12,057
16,136
22,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
chii270
Anubis
18
4 / 2 / 5
11,946
747
12,914
11,523
6,461
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
ThothThorAtlasAo KuangHercules

VS

Bans
AresGaneshaAwilixKumbhakarnaFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
MIGHTYROBSTER
Cliodhna
15
0 / 4 / 2
9,683
605
10,388
15,684
6,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
angelotmac90
Sun Wukong
16
2 / 3 / 1
10,614
663
13,184
21,036
18,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
robywade93
Baron Samedi
17
1 / 2 / 2
10,343
646
12,196
12,808
6,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
9
Kills
3
3
Deaths
9
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
1
4
6
L
Cliodhna
MIGHTYROBSTER
Cliodhna
0
4
2
0.25
L
Sun Wukong
angelotmac90
Sun Wukong
2
3
1
0.83
W
1
0
8
5
W
Anubis
chii270
Anubis
4
2
5
3.25
L
Baron Samedi
robywade93
Baron Samedi
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,306
Damage
35,768
44,754
Taken
49,528
44,647
Mitigated
30,534
13,237
Healing
9,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,335
973
0
5,611
17,095
15,947
1,078
4,645
12,450
0
57,001
L
Cliodhna
MIGHTYROBSTER
Cliodhna
10,388
232
0
2,234
15,684
6,219
0
8,810
6,874
0
40,097
L
Sun Wukong
angelotmac90
Sun Wukong
13,184
3,082
283
3,326
21,036
18,280
0
11,203
9,833
0
35,852
W
12,057
563
649
2,103
16,136
22,239
358
5,478
10,658
38,871
0
W
Anubis
chii270
Anubis
12,914
0
0
4,874
11,523
6,461
1,691
2,178
9,345
71,014
0
L
Baron Samedi
robywade93
Baron Samedi
12,196
383
1,465
2,662
12,808
6,035
0
4,989
7,819
55,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,561
Gold Earned
30,640
214
Minions Killed
173
0
Camps Cleared
0
983,619
Distance Traveled
898,308
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,344
709
76
5
0
346,240
0
L
Cliodhna
9,683
605
50
3
0
318,954
4
L
Sun Wukong
10,614
663
51
3
0
317,269
0
W
Cthulhu
12,271
767
41
3
0
348,128
0
W
Anubis
11,946
747
97
6
0
289,251
4
L
Baron Samedi
10,343
646
72
5
0
262,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role